Player Matchup

Shiva
Shiva
Bald Ol Man1784
Shiva
Level 13
God Stats
1W - 2L
1,277 SR
Queue Stats
10W - 22L
1,423 Elo+
Party 3
Bakasura
Bakasura
DarthVaiden
Bakasura
Level 54
God Stats
0W - 2L
1,256 SR
Queue Stats
62W - 68L
1,465 Elo+
Party 3
Jormungandr
Jormungandr
HD Curry
Jormungandr
Level 88
God Stats
51W - 41L
1,592 SR
Queue Stats
261W - 274L
1,401 Elo+
Solo
Ah Puch
Ah Puch
HxzeTwizzy
Ah Puch
Level 77
God Stats
3W - 6L
1,361 SR
Queue Stats
258W - 271L
1,403 Elo+
Party 2
Artemis
Artemis
MIGUEL__505
Artemis
Level 83
God Stats
9W - 9L
1,263 SR
Queue Stats
177W - 193L
1,396 Elo+
Party 2
Team Averages
Level 63
1,350 SR
1,418 Elo+

VS

Team Averages
Level 91
1,540 SR
1,473 Elo+
Hou Yi
Hou Yi
lilpoppi
Hou Yi
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 99L
1,766 Elo+
Solo
Vulcan
Vulcan
luscious-head
Vulcan
Level 144
God Stats
9W - 5L
1,248 SR
Queue Stats
245W - 276L
1,371 Elo+
Solo
Ymir
Ymir
peregolo
Ymir
Level 36
God Stats
2W - 0L
1,693 SR
Queue Stats
4W - 3L
1,383 Elo+
Party 1
Medusa
Medusa
terrorista33
Medusa
Level 26
God Stats
7W - 2L
1,737 SR
Queue Stats
101W - 104L
1,419 Elo+
Party 1
Susano
Susano
trisksniper13106
Susano
Level 108
God Stats
6W - 4L
1,521 SR
Queue Stats
117W - 111L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,403
491
2,725
8,217
3,019
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
DarthVaiden
Bakasura
10
3 / 5 / 1
6,163
560
3,994
7,722
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
HD Curry
Jormungandr
8
1 / 3 / 1
5,181
471
5,198
8,693
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
HxzeTwizzy
Ah Puch
9
0 / 3 / 1
5,280
480
3,423
6,160
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
MIGUEL__505
Artemis
8
1 / 6 / 0
4,955
450
4,338
7,221
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
lilpoppi
Hou Yi
11
4 / 2 / 0
6,842
622
5,772
6,189
1,989
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
10 / 1 / 3
7,393
672
9,077
6,009
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
9
3 / 0 / 7
6,034
549
2,519
10,192
5,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
9
2 / 2 / 5
5,448
495
4,392
4,849
1,296
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 7
6,032
548
5,314
5,075
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
21
21
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Bakasura
DarthVaiden
Bakasura
3
5
1
0.7
L
Jormungandr
HD Curry
Jormungandr
1
3
1
0.5
L
Ah Puch
HxzeTwizzy
Ah Puch
0
3
1
0.17
L
Artemis
MIGUEL__505
Artemis
1
6
0
0.17
W
Hou Yi
lilpoppi
Hou Yi
4
2
0
2
W
10
1
3
11.5
W
Ymir
3
0
7
6.5
W
Medusa
2
2
5
2.25
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,678
Damage
27,074
38,013
Taken
32,314
11,893
Mitigated
11,990
9,024
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,725
373
0
1,881
8,217
3,019
0
0
8,217
0
19,150
L
Bakasura
DarthVaiden
Bakasura
3,994
2,614
0
2,328
7,722
2,126
0
2,763
4,838
0
20,726
L
Jormungandr
HD Curry
Jormungandr
5,198
1,482
0
1,557
8,693
2,684
0
4,016
4,558
25,552
0
L
Ah Puch
HxzeTwizzy
Ah Puch
3,423
146
0
1,981
6,160
1,563
430
2,769
3,236
29,644
0
L
Artemis
MIGUEL__505
Artemis
4,338
1,994
0
1,277
7,221
2,501
0
1,586
5,568
0
22,835
W
Hou Yi
lilpoppi
Hou Yi
5,772
2,565
0
2,567
6,189
1,989
574
0
6,189
0
34,150
W
9,077
3,153
0
1,531
6,009
1,976
320
3,274
2,440
41,119
0
W
Ymir
2,519
569
390
3,937
10,192
5,211
193
2,919
7,181
9,410
0
W
Medusa
4,392
1,945
0
827
4,849
1,296
515
705
4,098
0
29,500
W
5,314
1,045
0
2,113
5,075
1,518
0
1,359
3,672
0
24,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,982
Gold Earned
31,749
213
Minions Killed
246
0
Camps Cleared
0
1,012,525
Distance Traveled
1,054,865
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,403
491
39
4
0
199,927
5
L
Bakasura
6,163
560
49
4
0
222,583
3
L
Jormungandr
5,181
471
40
4
0
195,140
1
L
Ah Puch
5,280
480
46
4
0
209,075
2
L
Artemis
4,955
450
39
4
0
185,800
1
W
Hou Yi
6,842
622
54
5
0
185,750
1
W
Vulcan
7,393
672
82
7
0
228,674
4
W
Ymir
6,034
549
14
1
0
206,868
0
W
Medusa
5,448
495
44
4
0
185,958
0
W
Susano
6,032
548
52
5
0
247,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role