Player Matchup

Mercury
Mercury
Gold II
Nene1294
Mercury
Gold II
Level 146
God Stats
1W - 2L
1,550 SR
Queue Stats
83W - 92L
1,587 MMR
Party 1
Hera
Hera
Platinum IV
Solemn Gypsy
Hera
Platinum IV
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 132L
1,717 MMR
Party 1
Chiron
Chiron
Silver I
Twiztid mime
Chiron
Silver I
Level 146
God Stats
0W - 1L
1,497 SR
Queue Stats
6W - 5L
1,672 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,515 SR
1,659 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 87
1,742 SR
1,623 MMR
Vamana
Vamana
Silver II
H03ES
Vamana
Silver II
Level 65
God Stats
2W - 1L
1,843 SR
Queue Stats
7W - 6L
1,623 MMR
Party 2
Chaac
Chaac
Silver II
SheriffSmoke
Chaac
Silver II
Level 69
God Stats
1W - 3L
1,584 SR
Queue Stats
7W - 6L
1,623 MMR
Party 2
Raijin
Raijin
Silver II
el frabo
Raijin
Silver II
Level 127
God Stats
1W - 1L
1,798 SR
Queue Stats
7W - 6L
1,623 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Nene1294
Mercury
13
1 / 7 / 1
8,956
640
6,646
12,393
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 1
8,073
577
6,158
6,785
2,165
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
15
1 / 4 / 0
9,173
655
8,415
11,105
3,474
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
GilgameshKhepriAresNoxZeus

VS

Bans
Baron SamediKumbhakarnaBacchusGebYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
H03ES
Vamana
17
8 / 1 / 7
11,317
808
5,752
12,907
15,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
5 / 1 / 10
10,789
771
11,248
10,929
9,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
el frabo
Raijin
15
3 / 0 / 10
10,414
744
9,980
8,925
2,602
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
16
16
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Vamana
H03ES
Vamana
8
1
7
11.5
L
Mercury
Nene1294
Mercury
1
7
1
0.21
W
5
1
10
10
L
0
5
1
0.1
L
Chiron
1
4
0
0.25
W
Raijin
el frabo
Raijin
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
26,980
30,283
Taken
32,761
9,693
Mitigated
27,567
4,342
Healing
11,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
H03ES
Vamana
5,752
1,401
279
4,534
12,907
15,871
1,137
3,089
9,818
267
26,428
L
Mercury
Nene1294
Mercury
6,646
2,999
0
1,043
12,393
4,054
0
3,996
7,826
0
35,981
W
11,248
645
20
4,366
10,929
9,094
793
1,789
8,405
0
33,791
L
6,158
919
24
364
6,785
2,165
0
2,744
3,836
21,277
0
L
Chiron
8,415
1,887
681
2,230
11,105
3,474
0
3,816
6,789
0
37,559
W
Raijin
el frabo
Raijin
9,980
844
0
1,850
8,925
2,602
399
2,140
6,785
48,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,202
Gold Earned
32,520
161
Minions Killed
172
8
Camps Cleared
6
779,767
Distance Traveled
841,926
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,317
808
50
4
0
295,245
2
L
Mercury
8,956
640
56
4
4
301,023
3
W
Chaac
10,789
771
50
4
0
281,735
3
L
Hera
8,073
577
32
2
1
231,737
0
L
Chiron
9,173
655
73
5
3
247,007
4
W
Raijin
10,414
744
72
5
6
264,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role