Player Matchup

Hades
Hades
EricIzKool
Hades
Level 14
God Stats
3W - 4L
1,457 SR
Queue Stats
18W - 20L
1,432 Elo+
Party 1
Erlang Shen
Erlang Shen
GenocideGeno
Erlang Shen
Level 68
God Stats
5W - 4L
1,758 SR
Queue Stats
322W - 211L
1,581 Elo+
Party 1
Anhur
Anhur
Lettucerage
Anhur
Level 106
God Stats
3W - 1L
1,690 SR
Queue Stats
81W - 85L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
MrRoboto23
Cthulhu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 69L
1,538 Elo+
Party 1
Ra
Ra
devilDOG672
Ra
Level 66
God Stats
4W - 3L
1,615 SR
Queue Stats
157W - 157L
1,483 Elo+
Party 1
Team Averages
Level 63
1,604 SR
1,513 Elo+

VS

Team Averages
Level 89
1,543 SR
1,531 Elo+
Guan Yu
Guan Yu
CBRCBRCBR
Guan Yu
Level 85
God Stats
2W - 3L
1,549 SR
Queue Stats
135W - 97L
1,572 Elo+
Party 2
Fafnir
Fafnir
Joframm
Fafnir
Level 106
God Stats
40W - 34L
1,569 SR
Queue Stats
78W - 85L
1,481 Elo+
Solo
Hun Batz
Hun Batz
byjhonny
Hun Batz
Level 116
God Stats
0W - 2L
1,271 SR
Queue Stats
35W - 30L
1,529 Elo+
Party 2
Merlin
Merlin
creiger
Merlin
Level 109
God Stats
13W - 8L
1,680 SR
Queue Stats
207W - 134L
1,554 Elo+
Party 2
Cupid
Cupid
jorgeGP112
Cupid
Level 27
God Stats
42W - 32L
1,646 SR
Queue Stats
77W - 54L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
1 / 2 / 9
7,112
711
2,754
9,401
3,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Erlang Shen
GenocideGeno
Erlang Shen
14
5 / 2 / 5
8,073
807
8,645
9,364
6,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 3 / 6
8,580
858
11,679
9,749
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
MrRoboto23
Cthulhu
14
1 / 3 / 10
7,682
768
8,238
11,818
7,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
3 / 2 / 7
8,913
891
7,560
6,440
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CBRCBRCBR
Guan Yu
14
2 / 2 / 6
7,557
756
5,073
13,491
8,173
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Joframm
Fafnir
12
0 / 4 / 7
6,822
682
4,923
9,582
10,274
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
byjhonny
Hun Batz
13
4 / 2 / 5
7,460
746
8,124
9,165
3,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
creiger
Merlin
17
5 / 2 / 2
9,025
903
13,345
7,033
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cupid
13
1 / 5 / 6
6,927
693
6,454
10,089
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
15
Kills
12
12
Deaths
15
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
CBRCBRCBR
Guan Yu
2
2
6
2.5
W
Hades
1
2
9
2.75
W
Erlang Shen
GenocideGeno
Erlang Shen
5
2
5
3.75
L
Fafnir
Joframm
Fafnir
0
4
7
0.88
W
5
3
6
2.67
W
Cthulhu
MrRoboto23
Cthulhu
1
3
10
2
L
Hun Batz
byjhonny
Hun Batz
4
2
5
3.25
L
Merlin
creiger
Merlin
5
2
2
3
W
3
2
7
3.25
L
Cupid
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,876
Damage
37,919
46,772
Taken
49,360
24,595
Mitigated
27,316
14,440
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
CBRCBRCBR
Guan Yu
5,073
503
1,153
3,072
13,491
8,173
0
4,684
8,427
0
17,153
W
Hades
2,754
615
79
800
9,401
3,828
366
2,033
7,368
9,088
0
W
Erlang Shen
GenocideGeno
Erlang Shen
8,645
3,199
0
3,200
9,364
6,756
605
4,759
4,605
0
16,401
L
Fafnir
Joframm
Fafnir
4,923
1,012
251
815
9,582
10,274
81
2,710
6,472
7,978
0
W
11,679
5,503
0
1,748
9,749
3,913
1,437
4,563
5,186
0
34,987
W
Cthulhu
MrRoboto23
Cthulhu
8,238
608
964
2,669
11,818
7,738
302
4,094
7,724
18,873
0
L
Hun Batz
byjhonny
Hun Batz
8,124
1,190
0
900
9,165
3,196
105
3,153
5,782
0
17,708
L
Merlin
creiger
Merlin
13,345
574
0
750
7,033
2,504
0
2,271
4,317
42,975
0
W
7,560
593
2,674
2,306
6,440
2,360
869
2,819
3,621
39,103
0
L
Cupid
6,454
3,109
351
1,906
10,089
3,169
168
4,910
4,967
0
13,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,360
Gold Earned
37,791
191
Minions Killed
161
0
Camps Cleared
0
1,088,358
Distance Traveled
1,023,973
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,557
756
20
2
0
249,110
2
W
Hades
7,112
711
7
1
0
191,334
1
W
Erlang Shen
8,073
807
13
1
0
244,419
2
L
Fafnir
6,822
682
4
0
0
203,617
0
W
Anhur
8,580
858
55
6
0
201,321
5
W
Cthulhu
7,682
768
32
3
0
236,379
2
L
Hun Batz
7,460
746
25
3
0
211,112
2
L
Merlin
9,025
903
91
9
0
206,083
2
W
Ra
8,913
891
84
8
0
214,905
1
L
Cupid
6,927
693
21
2
0
154,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role