Player Matchup

Olorun
Olorun
FrWzz
Olorun
Level 27
God Stats
15W - 9L
1,584 SR
Queue Stats
17W - 19L
1,403 Elo+
Party 2
Horus
Horus
LegendaryDooDoo
Horus
Level 38
God Stats
1W - 5L
1,557 SR
Queue Stats
68W - 74L
1,451 Elo+
Party 1
Tiamat
Tiamat
cstellic
Tiamat
Level 82
God Stats
16W - 26L
1,422 SR
Queue Stats
190W - 189L
1,482 Elo+
Party 2
Susano
Susano
legend_smasher
Susano
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Bakasura
Bakasura
sluggga
Bakasura
Level 93
God Stats
9W - 16L
1,253 SR
Queue Stats
262W - 268L
1,487 Elo+
Party 2
Team Averages
Level 73
1,463 SR
1,465 Elo+

VS

Team Averages
Level 71
1,572 SR
1,459 Elo+
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
 
Cernunnos
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Itadakimas4
Chang'e
Level 107
God Stats
6W - 6L
1,127 SR
Queue Stats
643W - 682L
1,449 Elo+
Solo
Vulcan
Vulcan
blackspidy2
Vulcan
Level 89
God Stats
5W - 4L
2,051 SR
Queue Stats
65W - 65L
1,471 Elo+
Party 3
Shiva
Shiva
shaqtato
Shiva
Level 28
God Stats
15W - 8L
1,682 SR
Queue Stats
75W - 80L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FrWzz
Olorun
13
4 / 1 / 6
7,993
533
6,175
9,648
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
10 / 5 / 3
8,282
552
9,651
14,670
8,230
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
cstellic
Tiamat
12
0 / 8 / 4
7,147
476
5,135
10,715
5,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 5
6,810
454
4,638
9,881
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
sluggga
Bakasura
15
7 / 4 / 3
9,361
624
11,362
13,047
7,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
14 / 2 / 4
9,075
605
12,101
10,778
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cernunnos
 
Cernunnos
11
2 / 6 / 6
7,120
475
6,942
9,526
2,273
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Itadakimas4
Chang'e
11
1 / 7 / 5
6,833
456
4,370
10,723
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
14
5 / 5 / 8
8,879
592
11,045
7,844
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
shaqtato
Shiva
12
1 / 3 / 5
7,128
475
4,376
10,110
3,470
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
51
22
Kills
23
23
Deaths
23
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
14
2
4
8
W
Cernunnos
 
Cernunnos
2
6
6
0.83
L
Olorun
FrWzz
Olorun
4
1
6
7
W
Chang'e
Itadakimas4
Chang'e
1
7
5
0.5
L
10
5
3
2.3
W
Vulcan
5
5
8
1.8
L
Tiamat
cstellic
Tiamat
0
8
4
0.25
L
1
5
5
0.7
W
Shiva
shaqtato
Shiva
1
3
5
1.17
L
Bakasura
sluggga
Bakasura
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,961
Damage
38,834
57,961
Taken
48,981
27,602
Mitigated
13,773
18,332
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,101
3,661
0
3,060
10,778
3,350
0
1,893
8,715
0
36,968
W
Cernunnos
 
Cernunnos
6,942
2,589
0
1,458
9,526
2,273
116
1,451
7,795
0
32,604
L
Olorun
FrWzz
Olorun
6,175
2,586
45
4,957
9,648
3,637
1,118
2,827
6,773
44,158
9,550
W
Chang'e
Itadakimas4
Chang'e
4,370
251
646
2,264
10,723
2,509
0
2,782
7,710
34,100
0
L
9,651
5,711
971
2,012
14,670
8,230
0
3,205
11,307
0
19,051
W
Vulcan
11,045
3,584
17
1,314
7,844
2,171
855
4,045
3,799
46,647
0
L
Tiamat
cstellic
Tiamat
5,135
462
0
1,430
10,715
5,723
90
3,623
6,908
41,782
0
L
4,638
730
0
2,911
9,881
2,776
0
2,442
7,365
0
32,732
W
Shiva
shaqtato
Shiva
4,376
1,006
0
2,135
10,110
3,470
576
427
8,733
0
32,972
L
Bakasura
sluggga
Bakasura
11,362
6,770
0
6,006
13,047
7,236
15
2,796
10,193
0
49,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
39,035
363
Minions Killed
333
0
Camps Cleared
0
1,398,874
Distance Traveled
1,385,963
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,075
605
65
4
0
314,854
2
W
Cernunnos
7,120
475
59
4
0
251,870
1
L
Olorun
7,993
533
80
5
0
291,664
0
W
Chang'e
6,833
456
62
4
0
261,458
0
L
Horus
8,282
552
27
2
0
280,246
1
W
Vulcan
8,879
592
81
5
0
264,626
7
L
Tiamat
7,147
476
80
5
0
262,248
2
L
Susano
6,810
454
61
4
0
263,734
1
W
Shiva
7,128
475
66
4
0
293,155
1
L
Bakasura
9,361
624
115
8
0
300,982
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role