Player Matchup

Cupid
Cupid
Bronze IV
 
Cupid
Bronze IV
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze IV
FlamingMinion1
Da Ji
Bronze IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,283 MMR
Solo
Hercules
Hercules
Silver III
MagnusTata
Hercules
Silver III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 51L
1,153 MMR
Solo
Nu Wa
Nu Wa
Bronze III
ZNKgame
Nu Wa
Bronze III
Level 128
God Stats
15W - 7L
1,452 SR
Queue Stats
81W - 92L
1,286 MMR
Solo
Hachiman
Hachiman
Silver II
Ảyame
Hachiman
Silver II
Level 108
God Stats
5W - 4L
1,284 SR
Queue Stats
309W - 308L
1,345 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,447 SR
1,313 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,571 SR
1,280 MMR
Ymir
Ymir
Silver II
Achal2021
Ymir
Silver II
Level 60
God Stats
14W - 20L
1,440 SR
Queue Stats
174W - 204L
968 MMR
Solo
Ra
Ra
Gold II
CAL3571
Ra
Gold II
Level 158
God Stats
3W - 2L
1,646 SR
Queue Stats
120W - 122L
1,478 MMR
Party 1
Loki
Loki
Gold V
COMEBURRAS
Loki
Gold V
Level 157
God Stats
1W - 1L
1,312 SR
Queue Stats
226W - 234L
1,277 MMR
Party 2
Medusa
Medusa
Silver I
Tyk0n
Medusa
Silver I
Level 159
God Stats
2W - 1L
1,801 SR
Queue Stats
125W - 125L
1,249 MMR
Party 1
Bastet
Bastet
Gold IV
cachajerimys
Bastet
Gold IV
Level 148
God Stats
10W - 6L
1,656 SR
Queue Stats
168W - 174L
1,429 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
1
0 / 0 / 0
4,144
296
0
0
0
12
3 / 6 / 1
7,574
541
4,754
9,923
2,816
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
MagnusTata
Hercules
10
1 / 7 / 1
6,491
464
5,342
12,846
7,276
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
ZNKgame
Nu Wa
12
3 / 2 / 2
7,297
521
9,284
7,106
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Ảyame
Hachiman
12
1 / 3 / 1
6,856
490
1,911
8,681
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothMorgan Le FayGilgameshSol

VS

Bans
MercuryCliodhnaFenrirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 0 / 7
7,612
544
1,957
5,360
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
4 / 2 / 4
8,720
623
5,419
8,415
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 3 / 6
8,390
599
7,856
8,709
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
Tyk0n
Medusa
15
3 / 1 / 0
8,848
632
5,344
6,654
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
14
4 / 2 / 6
8,600
614
7,917
11,004
3,714
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
8
Kills
18
18
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
0
0
W
Ymir
1
0
7
4.5
W
4
2
4
3
W
6
3
6
3
L
3
6
1
0.58
L
Hercules
MagnusTata
Hercules
1
7
1
0.21
W
Medusa
Tyk0n
Medusa
3
1
0
3
L
Nu Wa
ZNKgame
Nu Wa
3
2
2
2
W
Bastet
4
2
6
3.5
L
Hachiman
Ảyame
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,291
Damage
28,493
38,556
Taken
40,142
13,325
Mitigated
15,139
4,678
Healing
18,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,957
356
279
1,597
5,360
4,377
246
1,520
3,840
19,578
0
W
5,419
590
1,036
3,523
8,415
2,974
138
2,843
5,572
67,546
0
W
7,856
2,388
0
3,665
8,709
2,012
0
2,792
5,917
0
48,677
L
4,754
1,345
0
250
9,923
2,816
0
2,034
7,889
0
37,423
L
Hercules
MagnusTata
Hercules
5,342
2,674
0
1,949
12,846
7,276
0
2,114
10,732
0
28,111
W
Medusa
Tyk0n
Medusa
5,344
2,751
0
3,873
6,654
2,062
0
655
5,999
0
80,318
L
Nu Wa
ZNKgame
Nu Wa
9,284
2,219
0
130
7,106
1,636
0
3,163
3,943
41,747
0
W
Bastet
7,917
2,881
0
4,381
11,004
3,714
27
1,474
9,530
0
51,864
L
Hachiman
Ảyame
Hachiman
1,911
1,350
0
2,349
8,681
1,597
0
65
8,616
0
40,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,362
Gold Earned
42,170
292
Minions Killed
469
0
Camps Cleared
0
933,042
Distance Traveled
1,434,217
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,144
296
0
0
0
1,132
0
W
Ymir
7,612
544
28
2
0
277,730
6
W
Ra
8,720
623
119
9
0
272,370
0
W
Loki
8,390
599
79
6
0
323,462
3
L
Da Ji
7,574
541
66
5
0
249,753
4
L
Hercules
6,491
464
61
4
0
254,073
3
W
Medusa
8,848
632
129
9
0
265,902
0
L
Nu Wa
7,297
521
79
6
0
237,955
5
W
Bastet
8,600
614
114
8
0
294,753
4
L
Hachiman
6,856
490
86
6
0
190,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role