Player Matchup

Hun Batz
Hun Batz
DfeateR
Hun Batz
Level 129
God Stats
5W - 3L
1,860 SR
Queue Stats
75W - 83L
1,440 Elo+
Party 2
Ares
Ares
GerasimZvlskov
Ares
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,384 Elo+
Party 2
Odin
Odin
WashinMashen
Odin
Level 146
God Stats
5W - 3L
1,582 SR
Queue Stats
499W - 360L
1,677 Elo+
Party 3
Hera
Hera
ajax4life
Hera
Level 130
God Stats
8W - 10L
1,512 SR
Queue Stats
152W - 170L
1,461 Elo+
Party 2
Mercury
Mercury
mainofcanoe
Mercury
Level 107
God Stats
8W - 4L
1,990 SR
Queue Stats
334W - 290L
1,590 Elo+
Party 3
Team Averages
Level 122
1,689 SR
1,510 Elo+

VS

Team Averages
Level 114
1,585 SR
1,517 Elo+
Medusa
Medusa
Messina90
Medusa
Level 143
God Stats
2W - 1L
1,815 SR
Queue Stats
325W - 279L
1,547 Elo+
Party 1
Osiris
Osiris
RidhwaanTheGamer
Osiris
Level 109
God Stats
11W - 13L
1,635 SR
Queue Stats
263W - 285L
1,534 Elo+
Solo
Bacchus
Bacchus
chupaz1010
Bacchus
Level 157
God Stats
25W - 23L
1,497 SR
Queue Stats
773W - 747L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
fa_jack_ita
Nu Wa
Level 94
God Stats
0W - 4L
1,118 SR
Queue Stats
40W - 56L
1,402 Elo+
Solo
Nemesis
Nemesis
mad-cam-11
Nemesis
Level 67
God Stats
1W - 1L
1,862 SR
Queue Stats
37W - 32L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DfeateR
Hun Batz
20
1 / 1 / 8
12,243
532
6,439
21,100
8,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 2 / 15
11,322
492
5,166
16,964
16,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
9 / 0 / 7
14,712
640
22,859
20,489
25,135
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
20
4 / 2 / 7
13,187
573
11,098
5,956
2,216
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
mainofcanoe
Mercury
20
8 / 3 / 4
13,922
605
10,579
16,037
7,021
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Messina90
Medusa
17
3 / 7 / 1
10,637
462
6,344
16,370
6,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 4 / 0
9,666
420
7,173
21,874
15,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
chupaz1010
Bacchus
12
0 / 5 / 3
8,574
373
6,806
16,698
14,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 2 / 2
11,301
491
12,030
9,041
3,340
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
mad-cam-11
Nemesis
17
3 / 5 / 2
10,747
467
12,083
17,089
10,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
23
Kills
8
8
Deaths
23
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DfeateR
Hun Batz
1
1
8
5
W
1
2
15
4.25
L
Medusa
Messina90
Medusa
3
7
1
0.5
L
0
4
0
0
W
9
0
7
12.5
W
Hera
4
2
7
3.75
L
Bacchus
chupaz1010
Bacchus
0
5
3
0.3
L
2
2
2
1.5
L
Nemesis
mad-cam-11
Nemesis
3
5
2
0.8
W
Mercury
mainofcanoe
Mercury
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,141
Damage
44,436
80,546
Taken
81,072
60,046
Mitigated
50,734
19,528
Healing
13,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DfeateR
Hun Batz
6,439
1,600
0
8,026
21,100
8,675
2,069
4,436
16,110
0
107,733
W
5,166
271
245
3,534
16,964
16,999
226
7,058
9,906
27,633
0
L
Medusa
Messina90
Medusa
6,344
2,370
0
3,701
16,370
6,577
0
3,364
13,006
0
71,194
L
7,173
3,566
0
5,689
21,874
15,434
0
6,147
15,727
0
66,893
W
22,859
5,002
0
4,617
20,489
25,135
767
3,316
17,173
18,427
98,682
W
Hera
11,098
2,647
0
1,304
5,956
2,216
942
2,589
3,367
103,552
0
L
Bacchus
chupaz1010
Bacchus
6,806
833
0
2,088
16,698
14,682
0
5,547
11,151
26,027
0
L
12,030
1,423
0
0
9,041
3,340
0
2,153
6,888
105,863
0
L
Nemesis
mad-cam-11
Nemesis
12,083
5,374
0
1,595
17,089
10,701
0
3,900
13,189
0
91,645
W
Mercury
mainofcanoe
Mercury
10,579
4,337
0
1,802
16,037
7,021
2,975
3,285
12,752
0
130,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,386
Gold Earned
50,925
768
Minions Killed
606
0
Camps Cleared
0
2,429,320
Distance Traveled
1,974,214
16
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,243
532
150
7
0
503,054
2
W
Ares
11,322
492
30
1
0
462,629
2
L
Medusa
10,637
462
120
5
0
368,790
5
L
Osiris
9,666
420
140
6
0
371,376
5
W
Odin
14,712
640
211
9
0
483,229
2
W
Hera
13,187
573
196
9
0
480,719
5
L
Bacchus
8,574
373
33
1
0
402,657
9
L
Nu Wa
11,301
491
175
8
0
398,620
6
L
Nemesis
10,747
467
138
6
0
432,771
6
W
Mercury
13,922
605
181
8
0
499,689
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role