Player Matchup

Bacchus
Bacchus
JànusOrTróll
Bacchus
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
474W - 449L
1,519 Elo+
Party 1
Erlang Shen
Erlang Shen
WoesGoes
Erlang Shen
Level 104
God Stats
10W - 9L
1,563 SR
Queue Stats
300W - 264L
1,543 Elo+
Solo
Hou Yi
Hou Yi
oddfuturekieran
Hou Yi
Level 132
God Stats
3W - 0L
1,770 SR
Queue Stats
66W - 68L
1,555 Elo+
Solo
Discordia
Discordia
serek1728
Discordia
Level 139
God Stats
4W - 4L
1,791 SR
Queue Stats
98W - 93L
1,577 Elo+
Solo
Awilix
Awilix
theNati
Awilix
Level 160
God Stats
6W - 3L
1,836 SR
Queue Stats
246W - 237L
1,532 Elo+
Party 1
Team Averages
Level 139
1,692 SR
1,545 Elo+

VS

Team Averages
Level 110
1,651 SR
1,602 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AnterosFishh
Erlang Shen
Level 119
God Stats
11W - 2L
1,983 SR
Queue Stats
24W - 21L
1,759 Elo+
Party 2
Set
Set
KuroCrack
Set
Level 149
God Stats
2W - 2L
1,534 SR
Queue Stats
240W - 254L
1,573 Elo+
Solo
Olorun
Olorun
iNSPIRE21
Olorun
Level 69
God Stats
2W - 5L
1,740 SR
Queue Stats
75W - 75L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 9
9,614
566
8,438
16,583
24,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
WoesGoes
Erlang Shen
18
8 / 1 / 6
10,908
642
13,952
13,046
13,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 3 / 3
9,160
539
8,472
12,574
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
serek1728
Discordia
18
8 / 3 / 7
10,638
626
12,326
7,341
2,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
theNati
Awilix
14
3 / 4 / 11
8,731
514
7,245
12,050
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
6 / 7 / 0
9,562
562
11,918
12,275
5,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tyr
 
Tyr
14
0 / 3 / 7
8,508
500
5,177
13,078
10,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
AnterosFishh
Erlang Shen
15
0 / 6 / 2
8,729
513
4,963
15,451
12,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
6 / 7 / 3
9,450
556
11,087
16,272
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
iNSPIRE21
Olorun
14
1 / 5 / 1
8,440
496
6,328
10,435
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
28
Kills
13
14
Deaths
28
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
7
0
0.86
L
Tyr
 
Tyr
0
3
7
1.17
L
Erlang Shen
AnterosFishh
Erlang Shen
0
6
2
0.17
W
6
3
9
3.5
L
6
7
3
1.07
W
Erlang Shen
WoesGoes
Erlang Shen
8
1
6
11
L
Olorun
iNSPIRE21
Olorun
1
5
1
0.3
W
3
3
3
1.5
W
Discordia
serek1728
Discordia
8
3
7
3.83
W
Awilix
theNati
Awilix
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,433
Damage
39,473
61,594
Taken
67,511
50,242
Mitigated
37,344
21,989
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,918
4,272
0
1,955
12,275
5,267
548
5,279
6,996
0
62,205
L
Tyr
 
Tyr
5,177
376
1,263
3,849
13,078
10,217
0
5,157
7,921
0
32,454
L
Erlang Shen
AnterosFishh
Erlang Shen
4,963
3,118
0
5,264
15,451
12,094
664
906
14,545
0
53,209
W
8,438
643
375
2,938
16,583
24,664
0
1,305
15,278
19,958
0
L
11,087
6,091
0
5,141
16,272
6,462
0
7,025
9,247
0
62,130
W
Erlang Shen
WoesGoes
Erlang Shen
13,952
8,716
0
8,737
13,046
13,437
0
0
13,046
0
71,160
L
Olorun
iNSPIRE21
Olorun
6,328
2,363
0
2,560
10,435
3,304
1,252
2,397
8,038
53,548
8,802
W
8,472
3,701
0
4,984
12,574
4,287
0
3,978
8,596
0
63,820
W
Discordia
serek1728
Discordia
12,326
1,378
0
1,340
7,341
2,281
363
0
7,341
87,570
0
W
Awilix
theNati
Awilix
7,245
2,798
0
3,615
12,050
5,573
0
215
11,835
0
47,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,051
Gold Earned
44,689
487
Minions Killed
492
0
Camps Cleared
0
1,676,055
Distance Traveled
1,618,619
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,562
562
111
7
0
286,174
5
L
Tyr
8,508
500
50
3
0
381,036
4
L
Erlang Shen
8,729
513
115
7
0
307,946
5
W
Bacchus
9,614
566
18
1
0
320,674
3
L
Set
9,450
556
106
6
0
337,973
4
W
Erlang Shen
10,908
642
125
7
0
333,484
6
L
Olorun
8,440
496
110
6
0
305,490
6
W
Hou Yi
9,160
539
112
7
0
305,363
5
W
Discordia
10,638
626
153
9
0
335,047
8
W
Awilix
8,731
514
79
5
0
381,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role