Player Matchup

Hercules
Hercules
Brumfield1995
Hercules
Level 104
God Stats
14W - 14L
1,588 SR
Queue Stats
190W - 158L
1,602 Elo+
Party 2
Heimdallr
Heimdallr
DomeMeUpp
Heimdallr
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 12L
1,936 Elo+
Party 2
Geb
Geb
Mute Quickzzz
Geb
Level 129
God Stats
4W - 4L
1,623 SR
Queue Stats
597W - 498L
1,589 Elo+
Party 2
Janus
Janus
RyanGBaby
Janus
Level 42
God Stats
3W - 3L
1,513 SR
Queue Stats
56W - 48L
1,615 Elo+
Solo
Hou Yi
Hou Yi
XxGetSniped1xX
Hou Yi
Level 160
God Stats
39W - 8L
1,801 SR
Queue Stats
476W - 320L
1,623 Elo+
Party 2
Team Averages
Level 88
1,605 SR
1,673 Elo+

VS

Team Averages
Level 91
1,478 SR
1,646 Elo+
Loki
Loki
BAIGAY
Loki
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,414 Elo+
Solo
Hera
Hera
GapeMyButtHOLEx
Hera
Level 128
God Stats
8W - 4L
1,777 SR
Queue Stats
96W - 59L
1,708 Elo+
Party 1
Discordia
Discordia
Gilgamesh
Discordia
Level 149
God Stats
7W - 1L
1,339 SR
Queue Stats
38W - 32L
1,557 Elo+
Party 1
Ganesha
Ganesha
JaxAnin
Ganesha
Level 124
God Stats
2W - 1L
1,437 SR
Queue Stats
46W - 19L
1,888 Elo+
Party 1
Shiva
Shiva
o0oKILLERo0o
Shiva
Level 42
God Stats
2W - 3L
1,339 SR
Queue Stats
60W - 35L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brumfield1995
Hercules
16
2 / 9 / 2
9,308
665
5,018
20,988
11,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
DomeMeUpp
Heimdallr
15
0 / 8 / 4
8,883
635
3,800
13,962
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
0 / 5 / 4
8,871
634
6,687
18,019
16,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Janus
RyanGBaby
Janus
17
3 / 1 / 1
10,032
717
9,126
5,765
1,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
4 / 6 / 3
10,213
730
11,577
13,469
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
BAIGAY
Loki
17
4 / 3 / 8
10,696
764
6,688
8,734
5,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
14 / 2 / 9
12,572
898
16,138
8,658
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Gilgamesh
Discordia
18
6 / 3 / 17
11,089
792
18,668
9,738
4,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
JaxAnin
Ganesha
17
0 / 0 / 22
10,991
785
6,817
8,392
11,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 1 / 17
10,950
782
13,228
11,141
13,576
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
102
9
Kills
29
29
Deaths
9
14
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Loki
BAIGAY
Loki
4
3
8
2.67
L
Hercules
Brumfield1995
Hercules
2
9
2
0.33
L
Heimdallr
DomeMeUpp
Heimdallr
0
8
4
0.25
W
14
2
9
9.25
W
Discordia
Gilgamesh
Discordia
6
3
17
4.83
W
Ganesha
JaxAnin
Ganesha
0
0
22
11
L
0
5
4
0.4
L
Janus
RyanGBaby
Janus
3
1
1
3.5
L
4
6
3
0.92
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,208
Damage
61,539
72,203
Taken
46,663
39,163
Mitigated
38,884
11,563
Healing
11,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
BAIGAY
Loki
6,688
1,127
538
1,788
8,734
5,455
2,523
2,158
6,522
0
29,721
L
Hercules
Brumfield1995
Hercules
5,018
921
425
2,761
20,988
11,699
0
10,736
8,807
0
13,223
L
Heimdallr
DomeMeUpp
Heimdallr
3,800
3,024
0
1,810
13,962
4,708
0
8,290
5,110
0
19,692
W
16,138
2,978
0
1,153
8,658
4,133
2,888
3,347
5,247
55,918
0
W
Discordia
Gilgamesh
Discordia
18,668
1,610
309
1,897
9,738
4,325
1,296
3,377
6,202
42,418
0
W
Ganesha
JaxAnin
Ganesha
6,817
330
0
3,903
8,392
11,395
647
3,441
4,876
31,006
0
L
6,687
347
325
2,428
18,019
16,730
0
8,723
8,321
16,138
0
L
Janus
RyanGBaby
Janus
9,126
76
0
221
5,765
1,811
0
3,043
2,157
54,909
0
L
11,577
6,245
0
3,593
13,469
4,215
0
8,179
4,787
0
44,247
W
13,228
2,419
532
1,732
11,141
13,576
1,168
3,490
7,523
0
37,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,307
Gold Earned
56,298
245
Minions Killed
278
0
Camps Cleared
0
1,242,761
Distance Traveled
1,502,429
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,696
764
53
4
0
306,785
3
L
Hercules
9,308
665
26
2
0
253,008
0
L
Heimdallr
8,883
635
41
3
0
230,972
1
W
Hera
12,572
898
109
8
0
293,902
0
W
Discordia
11,089
792
53
4
0
276,262
3
W
Ganesha
10,991
785
8
1
0
323,155
0
L
Geb
8,871
634
15
1
0
234,859
0
L
Janus
10,032
717
99
7
0
296,262
2
L
Hou Yi
10,213
730
64
5
0
227,660
0
W
Shiva
10,950
782
55
4
0
302,325
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role