Player Matchup

Kukulkan
Kukulkan
DJ Phatlipz
Kukulkan
Level 61
God Stats
3W - 3L
1,676 SR
Queue Stats
17W - 16L
1,563 Elo+
Party 3
Eset
Eset
DJPhatbeetz
Eset
Level 68
God Stats
15W - 13L
1,629 SR
Queue Stats
27W - 25L
1,568 Elo+
Party 3
Sobek
Sobek
DJPhatjamz
Sobek
Level 121
God Stats
1W - 1L
1,712 SR
Queue Stats
13W - 12L
1,565 Elo+
Party 3
Kali
Kali
Nathan359
Kali
Level 117
God Stats
5W - 6L
1,553 SR
Queue Stats
54W - 59L
1,465 Elo+
Solo
Chiron
Chiron
djphatstatz
Chiron
Level 100
God Stats
14W - 9L
1,694 SR
Queue Stats
30W - 33L
1,556 Elo+
Party 3
Team Averages
Level 93
1,653 SR
1,543 Elo+

VS

Team Averages
Level 125
1,342 SR
1,450 Elo+
Geb
Geb
AlteredFGxd
Geb
Level 156
God Stats
6W - 5L
1,207 SR
Queue Stats
127W - 132L
1,394 Elo+
Party 2
Hel
Hel
LudicrousKobra9
Hel
Level 124
God Stats
1W - 0L
1,312 SR
Queue Stats
23W - 18L
1,557 Elo+
Party 1
Mercury
Mercury
Reznik VI
Mercury
Level 134
God Stats
3W - 1L
1,289 SR
Queue Stats
22W - 19L
1,479 Elo+
Party 1
Zeus
Zeus
Sylvenne
Zeus
Level 108
God Stats
3W - 1L
1,280 SR
Queue Stats
18W - 16L
1,413 Elo+
Party 2
Xbalanque
Xbalanque
sDiablo K
Xbalanque
Level 104
God Stats
2W - 0L
1,623 SR
Queue Stats
78W - 86L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DJ Phatlipz
Kukulkan
16
1 / 4 / 3
8,572
779
7,083
9,310
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
0 / 3 / 7
7,550
686
5,076
6,796
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
13
0 / 2 / 6
7,981
726
5,297
12,440
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
12
0 / 1 / 2
7,144
649
218
3,587
1,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chiron
16
7 / 2 / 1
9,360
851
10,045
11,755
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 8
8,517
774
4,188
11,713
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 1 / 5
8,492
772
7,153
9,157
3,614
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Reznik VI
Mercury
15
2 / 3 / 7
8,470
770
4,658
7,284
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
16
6 / 0 / 2
9,099
827
9,017
3,215
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
sDiablo K
Xbalanque
15
3 / 3 / 4
8,602
782
8,064
9,130
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
8
Kills
12
12
Deaths
8
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
Kukulkan
DJ Phatlipz
Kukulkan
1
4
3
0.63
L
0
3
7
1.17
L
Sobek
0
2
6
1.5
W
1
1
5
3.5
L
Kali
0
1
2
1
W
Mercury
Reznik VI
Mercury
2
3
7
1.83
W
Zeus
6
0
2
7
L
Chiron
7
2
1
3.75
W
Xbalanque
sDiablo K
Xbalanque
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,719
Damage
33,080
43,888
Taken
40,499
23,337
Mitigated
20,835
9,759
Healing
11,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,188
53
0
2,292
11,713
10,544
155
4,728
6,757
15,472
0
L
Kukulkan
DJ Phatlipz
Kukulkan
7,083
799
0
48
9,310
3,407
31
5,466
3,630
44,014
0
L
5,076
90
309
560
6,796
2,375
0
2,193
4,445
15,681
0
L
Sobek
5,297
216
327
3,382
12,440
11,820
0
4,577
7,645
13,872
0
W
7,153
72
4,022
4,473
9,157
3,614
66
4,293
4,772
23,558
0
L
Kali
218
111
0
551
3,587
1,382
0
1,348
2,199
0
11,297
W
Mercury
Reznik VI
Mercury
4,658
701
0
60
7,284
2,555
800
2,918
4,298
0
25,115
W
Zeus
9,017
416
0
0
3,215
1,040
1,392
1,322
1,801
27,008
0
L
Chiron
10,045
3,627
616
3,966
11,755
4,353
0
5,994
5,611
0
40,311
W
Xbalanque
sDiablo K
Xbalanque
8,064
3,357
0
821
9,130
3,082
1,661
3,715
5,299
0
35,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,607
Gold Earned
43,180
210
Minions Killed
210
0
Camps Cleared
0
1,071,655
Distance Traveled
1,206,057
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,517
774
12
1
0
245,478
7
L
Kukulkan
8,572
779
79
7
0
216,068
0
L
Eset
7,550
686
28
3
0
222,683
2
L
Sobek
7,981
726
13
1
0
252,348
4
W
Hel
8,492
772
50
5
0
241,439
1
L
Kali
7,144
649
21
2
0
140,573
1
W
Mercury
8,470
770
43
4
0
265,497
1
W
Zeus
9,099
827
52
5
0
219,646
2
L
Chiron
9,360
851
69
6
0
239,983
5
W
Xbalanque
8,602
782
53
5
0
233,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role