Player Matchup

Shiva
Shiva
JRlol21
Shiva
Level 15
God Stats
9W - 5L
1,839 SR
Queue Stats
48W - 34L
1,446 Elo+
Party 1
Jing Wei
Jing Wei
NeutralPond9446
Jing Wei
Level 42
God Stats
4W - 3L
1,783 SR
Queue Stats
56W - 41L
1,471 Elo+
Party 1
Mercury
Mercury
THE MASTER1988
Mercury
Level 65
God Stats
32W - 19L
1,556 SR
Queue Stats
59W - 45L
1,470 Elo+
Party 1
Sol
Sol
Traystine
Sol
Level 42
God Stats
1W - 7L
1,458 SR
Queue Stats
8W - 12L
1,454 Elo+
Solo
Ra
Ra
pistolas2552
Ra
Level 42
God Stats
26W - 20L
1,677 SR
Queue Stats
46W - 35L
1,434 Elo+
Party 1
Team Averages
Level 41
1,663 SR
1,455 Elo+

VS

Team Averages
Level 68
1,550 SR
1,517 Elo+
Yemoja
Yemoja
Coolgum15
Yemoja
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
32W - 22L
1,354 Elo+
Party 2
Da Ji
Da Ji
Dublaiar
Da Ji
Level 18
God Stats
3W - 2L
1,427 SR
Queue Stats
3W - 2L
1,416 Elo+
Party 2
Athena
Athena
PapiJöhn
Athena
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
415W - 227L
1,720 Elo+
Party 2
Danzaburou
Danzaburou
SlivaBros
Danzaburou
Level 155
God Stats
22W - 20L
1,583 SR
Queue Stats
75W - 65L
1,421 Elo+
Solo
Thoth
Thoth
Thick2BThighs
Thoth
Level 27
God Stats
24W - 16L
1,743 SR
Queue Stats
380W - 227L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
JRlol21
Shiva
16
2 / 4 / 2
9,410
672
9,304
13,366
8,868
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
15
0 / 6 / 4
8,938
638
10,336
14,879
4,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 3 / 2
10,239
731
8,467
12,290
3,895
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 1
8,272
591
6,305
9,341
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 6 / 0
9,732
695
4,206
12,093
3,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Coolgum15
Yemoja
17
2 / 0 / 10
10,647
761
4,765
6,722
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Da Ji
Dublaiar
Da Ji
15
0 / 3 / 8
9,352
668
7,872
11,152
3,952
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
PapiJöhn
Athena
18
6 / 1 / 16
11,634
831
11,078
20,958
25,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SlivaBros
Danzaburou
20
7 / 1 / 7
12,782
913
18,661
8,540
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

19
10 / 2 / 7
11,406
815
11,741
6,335
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
7
Kills
25
25
Deaths
7
9
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Coolgum15
Yemoja
2
0
10
7
W
Da Ji
Dublaiar
Da Ji
0
3
8
1.33
L
Shiva
JRlol21
Shiva
2
4
2
0.75
L
Jing Wei
0
6
4
0.33
W
Athena
PapiJöhn
Athena
6
1
16
14
W
Danzaburou
SlivaBros
Danzaburou
7
1
7
10.5
L
4
3
2
1.67
W
10
2
7
6.75
L
0
6
1
0.08
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,618
Damage
54,117
61,969
Taken
53,707
23,818
Mitigated
43,608
6,063
Healing
12,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Coolgum15
Yemoja
4,765
854
2,655
1,292
6,722
7,035
844
1,628
5,094
17,421
0
W
Da Ji
Dublaiar
Da Ji
7,872
1,596
0
458
11,152
3,952
1,039
2,011
7,941
0
23,342
L
Shiva
JRlol21
Shiva
9,304
2,199
509
1,449
13,366
8,868
0
6,601
6,765
0
26,263
L
Jing Wei
10,336
4,542
0
0
14,879
4,662
202
7,001
7,878
0
40,155
W
Athena
PapiJöhn
Athena
11,078
3,355
0
1,948
20,958
25,568
32
3,641
17,317
24,443
0
W
Danzaburou
SlivaBros
Danzaburou
18,661
8,569
0
4,947
8,540
4,560
3,863
1,173
7,367
0
78,993
L
8,467
4,414
0
355
12,290
3,895
0
4,804
7,486
0
34,157
W
11,741
434
0
1,174
6,335
2,493
1,139
1,580
4,755
46,376
0
L
6,305
1,695
236
1,157
9,341
2,532
0
6,580
2,761
17,705
928
L
4,206
780
436
1,921
12,093
3,861
465
2,598
9,495
40,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,591
Gold Earned
55,821
258
Minions Killed
294
0
Camps Cleared
0
1,372,371
Distance Traveled
1,461,501
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,647
761
25
2
0
269,394
0
W
Da Ji
9,352
668
30
2
0
317,765
2
L
Shiva
9,410
672
35
3
0
271,643
2
L
Jing Wei
8,938
638
42
3
0
270,998
4
W
Athena
11,634
831
23
2
0
306,298
4
W
Danzaburou
12,782
913
140
10
0
282,908
4
L
Mercury
10,239
731
67
5
0
318,111
2
W
Thoth
11,406
815
76
5
0
285,136
1
L
Sol
8,272
591
34
2
0
243,593
1
L
Ra
9,732
695
80
6
0
268,026
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role