Player Matchup

Merlin
Merlin
Eldjernon
Merlin
Level 108
God Stats
11W - 8L
1,851 SR
Queue Stats
121W - 120L
1,575 Elo+
Party 1
Sobek
Sobek
Femerr
Sobek
Level 87
God Stats
2W - 2L
1,386 SR
Queue Stats
97W - 92L
1,576 Elo+
Party 1
Gilgamesh
Gilgamesh
Motivace
Gilgamesh
Level 160
God Stats
17W - 14L
1,499 SR
Queue Stats
77W - 41L
1,775 Elo+
Solo
Team Averages
Level 118
1,579 SR
1,642 Elo+

VS

Team Averages
Level 122
1,457 SR
1,577 Elo+
Ra
Ra
EmptySoul12
Ra
Level 141
God Stats
28W - 29L
1,514 SR
Queue Stats
338W - 352L
1,520 Elo+
Solo
Neith
Neith
EsmirPickogriz
Neith
Level 68
God Stats
3W - 4L
1,540 SR
Queue Stats
18W - 24L
1,533 Elo+
Solo
Shiva
Shiva
OMGitsSObad
Shiva
Level 158
God Stats
3W - 4L
1,317 SR
Queue Stats
74W - 77L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Eldjernon
Merlin
15
4 / 0 / 5
9,013
751
10,096
6,775
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Femerr
Sobek
13
1 / 3 / 8
8,990
749
4,101
17,224
19,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Motivace
Gilgamesh
14
5 / 0 / 5
9,106
759
9,102
11,653
8,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,853
654
10,454
6,084
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 1
8,019
668
9,481
7,045
1,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 5 / 2
7,249
604
7,305
12,594
9,566
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
3
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
Eldjernon
Merlin
4
0
5
6.5
L
1
2
2
1
L
2
3
1
0.83
W
Sobek
Femerr
Sobek
1
3
8
1.67
W
Gilgamesh
Motivace
Gilgamesh
5
0
5
7.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
27,240
35,652
Taken
25,723
30,842
Mitigated
13,119
8,598
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Eldjernon
Merlin
10,096
858
0
2,037
6,775
2,713
603
2,882
3,893
49,089
0
L
10,454
305
875
1,912
6,084
1,813
0
5,116
968
43,147
0
L
9,481
4,680
0
1,696
7,045
1,740
0
2,892
4,153
0
25,699
W
Sobek
Femerr
Sobek
4,101
344
792
4,941
17,224
19,303
0
4,947
12,277
13,962
0
W
Gilgamesh
Motivace
Gilgamesh
9,102
2,327
0
828
11,653
8,826
710
3,984
7,669
4,838
20,199
L
7,305
603
300
1,151
12,594
9,566
0
7,711
4,883
1,249
11,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,109
Gold Earned
23,121
137
Minions Killed
140
7
Camps Cleared
5
713,148
Distance Traveled
686,691
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,013
751
83
7
2
239,836
1
L
Ra
7,853
654
73
6
4
237,829
5
L
Neith
8,019
668
51
4
0
226,834
3
W
Sobek
8,990
749
16
1
0
246,611
0
W
Gilgamesh
9,106
759
38
3
5
226,701
5
L
Shiva
7,249
604
16
1
1
222,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role