Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
CrocsWithSocks00
Raijin
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 93L
1,467 Elo+
Party 1
Apollo
Apollo
Jlittleton_
Apollo
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,086 Elo+
Party 1
Zeus
Zeus
Rally_Rage
Zeus
Level 127
God Stats
2W - 1L
1,529 SR
Queue Stats
82W - 60L
1,458 Elo+
Party 1
Mercury
Mercury
polygonpainter
Mercury
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
122W - 113L
1,651 Elo+
Solo
Team Averages
Level 80
1,506 SR
1,432 Elo+

VS

Team Averages
Level 66
1,485 SR
1,408 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
I See Sloots
Danzaburou
Level 87
God Stats
1W - 3L
1,317 SR
Queue Stats
112W - 110L
1,483 Elo+
Solo
Tiamat
Tiamat
JokerHigh420
Tiamat
Level 108
God Stats
2W - 2L
1,607 SR
Queue Stats
66W - 73L
1,412 Elo+
Party 2
Loki
Loki
T-I-N-Y69
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,253 Elo+
Party 2
Susano
Susano
XxChelucasxX
Susano
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 1 / 12
7,942
882
3,901
6,168
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 1 / 11
9,067
1,007
7,519
4,727
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
15
5 / 0 / 10
8,387
932
4,028
4,575
1,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

14
7 / 2 / 12
8,541
949
14,211
4,938
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 3 / 13
7,868
874
2,531
6,080
2,184
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 1
5,975
664
4,388
2,298
758
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
I See Sloots
Danzaburou
13
2 / 4 / 3
6,826
758
4,211
7,810
3,101
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
14
3 / 4 / 1
7,639
849
4,124
8,329
3,867
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
13
0 / 4 / 4
6,623
736
1,645
6,189
2,663
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Susano
10
1 / 10 / 1
6,174
686
4,665
10,591
3,554
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
17
23
Kills
7
7
Deaths
23
58
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
12
9
L
Sol
 
Sol
1
1
1
1.5
W
6
1
11
11.5
L
Danzaburou
I See Sloots
Danzaburou
2
4
3
0.88
W
Apollo
5
0
10
10
L
Tiamat
3
4
1
0.88
W
7
2
12
6.5
L
Loki
0
4
4
0.5
L
Susano
1
10
1
0.15
W
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,190
Damage
19,033
26,488
Taken
35,217
9,973
Mitigated
13,943
10,517
Healing
5,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,901
1,897
399
1,475
6,168
2,139
1,360
2,105
3,988
0
10,718
L
Sol
 
Sol
4,388
374
508
408
2,298
758
0
1,295
985
9,536
0
W
7,519
574
1,751
1,767
4,727
2,081
302
1,570
3,157
25,776
0
L
Danzaburou
I See Sloots
Danzaburou
4,211
530
334
1,356
7,810
3,101
0
4,454
3,223
0
10,634
W
Apollo
4,028
2,040
849
1,415
4,575
1,726
449
1,265
3,272
0
10,340
L
Tiamat
4,124
252
669
2,135
8,329
3,867
0
6,086
2,068
11,298
0
W
14,211
1,989
0
631
4,938
1,843
570
1,512
3,326
19,773
0
L
Loki
1,645
68
0
212
6,189
2,663
0
3,367
2,719
0
7,202
L
Susano
4,665
335
0
0
10,591
3,554
0
5,775
4,492
0
8,974
W
2,531
366
780
1,450
6,080
2,184
723
2,060
3,921
0
6,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,805
Gold Earned
33,237
104
Minions Killed
64
0
Camps Cleared
0
886,126
Distance Traveled
654,228
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,942
882
16
2
0
183,254
0
L
Sol
5,975
664
13
1
0
107,887
2
W
Raijin
9,067
1,007
54
6
0
170,424
0
L
Danzaburou
6,826
758
14
2
0
159,000
0
W
Apollo
8,387
932
13
1
0
172,543
0
L
Tiamat
7,639
849
22
2
0
150,047
3
W
Zeus
8,541
949
16
2
0
172,199
1
L
Loki
6,623
736
10
1
0
112,055
0
L
Susano
6,174
686
5
1
0
125,239
0
W
Mercury
7,868
874
5
1
0
187,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role