Player Matchup

Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BlckLokii
Sun Wukong
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 149L
1,532 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Pontifexi
Tsukuyomi
Level 126
God Stats
6W - 4L
1,596 SR
Queue Stats
123W - 102L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
Thyro
Nu Wa
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 101L
1,574 Elo+
Party 1
Atlas
Atlas
Undi
Atlas
Level 122
God Stats
2W - 1L
1,612 SR
Queue Stats
140W - 131L
1,513 Elo+
Party 1
Team Averages
Level 109
1,542 SR
1,533 Elo+

VS

Team Averages
Level 105
1,529 SR
1,460 Elo+
Nu Wa
Nu Wa
AbyssWalker07
Nu Wa
Level 125
God Stats
49W - 43L
1,644 SR
Queue Stats
242W - 238L
1,480 Elo+
Party 3
Loki
Loki
AdamBraz
Loki
Level 67
God Stats
11W - 12L
1,580 SR
Queue Stats
205W - 209L
1,452 Elo+
Solo
Nike
Nike
EsmirPickogriz
Nike
Level 68
God Stats
1W - 6L
1,168 SR
Queue Stats
2W - 11L
1,228 Elo+
Solo
Bacchus
Bacchus
Tarabaz
Bacchus
Level 108
God Stats
5W - 5L
1,823 SR
Queue Stats
143W - 126L
1,667 Elo+
Solo
Charybdis
Charybdis
steevenja93
Charybdis
Level 159
God Stats
7W - 13L
1,431 SR
Queue Stats
312W - 317L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 0 / 5
5,966
597
5,097
7,790
3,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
BlckLokii
Sun Wukong
9
3 / 1 / 4
5,782
578
3,171
6,239
2,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Pontifexi
Tsukuyomi
12
7 / 0 / 0
6,671
667
3,498
4,620
1,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nu Wa
Thyro
Nu Wa
12
3 / 0 / 2
7,062
706
5,037
4,731
2,571
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Undi
Atlas
10
1 / 1 / 2
5,793
579
4,435
5,679
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,210
521
1,698
4,355
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
2 / 4 / 0
5,677
568
4,009
7,051
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,165
517
3,022
6,505
3,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Tarabaz
Bacchus
7
0 / 3 / 1
4,650
465
2,743
8,351
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
steevenja93
Charybdis
7
0 / 5 / 1
4,673
467
4,286
7,696
1,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
16
Kills
2
2
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
5
4.5
L
0
1
1
0.5
L
Loki
2
4
0
0.5
W
Sun Wukong
BlckLokii
Sun Wukong
3
1
4
5
L
0
3
0
0
W
Tsukuyomi
Pontifexi
Tsukuyomi
7
0
0
7
L
Bacchus
Tarabaz
Bacchus
0
3
1
0.17
W
Nu Wa
Thyro
Nu Wa
3
0
2
4
W
Atlas
Undi
Atlas
1
1
2
2
L
Charybdis
steevenja93
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,238
Damage
15,758
29,059
Taken
33,958
11,672
Mitigated
13,217
12,505
Healing
5,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,097
2,256
1,209
3,452
7,790
3,216
462
1,053
5,793
0
22,686
L
1,698
163
0
200
4,355
1,087
84
2,527
1,658
31,364
0
L
Loki
4,009
1,196
0
391
7,051
1,947
29
1,257
5,678
0
30,169
W
Sun Wukong
BlckLokii
Sun Wukong
3,171
416
299
1,290
6,239
2,219
732
1,343
4,148
0
19,347
L
3,022
627
0
687
6,505
3,254
0
3,535
2,970
0
27,448
W
Tsukuyomi
Pontifexi
Tsukuyomi
3,498
831
0
2,870
4,620
1,461
497
536
4,084
0
37,095
L
Bacchus
Tarabaz
Bacchus
2,743
444
0
2,418
8,351
5,706
14
1,374
6,747
15,003
0
W
Nu Wa
Thyro
Nu Wa
5,037
1,650
0
2,135
4,731
2,571
187
224
4,507
42,043
0
W
Atlas
Undi
Atlas
4,435
1,214
0
1,250
5,679
2,205
0
1,285
4,394
30,915
0
L
Charybdis
steevenja93
Charybdis
4,286
2,004
0
2,083
7,696
1,223
0
425
7,065
0
23,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
25,375
298
Minions Killed
238
0
Camps Cleared
0
1,061,962
Distance Traveled
970,616
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,966
597
40
4
0
199,840
1
L
Nu Wa
5,210
521
59
6
0
201,792
6
L
Loki
5,677
568
64
6
0
222,299
0
W
Sun Wukong
5,782
578
32
3
0
205,337
0
L
Nike
5,165
517
52
5
0
201,320
2
W
Tsukuyomi
6,671
667
81
8
0
252,837
1
L
Bacchus
4,650
465
19
2
0
177,923
3
W
Nu Wa
7,062
706
91
9
0
182,990
5
W
Atlas
5,793
579
54
5
0
220,958
3
L
Charybdis
4,673
467
44
4
0
167,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role