Player Matchup

Sobek
Sobek
DonnieDealer
Sobek
Level 120
God Stats
30W - 28L
1,595 SR
Queue Stats
353W - 283L
1,480 Elo+
Party 2
Tyr
Tyr
Hrogaar
Tyr
Level 154
God Stats
22W - 24L
1,475 SR
Queue Stats
340W - 277L
1,506 Elo+
Party 2
Sol
Sol
hiphopopotamuss
Sol
Level 146
God Stats
25W - 9L
1,662 SR
Queue Stats
142W - 86L
1,538 Elo+
Party 2
Team Averages
Level 140
1,577 SR
1,508 Elo+

VS

Team Averages
Level 53
1,382 SR
1,341 Elo+
Anhur
Anhur
Blankdoor
Anhur
Level 82
God Stats
5W - 14L
1,145 SR
Queue Stats
117W - 158L
1,339 Elo+
Solo
Atlas
Atlas
MotherWakker
Atlas
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,342 Elo+
Party 1
Merlin
Merlin
Muwgan
Merlin
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 18
8,165
817
4,928
11,344
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
14
9 / 1 / 11
9,177
918
12,676
11,500
10,546
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
13 / 1 / 7
9,808
981
13,448
6,403
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blankdoor
Anhur
10
3 / 9 / 2
6,819
682
5,723
11,361
4,566
10
3 / 5 / 3
8,039
804
6,197
13,182
10,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Muwgan
Merlin
10
0 / 9 / 2
6,144
614
5,451
9,395
3,413
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
23
Kills
6
6
Deaths
23
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
Blankdoor
Anhur
3
9
2
0.44
W
1
4
18
2.5
W
Tyr
9
1
11
14.5
L
3
5
3
0.9
L
Merlin
Muwgan
Merlin
0
9
2
0.11
W
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,052
Damage
17,371
29,247
Taken
33,938
22,292
Mitigated
18,848
8,512
Healing
4,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Blankdoor
Anhur
5,723
3,651
0
1,705
11,361
4,566
0
6,950
4,411
0
12,816
W
4,928
334
0
1,638
11,344
9,108
175
4,468
6,876
7,026
0
W
Tyr
12,676
3,154
0
3,864
11,500
10,546
548
5,001
6,499
0
29,843
L
6,197
2,518
0
1,857
13,182
10,869
0
6,074
7,108
8,512
0
L
Merlin
Muwgan
Merlin
5,451
510
326
479
9,395
3,413
0
4,019
5,376
23,603
0
W
13,448
5,649
0
3,010
6,403
2,638
1,482
2,448
3,955
38,109
4,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,150
Gold Earned
21,002
109
Minions Killed
47
7
Camps Cleared
1
565,663
Distance Traveled
499,074
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,819
682
13
1
0
151,765
3
W
Sobek
8,165
817
4
0
1
177,826
2
W
Tyr
9,177
918
42
4
2
213,032
2
L
Atlas
8,039
804
5
1
0
193,369
0
L
Merlin
6,144
614
29
3
1
153,940
0
W
Sol
9,808
981
63
6
4
174,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role