Player Matchup

Hercules
Hercules
AtreusTheBOY12
Hercules
Level 26
God Stats
44W - 29L
1,645 SR
Queue Stats
81W - 70L
1,559 Elo+
Party 3
Olorun
Olorun
DwarfInAJar
Olorun
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
255W - 260L
1,565 Elo+
Party 3
Scylla
Scylla
Maxoubeez
Scylla
Level 160
God Stats
7W - 6L
1,761 SR
Queue Stats
992W - 964L
1,556 Elo+
Party 2
Tyr
Tyr
Zadoxe
Tyr
Level 45
God Stats
2W - 2L
1,619 SR
Queue Stats
30W - 35L
1,717 Elo+
Party 2
Cliodhna
Cliodhna
pigchale
Cliodhna
Level 99
God Stats
101W - 69L
1,691 SR
Queue Stats
183W - 172L
1,564 Elo+
Party 3
Team Averages
Level 86
1,643 SR
1,592 Elo+

VS

Team Averages
Level 36
1,630 SR
1,528 Elo+
King Arthur
King Arthur
Argeyyy
King Arthur
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,335 Elo+
Party 1
Zeus
Zeus
Carnilulw
Zeus
Level 18
God Stats
2W - 0L
1,692 SR
Queue Stats
11W - 6L
1,609 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MurasakiKisame
Ah Muzen Cab
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,632 Elo+
Party 1
Fenrir
Fenrir
PiTrsCZE
Fenrir
Level 25
God Stats
6W - 2L
1,956 SR
Queue Stats
132W - 99L
1,648 Elo+
Party 1
Ganesha
Ganesha
sai1930
Ganesha
Level 79
God Stats
5W - 1L
1,500 SR
Queue Stats
269W - 265L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
6
1 / 2 / 1
3,856
643
2,476
4,641
1,749
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
2
0 / 0 / 0
2,700
450
73
421
95
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Maxoubeez
Scylla
6
1 / 3 / 0
3,666
611
789
3,033
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
Zadoxe
Tyr
5
0 / 4 / 0
3,395
566
2,264
5,529
1,768
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
pigchale
Cliodhna
6
0 / 2 / 1
3,585
598
1,912
3,514
789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Argeyyy
King Arthur
7
3 / 0 / 1
4,630
772
3,538
4,263
1,306
Zeus
7
2 / 2 / 0
4,208
701
2,879
2,639
454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
MurasakiKisame
Ah Muzen Cab
8
5 / 0 / 0
4,834
806
3,585
3,129
838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
PiTrsCZE
Fenrir
7
1 / 1 / 2
4,198
700
655
2,336
651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
sai1930
Ganesha
6
0 / 0 / 1
3,755
626
684
3,021
1,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
11
11
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Argeyyy
King Arthur
3
0
1
3.5
L
Hercules
1
2
1
0.75
W
Zeus
2
2
0
1
L
Olorun
0
0
0
0
L
Scylla
Maxoubeez
Scylla
1
3
0
0.33
W
Ah Muzen Cab
MurasakiKisame
Ah Muzen Cab
5
0
0
5
W
Fenrir
PiTrsCZE
Fenrir
1
1
2
2
L
Tyr
Zadoxe
Tyr
0
4
0
0
L
Cliodhna
pigchale
Cliodhna
0
2
1
0.25
W
Ganesha
sai1930
Ganesha
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,514
Damage
11,341
17,138
Taken
15,388
4,982
Mitigated
4,329
4,466
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Argeyyy
King Arthur
3,538
961
0
1,640
4,263
1,306
0
0
4,263
0
19,104
L
Hercules
2,476
1,062
23
1,007
4,641
1,749
0
3,205
1,436
0
13,894
W
Zeus
2,879
1,105
0
458
2,639
454
0
57
2,582
21,106
0
L
Olorun
73
57
0
80
421
95
0
358
63
772
225
L
Scylla
Maxoubeez
Scylla
789
353
0
258
3,033
581
0
0
3,033
13,074
0
W
Ah Muzen Cab
MurasakiKisame
Ah Muzen Cab
3,585
1,635
0
2,334
3,129
838
682
560
2,463
0
23,012
W
Fenrir
PiTrsCZE
Fenrir
655
103
0
1,367
2,336
651
0
123
2,213
0
14,932
L
Tyr
Zadoxe
Tyr
2,264
253
0
1,508
5,529
1,768
0
0
5,529
0
13,973
L
Cliodhna
pigchale
Cliodhna
1,912
282
0
1,590
3,514
789
0
0
3,514
0
15,748
W
Ganesha
sai1930
Ganesha
684
331
0
1,582
3,021
1,080
0
0
3,021
6,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,202
Gold Earned
21,625
125
Minions Killed
188
0
Camps Cleared
0
535,286
Distance Traveled
618,853
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,630
772
42
7
0
136,409
2
L
Hercules
3,856
643
26
4
0
118,363
2
W
Zeus
4,208
701
61
10
0
118,757
3
L
Olorun
2,700
450
2
0
0
48,896
0
L
Scylla
3,666
611
30
5
0
107,996
0
W
Ah Muzen Cab
4,834
806
40
7
0
115,399
1
W
Fenrir
4,198
700
43
7
0
128,663
1
L
Tyr
3,395
566
27
5
0
125,587
2
L
Cliodhna
3,585
598
40
7
0
134,444
0
W
Ganesha
3,755
626
2
0
0
119,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role