Player Matchup

Bastet
Bastet
Silver I
PoolGuy520
Bastet
Silver I
Level 160
God Stats
63W - 64L
1,680 SR
Queue Stats
1,000W - 1,175L
1,141 MMR
Solo
Bacchus
Bacchus
Silver III
TYZAN__
Bacchus
Silver III
Level 61
God Stats
14W - 19L
1,457 SR
Queue Stats
288W - 366L
894 MMR
Solo
Nu Wa
Nu Wa
Silver II
creoledagoat
Nu Wa
Silver II
Level 84
God Stats
6W - 8L
1,446 SR
Queue Stats
33W - 46L
1,085 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,528 SR
1,040 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,388 SR
982 MMR
King Arthur
King Arthur
Silver V
PERFECTKILLER76
King Arthur
Silver V
Level 129
God Stats
43W - 70L
1,359 SR
Queue Stats
249W - 304L
660 MMR
Solo
Awilix
Awilix
Gold IV
charleybeat
Awilix
Gold IV
Level 109
God Stats
18W - 16L
1,460 SR
Queue Stats
199W - 216L
1,203 MMR
Party 1
Sol
Sol
Silver II
jeedube
Sol
Silver II
Level 98
God Stats
15W - 18L
1,344 SR
Queue Stats
107W - 117L
1,083 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
PoolGuy520
Bastet
20
6 / 5 / 3
14,976
713
19,651
24,364
13,527
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
TYZAN__
Bacchus
19
3 / 2 / 5
14,669
699
16,941
22,384
36,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
0 / 2 / 7
12,536
597
19,097
8,537
4,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
FenrirZeusGebAh Muzen CabGilgamesh

VS

Bans
AtlasGaneshaAresYmirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PERFECTKILLER76
King Arthur
17
3 / 2 / 5
12,337
587
10,096
24,789
24,822
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Awilix
18
4 / 3 / 3
12,715
605
12,800
22,028
8,963
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
17
2 / 4 / 5
12,825
611
18,229
18,561
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
9
Kills
9
9
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
PERFECTKILLER76
King Arthur
3
2
5
2.75
W
Bastet
PoolGuy520
Bastet
6
5
3
1.5
W
Bacchus
TYZAN__
Bacchus
3
2
5
2.75
L
Awilix
4
3
3
1.83
W
0
2
7
1.75
L
Sol
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,689
Damage
41,125
55,285
Taken
65,378
55,143
Mitigated
38,653
11,941
Healing
10,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
PERFECTKILLER76
King Arthur
10,096
414
185
1,013
24,789
24,822
165
15,922
8,867
2,494
37,355
W
Bastet
PoolGuy520
Bastet
19,651
2,636
0
5,235
24,364
13,527
779
6,659
17,705
0
57,609
W
Bacchus
TYZAN__
Bacchus
16,941
1,220
569
5,334
22,384
36,725
228
8,979
13,405
47,649
0
L
Awilix
12,800
3,802
0
1,629
22,028
8,963
0
9,879
12,149
0
43,820
W
19,097
7,714
0
803
8,537
4,891
1,841
3,949
4,588
64,479
0
L
Sol
18,229
3,802
845
7,012
18,561
4,868
1,596
10,746
7,815
89,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,181
Gold Earned
37,877
202
Minions Killed
273
10
Camps Cleared
7
1,187,276
Distance Traveled
1,209,011
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,337
587
40
2
0
409,193
1
W
Bastet
14,976
713
85
4
4
420,498
1
W
Bacchus
14,669
699
47
2
2
402,540
2
L
Awilix
12,715
605
74
4
4
406,564
3
W
Nu Wa
12,536
597
70
3
4
364,238
2
L
Sol
12,825
611
159
8
3
393,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role