Player Matchup

Atlas
Atlas
ArcadiaIsOnFire
Atlas
Level 109
God Stats
9W - 8L
1,590 SR
Queue Stats
193W - 205L
1,508 Elo+
Party 1
Neith
Neith
EASYBAK3OV3N63
Neith
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,500 Elo+
Party 1
Fenrir
Fenrir
Kali_FoxtrotYT
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Zeus
Zeus
OwNin_yOu44
Zeus
Level 111
God Stats
64W - 43L
1,670 SR
Queue Stats
826W - 805L
1,538 Elo+
Party 1
Shiva
Shiva
Tak3DomeShiGeko
Shiva
Level 88
God Stats
4W - 3L
1,476 SR
Queue Stats
16W - 23L
1,500 Elo+
Party 2
Team Averages
Level 74
1,547 SR
1,509 Elo+

VS

Team Averages
Level 52
1,434 SR
1,471 Elo+
Da Ji
Da Ji
CephalonSeraphim
Da Ji
Level 74
God Stats
9W - 9L
1,436 SR
Queue Stats
88W - 80L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
SaintCalzone
Baron Samedi
Level 81
God Stats
10W - 12L
1,287 SR
Queue Stats
357W - 374L
1,506 Elo+
Party 3
Neith
Neith
ShaftPatrol
Neith
Level 18
God Stats
15W - 15L
1,471 SR
Queue Stats
23W - 23L
1,447 Elo+
Party 3
Ganesha
Ganesha
Z3SS T
Ganesha
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 97L
1,469 Elo+
Party 3
Ymir
Ymir
tryharder1236
Ymir
Level 43
God Stats
56W - 59L
1,474 SR
Queue Stats
427W - 468L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,891
405
2,871
7,452
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 3 / 1
7,080
416
3,082
9,998
3,002
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

11
2 / 7 / 2
7,251
427
2,592
13,278
4,126
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 0
10,093
594
12,958
7,394
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 4 / 2
7,639
449
2,405
12,005
8,401
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
7,985
470
4,739
5,739
1,896
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SaintCalzone
Baron Samedi
14
5 / 1 / 1
9,207
542
6,807
9,090
7,000
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 0 / 4
8,247
485
7,760
5,277
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Z3SS T
Ganesha
12
0 / 1 / 3
8,105
477
2,662
9,876
6,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
8 / 3 / 0
10,708
630
6,999
12,321
4,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
18
18
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
5
1
2
6
L
0
3
1
0.17
L
2
7
2
0.43
L
4
3
0
1.33
W
Baron Samedi
SaintCalzone
Baron Samedi
5
1
1
5.5
W
0
0
4
2
L
0
4
2
0.25
W
Ganesha
Z3SS T
Ganesha
0
1
3
1.5
W
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,908
Damage
28,967
50,127
Taken
42,303
23,305
Mitigated
22,080
16,158
Healing
12,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,871
992
192
2,735
7,452
5,878
0
974
6,478
27,048
0
W
4,739
1,517
0
1,660
5,739
1,896
0
143
5,596
0
32,536
L
3,082
937
62
3,035
9,998
3,002
0
908
9,090
0
42,722
L
2,592
868
0
3,376
13,278
4,126
0
3,148
10,130
0
25,586
L
12,958
994
79
2,130
7,394
1,898
0
5,740
1,654
64,206
0
W
Baron Samedi
SaintCalzone
Baron Samedi
6,807
1,730
0
2,989
9,090
7,000
719
3,848
5,128
52,275
0
W
7,760
1,665
0
2,314
5,277
2,146
948
1,059
4,218
0
46,816
L
2,405
329
0
4,549
12,005
8,401
714
5,460
6,545
0
34,159
W
Ganesha
Z3SS T
Ganesha
2,662
151
205
2,511
9,876
6,386
214
2,934
6,888
33,739
4,310
W
6,999
1,788
0
3,295
12,321
4,652
0
7,242
4,644
74,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,954
Gold Earned
44,252
390
Minions Killed
452
0
Camps Cleared
0
1,373,824
Distance Traveled
1,598,274
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,891
405
44
3
0
225,203
0
W
Da Ji
7,985
470
52
3
0
380,798
0
L
Neith
7,080
416
78
5
0
285,488
0
L
Fenrir
7,251
427
40
2
0
281,106
0
L
Zeus
10,093
594
150
9
0
295,681
4
W
Baron Samedi
9,207
542
92
5
0
275,568
3
W
Neith
8,247
485
138
8
0
289,856
0
L
Shiva
7,639
449
78
5
0
286,346
1
W
Ganesha
8,105
477
13
1
0
319,232
0
W
Ymir
10,708
630
157
9
0
332,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role