Player Matchup

Anubis
Anubis
Aldo_HBK
Anubis
Level 128
God Stats
1W - 4L
1,231 SR
Queue Stats
61W - 99L
1,341 Elo+
Solo
Fenrir
Fenrir
XBOXAPHOBIA
Fenrir
Level 19
God Stats
7W - 7L
1,556 SR
Queue Stats
37W - 46L
1,382 Elo+
Party 2
Tyr
Tyr
babysquidpumper
Tyr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 67L
1,398 Elo+
Party 2
Team Averages
Level 85
1,429 SR
1,373 Elo+

VS

Team Averages
Level 90
1,360 SR
1,430 Elo+
Ne Zha
Ne Zha
Quiinziilla
Ne Zha
Level 128
God Stats
1W - 1L
1,367 SR
Queue Stats
37W - 32L
1,487 Elo+
Party 1
Nike
Nike
princessprvybrd
Nike
Level 126
God Stats
12W - 24L
1,352 SR
Queue Stats
198W - 254L
1,443 Elo+
Solo
Janus
Janus
xHipsterSquidxX
Janus
Level 17
God Stats
7W - 10L
1,361 SR
Queue Stats
19W - 24L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aldo_HBK
Anubis
15
3 / 4 / 4
9,478
677
8,172
10,178
4,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
13
3 / 6 / 4
9,294
664
4,605
14,597
7,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 4 / 2
8,538
610
7,798
15,135
16,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
9 / 2 / 4
11,352
811
13,398
6,599
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 10
9,485
678
6,606
15,044
9,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 12
9,878
706
12,292
8,640
2,516
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
14
14
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
Aldo_HBK
Anubis
3
4
4
1.25
W
Ne Zha
9
2
4
5.5
L
Fenrir
3
6
4
0.83
L
2
4
2
0.75
W
3
4
10
2
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,575
Damage
32,296
39,910
Taken
30,283
28,306
Mitigated
14,638
6,846
Healing
2,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Aldo_HBK
Anubis
8,172
146
0
3,783
10,178
4,734
0
3,202
6,976
46,169
0
W
Ne Zha
13,398
3,562
0
735
6,599
2,278
1,460
2,523
4,013
0
42,768
L
Fenrir
4,605
724
0
1,119
14,597
7,559
426
4,853
9,744
0
20,575
L
7,798
410
0
1,944
15,135
16,013
247
4,942
10,193
0
18,279
W
6,606
249
0
221
15,044
9,844
312
3,310
11,428
0
16,290
W
12,292
1,917
253
1,300
8,640
2,516
612
2,932
5,609
44,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,310
Gold Earned
30,715
124
Minions Killed
148
6
Camps Cleared
6
696,077
Distance Traveled
743,272
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,478
677
60
4
3
186,541
3
W
Ne Zha
11,352
811
68
5
6
264,195
3
L
Fenrir
9,294
664
34
2
1
251,294
2
L
Tyr
8,538
610
30
2
2
258,242
0
W
Nike
9,485
678
19
1
0
229,266
1
W
Janus
9,878
706
61
4
0
249,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role