Player Matchup

Loki
Loki
Artillero42
Loki
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,260 Elo+
Party 2
Agni
Agni
DarkestSaggiV2
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,320 Elo+
Party 2
Kali
Kali
PicatosteDeJamón
Kali
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 66L
1,420 Elo+
Party 2
Team Averages
Level 135
1,500 SR
1,333 Elo+

VS

Team Averages
Level 122
1,722 SR
1,665 Elo+
Tyr
Tyr
Gofio97
Tyr
Level 95
God Stats
3W - 2L
1,740 SR
Queue Stats
144W - 138L
1,483 Elo+
Party 1
Ymir
Ymir
ImDraygon
Ymir
Level 122
God Stats
2W - 2L
1,550 SR
Queue Stats
189W - 182L
1,565 Elo+
Party 1
Atlas
Atlas
JoseD
Atlas
Level 148
God Stats
1W - 1L
1,876 SR
Queue Stats
9W - 2L
1,945 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 13
9,494
863
11,740
6,105
2,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 3 / 18
9,012
819
12,045
4,174
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 2 / 8
9,763
888
10,906
10,313
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
3 / 6 / 2
7,949
723
4,558
9,773
5,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
9
0 / 10 / 4
6,856
623
4,161
14,226
6,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
JoseD
Atlas
11
3 / 5 / 2
8,179
744
6,397
15,598
14,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
21
Kills
6
7
Deaths
21
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
2
13
7.25
W
3
3
18
4
L
Tyr
3
6
2
0.67
L
Ymir
0
10
4
0.2
L
Atlas
JoseD
Atlas
3
5
2
0.8
W
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,691
Damage
15,116
20,592
Taken
39,597
8,292
Mitigated
26,073
7,516
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,740
4,296
0
1,226
6,105
2,658
1,244
2,744
3,325
0
36,684
W
12,045
775
0
675
4,174
1,448
311
2,922
1,221
28,148
0
L
Tyr
4,558
239
0
663
9,773
5,731
0
2,843
6,606
0
24,583
L
Ymir
4,161
1,047
0
544
14,226
6,182
0
4,981
9,083
13,125
0
L
Atlas
JoseD
Atlas
6,397
2,433
282
2,753
15,598
14,160
0
4,321
11,017
16,438
0
W
10,906
5,426
0
5,615
10,313
4,186
1,144
5,332
4,835
0
26,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,269
Gold Earned
22,984
115
Minions Killed
93
7
Camps Cleared
3
609,421
Distance Traveled
517,802
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,494
863
37
3
3
204,880
1
W
Agni
9,012
819
45
4
2
196,934
2
L
Tyr
7,949
723
58
5
2
183,046
4
L
Ymir
6,856
623
24
2
1
142,086
3
L
Atlas
8,179
744
11
1
0
192,670
4
W
Kali
9,763
888
33
3
2
207,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role