Player Matchup

Xing Tian
Xing Tian
Gold III
BaldDinosaur345
Xing Tian
Gold III
Level 127
God Stats
2W - 1L
1,563 SR
Queue Stats
69W - 54L
1,610 MMR
Party 1
Sol
Sol
Gold II
HeHasNoLife
Sol
Gold II
Level 65
God Stats
6W - 4L
1,815 SR
Queue Stats
134W - 137L
1,688 MMR
Party 1
Bastet
Bastet
Platinum III
MetalblaydX8
Bastet
Platinum III
Level 152
God Stats
11W - 11L
1,616 SR
Queue Stats
84W - 74L
1,789 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,665 SR
1,696 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,472 SR
1,311 MMR
Jormungandr
Jormungandr
Silver IV
Freddie523
Jormungandr
Silver IV
Level 124
God Stats
2W - 5L
1,500 SR
Queue Stats
91W - 119L
1,132 MMR
Party 2
Medusa
Medusa
Silver III
ImBlindBruh-
Medusa
Silver III
Level 87
God Stats
4W - 4L
1,465 SR
Queue Stats
17W - 31L
1,420 MMR
Party 2
Nu Wa
Nu Wa
Silver I
creoledagoat
Nu Wa
Silver I
Level 84
God Stats
6W - 8L
1,452 SR
Queue Stats
33W - 46L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BaldDinosaur345
Xing Tian
17
3 / 2 / 8
12,869
715
9,107
22,621
27,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 1 / 5
12,287
683
18,453
16,627
6,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
17
5 / 2 / 5
12,670
704
18,941
13,449
5,260
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshGaneshaAtlasChaacGeb

VS

Bans
ZeusAresAchillesArtioKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Freddie523
Jormungandr
17
3 / 3 / 1
11,832
657
14,429
32,016
37,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
15
0 / 4 / 5
10,803
600
8,734
13,356
4,594
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 4 / 3
10,939
608
10,599
9,625
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
5
5
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BaldDinosaur345
Xing Tian
3
2
8
3.5
L
Jormungandr
Freddie523
Jormungandr
3
3
1
1.17
W
3
1
5
5.5
L
Medusa
0
4
5
0.63
W
Bastet
5
2
5
3.75
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,501
Damage
33,762
52,697
Taken
54,997
39,095
Mitigated
44,667
19,204
Healing
6,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BaldDinosaur345
Xing Tian
9,107
804
0
4,658
22,621
27,306
307
8,669
13,952
36,239
0
L
Jormungandr
Freddie523
Jormungandr
14,429
3,461
115
4,703
32,016
37,172
256
17,035
14,981
51,442
0
W
18,453
8,022
0
10,451
16,627
6,529
2,932
9,149
7,478
91,194
10,094
L
Medusa
8,734
3,804
0
863
13,356
4,594
702
4,970
8,386
0
44,104
W
Bastet
18,941
5,755
0
4,095
13,449
5,260
340
8,328
5,121
0
54,725
L
10,599
4,229
207
699
9,625
2,901
606
3,433
6,192
25,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,826
Gold Earned
33,574
251
Minions Killed
187
11
Camps Cleared
4
1,002,916
Distance Traveled
855,568
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,869
715
43
2
4
352,190
5
L
Jormungandr
11,832
657
78
4
2
290,920
7
W
Sol
12,287
683
148
8
4
288,378
1
L
Medusa
10,803
600
64
4
2
328,162
3
W
Bastet
12,670
704
60
3
3
362,348
3
L
Nu Wa
10,939
608
45
3
0
236,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role