Player Matchup

Medusa
Medusa
BL00DGHARM
Medusa
Level 146
God Stats
10W - 5L
1,644 SR
Queue Stats
151W - 99L
1,591 Elo+
Party 1
Kuzenbo
Kuzenbo
LegendxBear
Kuzenbo
Level 29
God Stats
9W - 2L
1,857 SR
Queue Stats
55W - 15L
1,765 Elo+
Party 1
Cthulhu
Cthulhu
squaredipcan777
Cthulhu
Level 28
God Stats
2W - 1L
1,390 SR
Queue Stats
10W - 11L
1,491 Elo+
Party 1
Team Averages
Level 68
1,630 SR
1,616 Elo+

VS

Team Averages
Level 59
1,435 SR
1,455 Elo+
Cabrakan
Cabrakan
Kaléns
Cabrakan
Level 134
God Stats
2W - 4L
1,500 SR
Queue Stats
119W - 141L
1,433 Elo+
Party 2
Mulan
Mulan
NSD G8ER
Mulan
Level 38
God Stats
2W - 10L
1,304 SR
Queue Stats
130W - 185L
1,458 Elo+
Solo
Baron Samedi
Baron Samedi
Zauron6
Baron Samedi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 44L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BL00DGHARM
Medusa
19
16 / 5 / 6
14,554
856
28,537
20,147
8,881
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
LegendxBear
Kuzenbo
16
3 / 5 / 15
12,110
712
9,460
19,204
30,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 4 / 13
12,867
757
15,115
21,111
11,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kaléns
Cabrakan
15
5 / 11 / 6
11,915
701
13,000
19,783
11,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mulan
NSD G8ER
Mulan
15
3 / 4 / 9
11,830
696
17,953
21,301
15,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Zauron6
Baron Samedi
17
6 / 8 / 7
13,243
779
19,256
21,669
10,619
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
36
23
Kills
14
14
Deaths
23
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
BL00DGHARM
Medusa
16
5
6
3.8
L
Cabrakan
Kaléns
Cabrakan
5
11
6
0.73
W
Kuzenbo
LegendxBear
Kuzenbo
3
5
15
2.1
L
Mulan
NSD G8ER
Mulan
3
4
9
1.88
L
Baron Samedi
Zauron6
Baron Samedi
6
8
7
1.19
W
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,112
Damage
50,209
60,462
Taken
62,753
50,794
Mitigated
37,602
15,777
Healing
18,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BL00DGHARM
Medusa
28,537
12,939
0
6,271
20,147
8,881
2,640
9,660
9,859
387
76,465
L
Cabrakan
Kaléns
Cabrakan
13,000
1,673
0
888
19,783
11,343
544
7,278
12,505
29,523
0
W
Kuzenbo
LegendxBear
Kuzenbo
9,460
4,798
1,170
1,566
19,204
30,756
586
10,805
7,911
21,498
0
L
Mulan
NSD G8ER
Mulan
17,953
2,477
0
7,183
21,301
15,640
0
10,284
11,017
0
42,956
L
Baron Samedi
Zauron6
Baron Samedi
19,256
1,962
2,764
7,403
21,669
10,619
145
7,383
14,286
55,551
0
W
15,115
703
601
6,169
21,111
11,157
390
11,840
8,761
34,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,531
Gold Earned
36,988
159
Minions Killed
152
7
Camps Cleared
6
921,290
Distance Traveled
819,135
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,554
856
99
6
2
301,426
1
L
Cabrakan
11,915
701
40
2
1
241,430
1
W
Kuzenbo
12,110
712
23
1
3
289,570
1
L
Mulan
11,830
696
45
3
3
319,355
2
L
Baron Samedi
13,243
779
67
4
2
258,350
3
W
Cthulhu
12,867
757
37
2
2
330,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role