Player Matchup

Arachne
Arachne
 
Arachne
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Yevgeney
Chaac
Level 68
God Stats
7W - 0L
1,990 SR
Queue Stats
82W - 79L
1,418 Elo+
Solo
Sol
Sol
gluecksmaedchen
Sol
Level 84
God Stats
11W - 16L
1,518 SR
Queue Stats
318W - 317L
1,422 Elo+
Solo
Xbalanque
Xbalanque
radfak
Xbalanque
Level 124
God Stats
2W - 0L
1,732 SR
Queue Stats
10W - 7L
1,534 Elo+
Solo
Team Averages
Level 75
1,648 SR
1,475 Elo+

VS

Team Averages
Level 60
1,550 SR
1,356 Elo+
Hercules
Hercules
 
Hercules
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AlexyriouS
Heimdallr
Level 30
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 4L
1,122 Elo+
Solo
Nu Wa
Nu Wa
Grobarjug
Nu Wa
Level 52
God Stats
1W - 2L
1,448 SR
Queue Stats
113W - 121L
1,382 Elo+
Party 1
Thor
Thor
MokiMN
Thor
Level 56
God Stats
0W - 5L
1,756 SR
Queue Stats
125W - 129L
1,389 Elo+
Party 1
Sobek
Sobek
ThorfinX
Sobek
Level 50
God Stats
21W - 18L
1,772 SR
Queue Stats
545W - 570L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
5 / 0 / 6
10,208
600
7,984
11,517
4,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
 
Jormungandr
12
0 / 2 / 8
7,936
467
6,817
11,434
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Yevgeney
Chaac
17
4 / 2 / 1
10,121
595
12,295
16,757
16,901
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 0 / 3
10,041
591
10,281
9,083
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Xbalanque
radfak
Xbalanque
13
5 / 2 / 5
8,525
501
7,931
9,446
2,763
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 4 / 0
8,460
498
8,430
19,078
13,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
AlexyriouS
Heimdallr
12
2 / 4 / 2
7,209
424
9,863
9,920
4,027
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Grobarjug
Nu Wa
15
0 / 4 / 1
8,401
494
5,964
8,701
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
MokiMN
Thor
13
2 / 3 / 0
7,793
458
7,131
11,256
4,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
ThorfinX
Sobek
11
0 / 4 / 2
7,174
422
2,191
14,346
12,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
19
Kills
6
6
Deaths
19
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
6
8
W
Jormungandr
 
Jormungandr
0
2
8
2
L
Hercules
 
Hercules
2
4
0
0.5
L
Heimdallr
AlexyriouS
Heimdallr
2
4
2
0.75
L
Nu Wa
Grobarjug
Nu Wa
0
4
1
0.13
L
Thor
MokiMN
Thor
2
3
0
0.67
L
Sobek
ThorfinX
Sobek
0
4
2
0.25
W
Chaac
Yevgeney
Chaac
4
2
1
2.25
W
5
0
3
6.5
W
Xbalanque
radfak
Xbalanque
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,308
Damage
33,579
58,237
Taken
63,301
34,820
Mitigated
38,483
23,079
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,984
5,388
0
4,120
11,517
4,024
350
1,096
10,343
0
80,914
W
Jormungandr
 
Jormungandr
6,817
1,995
582
3,144
11,434
7,579
191
2,375
8,939
27,371
0
L
Hercules
 
Hercules
8,430
2,845
0
7,057
19,078
13,830
640
4,197
14,881
0
50,348
L
Heimdallr
AlexyriouS
Heimdallr
9,863
4,807
0
1,069
9,920
4,027
323
3,428
6,492
0
41,534
L
Nu Wa
Grobarjug
Nu Wa
5,964
378
82
1,375
8,701
3,445
245
3,308
5,393
55,464
0
L
Thor
MokiMN
Thor
7,131
2,397
0
550
11,256
4,302
150
2,832
8,424
0
55,238
L
Sobek
ThorfinX
Sobek
2,191
397
107
4,441
14,346
12,879
140
5,349
8,997
18,500
0
W
Chaac
Yevgeney
Chaac
12,295
2,524
0
8,725
16,757
16,901
860
888
14,988
15,118
47,978
W
10,281
2,858
141
4,554
9,083
3,553
718
1,754
7,167
58,257
7,235
W
Xbalanque
radfak
Xbalanque
7,931
3,603
0
1,813
9,446
2,763
485
1,456
7,881
0
41,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,831
Gold Earned
39,037
484
Minions Killed
425
0
Camps Cleared
0
1,677,608
Distance Traveled
1,629,142
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,208
600
117
7
0
380,983
4
W
Jormungandr
7,936
467
39
2
0
302,287
9
L
Hercules
8,460
498
104
6
0
329,845
0
L
Heimdallr
7,209
424
78
5
0
306,625
1
L
Nu Wa
8,401
494
116
7
0
301,978
2
L
Thor
7,793
458
97
6
0
354,442
0
L
Sobek
7,174
422
30
2
0
336,252
6
W
Chaac
10,121
595
124
7
0
332,366
3
W
Sol
10,041
591
131
8
0
324,769
0
W
Xbalanque
8,525
501
73
4
0
337,203
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role