Player Matchup

Jormungandr
Jormungandr
AustinGiff
Jormungandr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,539 Elo+
Party 3
Horus
Horus
PRSkittles
Horus
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 134L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
Yoloswaggen420
Erlang Shen
Level 145
God Stats
3W - 0L
1,287 SR
Queue Stats
10W - 7L
1,517 Elo+
Party 3
Skadi
Skadi
kKyLiX
Skadi
Level 80
God Stats
30W - 17L
1,750 SR
Queue Stats
350W - 313L
1,450 Elo+
Solo
Kukulkan
Kukulkan
xxOGORDxx
Kukulkan
Level 80
God Stats
1W - 2L
1,311 SR
Queue Stats
67W - 70L
1,496 Elo+
Solo
Team Averages
Level 111
1,469 SR
1,505 Elo+

VS

Team Averages
Level 89
1,623 SR
1,443 Elo+
Shiva
Shiva
 
Shiva
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
FreshWolfy
Agni
Level 68
God Stats
3W - 8L
1,500 SR
Queue Stats
174W - 213L
1,352 Elo+
Party 1
Thanatos
Thanatos
SignifiedZeus
Thanatos
Level 104
God Stats
2W - 2L
1,587 SR
Queue Stats
22W - 22L
1,473 Elo+
Party 2
Horus
Horus
TopDadNA
Horus
Level 60
God Stats
2W - 5L
1,570 SR
Queue Stats
122W - 183L
1,367 Elo+
Party 1
Sol
Sol
xxxnoscopexx
Sol
Level 82
God Stats
5W - 3L
1,960 SR
Queue Stats
431W - 458L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AustinGiff
Jormungandr
15
5 / 1 / 15
10,406
578
11,333
16,300
18,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
14
3 / 3 / 8
9,108
506
5,760
13,664
11,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
Yoloswaggen420
Erlang Shen
17
8 / 4 / 7
11,181
621
11,266
15,936
8,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
kKyLiX
Skadi
18
6 / 4 / 8
11,104
617
11,640
11,277
3,443
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
xxOGORDxx
Kukulkan
16
7 / 3 / 8
10,597
589
14,275
7,724
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
6 / 4 / 2
9,949
553
13,848
13,598
10,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 7 / 1
8,893
494
5,678
11,823
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SignifiedZeus
Thanatos
14
4 / 6 / 6
9,126
507
8,918
13,663
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
TopDadNA
Horus
10
0 / 6 / 5
7,057
392
4,484
18,087
13,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 7 / 4
8,488
472
10,522
14,448
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
29
Kills
15
15
Deaths
30
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
6
4
2
1.75
W
Jormungandr
AustinGiff
Jormungandr
5
1
15
12.5
L
3
7
1
0.5
W
Horus
3
3
8
2.33
L
Thanatos
SignifiedZeus
Thanatos
4
6
6
1.17
L
Horus
TopDadNA
Horus
0
6
5
0.42
W
Erlang Shen
Yoloswaggen420
Erlang Shen
8
4
7
2.88
W
Skadi
kKyLiX
Skadi
6
4
8
2.5
W
Kukulkan
xxOGORDxx
Kukulkan
7
3
8
3.67
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,274
Damage
43,450
64,901
Taken
71,619
45,075
Mitigated
36,760
18,876
Healing
24,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
13,848
4,487
64
4,221
13,598
10,423
0
2,252
11,346
345
58,987
W
Jormungandr
AustinGiff
Jormungandr
11,333
3,583
780
2,592
16,300
18,546
546
5,617
10,509
38,984
0
L
5,678
688
162
895
11,823
3,619
245
5,181
6,642
46,518
0
W
Horus
5,760
2,256
715
5,717
13,664
11,281
902
1,299
12,105
0
24,649
L
Thanatos
SignifiedZeus
Thanatos
8,918
2,495
0
8,375
13,663
5,663
0
3,908
9,755
0
55,839
L
Horus
TopDadNA
Horus
4,484
2,649
1,754
3,819
18,087
13,190
40
9,285
8,802
0
11,888
W
Erlang Shen
Yoloswaggen420
Erlang Shen
11,266
4,895
0
7,194
15,936
8,948
564
1,240
14,683
0
80,618
W
Skadi
kKyLiX
Skadi
11,640
5,097
0
1,002
11,277
3,443
653
3,634
7,328
0
77,613
W
Kukulkan
xxOGORDxx
Kukulkan
14,275
1,709
0
876
7,724
2,857
1,217
3,274
4,282
58,942
0
L
10,522
3,206
0
4,950
14,448
3,865
576
4,982
9,466
52,256
7,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,396
Gold Earned
43,513
450
Minions Killed
384
0
Camps Cleared
0
1,662,878
Distance Traveled
1,610,639
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,949
553
92
5
0
318,578
5
W
Jormungandr
10,406
578
39
2
0
355,807
6
L
Agni
8,893
494
105
6
0
314,269
0
W
Horus
9,108
506
57
3
0
304,231
2
L
Thanatos
9,126
507
74
4
0
362,201
8
L
Horus
7,057
392
10
1
0
323,337
16
W
Erlang Shen
11,181
621
127
7
0
350,523
0
W
Skadi
11,104
617
119
7
0
339,959
2
W
Kukulkan
10,597
589
108
6
0
312,358
2
L
Sol
8,488
472
103
6
0
292,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role