Player Matchup

Sol
Sol
Berrylove101
Sol
Level 88
God Stats
505W - 461L
1,595 SR
Queue Stats
912W - 895L
1,560 Elo+
Solo
Awilix
Awilix
Casey1412
Awilix
Level 88
God Stats
36W - 36L
1,463 SR
Queue Stats
152W - 151L
1,478 Elo+
Solo
Ymir
Ymir
HavyWeightChamp
Ymir
Level 16
God Stats
2W - 2L
1,802 SR
Queue Stats
26W - 26L
1,549 Elo+
Solo
Hercules
Hercules
MoJeets
Hercules
Level 142
God Stats
4W - 3L
1,620 SR
Queue Stats
137W - 128L
1,540 Elo+
Party 1
Baron Samedi
Baron Samedi
TANAN0
Baron Samedi
Level 146
God Stats
7W - 5L
1,767 SR
Queue Stats
237W - 219L
1,583 Elo+
Party 1
Team Averages
Level 96
1,649 SR
1,542 Elo+

VS

Team Averages
Level 121
1,651 SR
1,545 Elo+
Izanami
Izanami
Izhereal
Izanami
Level 21
God Stats
1W - 6L
1,754 SR
Queue Stats
21W - 21L
1,565 Elo+
Solo
Thoth
Thoth
KillerFashow
Thoth
Level 142
God Stats
3W - 17L
1,498 SR
Queue Stats
566W - 646L
1,448 Elo+
Solo
Ares
Ares
P-R-I-M-E-R
Ares
Level 156
God Stats
2W - 2L
1,778 SR
Queue Stats
216W - 251L
1,546 Elo+
Solo
Da Ji
Da Ji
XxRoninxX6086
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 56L
1,629 Elo+
Solo
Hades
Hades
killslikewhoa
Hades
Level 156
God Stats
6W - 2L
1,724 SR
Queue Stats
169W - 160L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 6
8,348
835
6,730
8,879
2,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
Casey1412
Awilix
13
2 / 1 / 7
7,567
757
4,102
6,785
3,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 0 / 5
8,458
846
7,132
9,725
8,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
MoJeets
Hercules
14
2 / 1 / 8
7,622
762
3,901
8,778
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
TANAN0
Baron Samedi
15
4 / 0 / 7
8,169
817
9,153
7,256
4,397
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Izhereal
Izanami
15
0 / 3 / 0
7,716
772
3,888
6,328
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 2 / 2
7,032
703
5,765
4,885
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 3
7,265
727
5,370
8,786
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 4 / 3
7,187
719
8,727
9,282
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 2
7,814
781
7,960
10,477
6,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
16
Kills
4
4
Deaths
16
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
Awilix
Casey1412
Awilix
2
1
7
5.5
W
5
0
5
7.5
L
Izanami
Izhereal
Izanami
0
3
0
0
L
0
2
2
0.5
W
Hercules
MoJeets
Hercules
2
1
8
6
L
1
4
3
0.63
W
Baron Samedi
TANAN0
Baron Samedi
4
0
7
7.5
L
1
4
3
0.63
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,018
Damage
31,710
41,423
Taken
39,758
23,725
Mitigated
22,596
15,666
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,730
2,009
0
3,534
8,879
2,965
1,700
4,669
4,210
27,844
0
W
Awilix
Casey1412
Awilix
4,102
1,886
0
1,767
6,785
3,179
88
2,836
3,949
0
12,349
W
7,132
925
0
1,791
9,725
8,678
0
5,134
4,591
29,985
0
L
Izanami
Izhereal
Izanami
3,888
1,838
0
1,085
6,328
2,265
834
3,128
3,078
0
37,011
L
5,765
249
0
260
4,885
1,488
88
2,403
2,474
22,722
0
W
Hercules
MoJeets
Hercules
3,901
382
0
2,024
8,778
4,506
100
4,067
4,711
0
12,055
L
5,370
25
0
336
8,786
8,562
0
5,555
2,983
9,190
0
W
Baron Samedi
TANAN0
Baron Samedi
9,153
1,552
2,497
4,053
7,256
4,397
228
2,389
4,867
32,223
0
L
8,727
1,370
0
700
9,282
4,278
480
5,269
3,837
0
18,164
L
7,960
861
464
3,993
10,477
6,003
551
5,975
4,371
28,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,164
Gold Earned
37,014
197
Minions Killed
203
0
Camps Cleared
0
1,106,695
Distance Traveled
1,058,338
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,348
835
58
6
0
216,644
1
W
Awilix
7,567
757
23
2
0
248,264
2
W
Ymir
8,458
846
47
5
0
196,982
0
L
Izanami
7,716
772
81
8
0
205,099
4
L
Thoth
7,032
703
36
4
0
201,695
1
W
Hercules
7,622
762
19
2
0
244,120
4
L
Ares
7,265
727
5
1
0
212,895
3
W
Baron Samedi
8,169
817
50
5
0
200,685
3
L
Da Ji
7,187
719
19
2
0
219,220
1
L
Hades
7,814
781
62
6
0
219,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role