Player Matchup

Ra
Ra
 
Ra
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Roboboy05
Medusa
Level 137
God Stats
0W - 1L
1,675 SR
Queue Stats
51W - 51L
1,479 Elo+
Party 3
Hun Batz
Hun Batz
Trent1030
Hun Batz
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 43L
1,479 Elo+
Party 3
Bellona
Bellona
def not dylan
Bellona
Level 47
God Stats
2W - 2L
1,439 SR
Queue Stats
25W - 15L
1,500 Elo+
Party 3
Ganesha
Ganesha
estafa_
Ganesha
Level 133
God Stats
5W - 4L
1,618 SR
Queue Stats
85W - 77L
1,589 Elo+
Party 1
Team Averages
Level 101
1,546 SR
1,509 Elo+

VS

Team Averages
Level 88
1,839 SR
1,745 Elo+
Atlas
Atlas
DesiredAtol5515
Atlas
Level 155
God Stats
27W - 9L
1,861 SR
Queue Stats
147W - 96L
1,807 Elo+
Party 2
Chiron
Chiron
OompaLumpaEggs
Chiron
Level 52
God Stats
22W - 4L
2,036 SR
Queue Stats
27W - 9L
1,877 Elo+
Party 2
Sol
Sol
OxfordMisfit
Sol
Level 46
God Stats
9W - 10L
1,367 SR
Queue Stats
219W - 260L
1,402 Elo+
Solo
Ne Zha
Ne Zha
sabrex15
Ne Zha
Level 158
God Stats
1W - 0L
1,885 SR
Queue Stats
107W - 57L
1,809 Elo+
Party 2
Hera
Hera
super lucky4
Hera
Level 28
God Stats
9W - 0L
2,043 SR
Queue Stats
36W - 8L
1,830 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 2 / 0
4,780
531
721
3,402
885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Roboboy05
Medusa
8
1 / 1 / 0
4,911
546
3,051
5,417
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Trent1030
Hun Batz
7
0 / 4 / 0
4,435
493
1,395
5,898
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
9
1 / 2 / 0
5,234
582
3,472
6,546
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
estafa_
Ganesha
2
0 / 0 / 0
3,506
390
214
1,620
491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,248
583
3,189
5,407
1,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 1
5,071
563
2,430
4,018
1,046
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 1
5,226
581
2,086
4,577
1,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
sabrex15
Ne Zha
10
2 / 0 / 2
5,461
607
2,055
4,283
1,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 0 / 1
5,929
659
3,848
2,528
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
9
9
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
1
0
4
3
W
1
1
1
1.5
W
1
1
1
1.5
L
Medusa
Roboboy05
Medusa
1
1
0
1
L
Hun Batz
Trent1030
Hun Batz
0
4
0
0
L
Bellona
1
2
0
0.5
L
Ganesha
estafa_
Ganesha
0
0
0
0
W
Ne Zha
sabrex15
Ne Zha
2
0
2
3
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,853
Damage
13,608
22,883
Taken
20,813
8,111
Mitigated
5,970
8,613
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
721
0
0
504
3,402
885
0
1,820
1,502
26,553
0
W
3,189
1,671
0
1,696
5,407
1,999
0
218
4,161
16,278
0
W
2,430
1,123
254
1,736
4,018
1,046
0
77
3,941
0
29,728
W
2,086
641
0
2,572
4,577
1,001
0
0
4,577
25,988
0
L
Medusa
Roboboy05
Medusa
3,051
856
0
1,839
5,417
1,168
0
1,580
3,811
0
24,873
L
Hun Batz
Trent1030
Hun Batz
1,395
445
0
1,778
5,898
1,452
0
2,945
2,833
0
17,813
L
Bellona
3,472
640
0
3,283
6,546
4,115
0
2,086
4,460
0
27,452
L
Ganesha
estafa_
Ganesha
214
0
112
1,097
1,620
491
0
466
1,154
2,648
0
W
Ne Zha
sabrex15
Ne Zha
2,055
600
0
548
4,283
1,248
0
225
4,058
0
29,859
W
3,848
791
0
400
2,528
676
625
415
2,113
33,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,866
Gold Earned
26,935
228
Minions Killed
272
0
Camps Cleared
0
739,736
Distance Traveled
883,597
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,780
531
67
7
0
170,067
4
W
Atlas
5,248
583
13
1
0
174,960
2
W
Chiron
5,071
563
63
7
0
164,700
0
W
Sol
5,226
581
53
6
0
146,305
0
L
Medusa
4,911
546
56
6
0
163,208
1
L
Hun Batz
4,435
493
42
5
0
167,603
3
L
Bellona
5,234
582
63
7
0
188,425
2
L
Ganesha
3,506
390
0
0
0
50,433
0
W
Ne Zha
5,461
607
58
6
0
217,911
1
W
Hera
5,929
659
85
9
0
179,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role