Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Il SalNaMela
Khepri
Level 146
God Stats
11W - 9L
1,504 SR
Queue Stats
171W - 175L
1,548 Elo+
Party 1
Xbalanque
Xbalanque
OHF3ND
Xbalanque
Level 121
God Stats
1W - 3L
1,450 SR
Queue Stats
37W - 33L
1,551 Elo+
Solo
Team Averages
Level 130
1,485 SR
1,533 Elo+

VS

Team Averages
Level 32
1,547 SR
1,715 Elo+
Sylvanus
Sylvanus
ODSTPIO
Sylvanus
Level 41
God Stats
0W - 1L
1,360 SR
Queue Stats
43W - 23L
1,715 Elo+
Party 2
Discordia
Discordia
TeeyMaster
Discordia
Level 49
God Stats
2W - 2L
1,795 SR
Queue Stats
30W - 15L
1,715 Elo+
Party 2
Neith
Neith
xssure
Neith
Level 7
God Stats
2W - 1L
1,485 SR
Queue Stats
3W - 1L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 1 / 9
11,188
746
8,556
17,483
11,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
15
2 / 1 / 17
10,441
696
5,179
12,132
14,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
OHF3ND
Xbalanque
17
10 / 0 / 9
11,957
797
22,045
12,605
5,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ODSTPIO
Sylvanus
14
2 / 5 / 0
9,540
636
8,805
15,560
16,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
TeeyMaster
Discordia
12
0 / 9 / 1
8,538
569
8,945
10,494
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
xssure
Neith
13
0 / 6 / 1
8,651
577
5,142
13,986
3,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
20
Kills
2
2
Deaths
20
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
9
12.5
W
Khepri
2
1
17
10.5
L
Sylvanus
ODSTPIO
Sylvanus
2
5
0
0.4
W
Xbalanque
OHF3ND
Xbalanque
10
0
9
14.5
L
Discordia
TeeyMaster
Discordia
0
9
1
0.06
L
Neith
xssure
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,780
Damage
22,892
42,220
Taken
40,040
31,421
Mitigated
22,548
12,373
Healing
4,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,556
1,815
0
4,666
17,483
11,274
540
7,107
9,872
0
33,741
W
Khepri
5,179
165
644
1,708
12,132
14,729
245
4,045
8,087
22,947
0
L
Sylvanus
ODSTPIO
Sylvanus
8,805
2,606
760
2,199
15,560
16,281
0
2,242
12,515
16,880
3,308
W
Xbalanque
OHF3ND
Xbalanque
22,045
1,727
0
5,355
12,605
5,418
1,454
5,812
6,793
0
62,965
L
Discordia
TeeyMaster
Discordia
8,945
354
0
516
10,494
2,548
0
1,350
8,974
36,308
0
L
Neith
xssure
Neith
5,142
2,499
0
643
13,986
3,719
0
1,587
12,347
0
23,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
26,729
191
Minions Killed
107
12
Camps Cleared
1
843,753
Distance Traveled
698,568
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,188
746
57
4
6
276,950
2
W
Khepri
10,441
696
32
2
2
269,440
1
L
Sylvanus
9,540
636
14
1
0
239,800
3
W
Xbalanque
11,957
797
102
7
4
297,363
1
L
Discordia
8,538
569
49
3
1
217,291
6
L
Neith
8,651
577
44
3
0
241,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role