Player Matchup

Arachne
Arachne
Gold III
HUSKYFrEnZy34
Arachne
Gold III
Level 123
God Stats
57W - 62L
1,585 SR
Queue Stats
211W - 205L
1,532 MMR
Party 1
Mulan
Mulan
Gold IV
Hondurag
Mulan
Gold IV
Level 101
God Stats
9W - 3L
1,532 SR
Queue Stats
156W - 153L
1,414 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
ILoveMoxie
Cthulhu
Gold IV
Level 126
God Stats
200W - 195L
1,549 SR
Queue Stats
219W - 224L
1,332 MMR
Party 1
Medusa
Medusa
Silver III
Ko0lhoboe
Medusa
Silver III
Level 157
God Stats
7W - 4L
1,469 SR
Queue Stats
24W - 16L
1,398 MMR
Solo
Agni
Agni
Gold II
chalmers73
Agni
Gold II
Level 119
God Stats
42W - 40L
1,431 SR
Queue Stats
196W - 191L
1,490 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,513 SR
1,433 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,625 SR
1,445 MMR
Cupid
Cupid
Silver III
 
Cupid
Silver III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
Liliggxz
Nemesis
Gold II
Level 160
God Stats
16W - 19L
1,715 SR
Queue Stats
490W - 485L
1,394 MMR
Solo
Ganesha
Ganesha
Gold III
MCFRiiED
Ganesha
Gold III
Level 124
God Stats
58W - 40L
1,625 SR
Queue Stats
232W - 253L
1,475 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Skinnylegennd
Nu Wa
Gold IV
Level 87
God Stats
45W - 31L
1,981 SR
Queue Stats
366W - 363L
1,408 MMR
Solo
Horus
Horus
Gold IV
birdyboy148
Horus
Gold IV
Level 126
God Stats
3W - 7L
1,303 SR
Queue Stats
59W - 62L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
6
0 / 1 / 1
3,356
671
869
3,114
681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mulan
Hondurag
Mulan
6
0 / 1 / 0
3,581
716
2,281
4,308
1,183
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
ILoveMoxie
Cthulhu
6
0 / 0 / 1
3,672
734
1,122
1,313
501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Ko0lhoboe
Medusa
5
1 / 1 / 0
3,537
707
457
2,026
451
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
3,888
778
1,219
1,665
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
LokiCliodhnaThoth

VS

Bans
ArtioKaliAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
1
0 / 0 / 0
936
187
0
0
0
Nemesis
Liliggxz
Nemesis
6
1 / 1 / 0
3,363
673
1,223
2,133
657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
MCFRiiED
Ganesha
6
0 / 0 / 1
3,271
654
560
1,553
600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 1 / 0
3,677
735
1,190
2,063
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 1
3,470
694
2,382
3,964
2,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
3
3
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
0
0
W
Arachne
0
1
1
0.5
W
Mulan
Hondurag
Mulan
0
1
0
0
W
Cthulhu
ILoveMoxie
Cthulhu
0
0
1
0.5
W
Medusa
Ko0lhoboe
Medusa
1
1
0
1
L
Nemesis
Liliggxz
Nemesis
1
1
0
1
L
Ganesha
MCFRiiED
Ganesha
0
0
1
0.5
L
2
1
0
2
L
0
0
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,948
Damage
5,355
12,426
Taken
9,713
3,175
Mitigated
4,400
5,214
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
869
648
0
1,493
3,114
681
0
409
2,619
0
8,156
W
Mulan
Hondurag
Mulan
2,281
571
0
1,705
4,308
1,183
0
81
4,227
0
14,425
W
Cthulhu
ILoveMoxie
Cthulhu
1,122
207
0
377
1,313
501
0
295
998
8,812
0
W
Medusa
Ko0lhoboe
Medusa
457
234
0
665
2,026
451
0
440
1,566
0
13,891
L
Nemesis
Liliggxz
Nemesis
1,223
630
0
441
2,133
657
0
629
1,504
0
10,880
L
Ganesha
MCFRiiED
Ganesha
560
114
0
406
1,553
600
0
470
1,083
7,504
0
L
1,190
184
0
523
2,063
573
0
1,116
821
15,898
0
L
2,382
1,139
0
2,357
3,964
2,570
0
0
3,964
0
14,095
W
1,219
164
0
974
1,665
359
0
353
1,266
20,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,034
Gold Earned
14,717
159
Minions Killed
96
0
Camps Cleared
0
495,928
Distance Traveled
385,546
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
936
187
0
0
0
0
0
W
Arachne
3,356
671
30
6
0
118,815
0
W
Mulan
3,581
716
38
8
0
93,523
2
W
Cthulhu
3,672
734
8
2
0
95,830
3
W
Medusa
3,537
707
32
6
0
87,833
2
L
Nemesis
3,363
673
32
6
0
103,855
0
L
Ganesha
3,271
654
7
1
0
92,830
2
L
Nu Wa
3,677
735
32
6
0
92,051
2
L
Horus
3,470
694
25
5
0
96,810
0
W
Agni
3,888
778
51
10
0
99,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role