Player Matchup

Artio
Artio
LUKE4500
Artio
Level 115
God Stats
4W - 4L
1,577 SR
Queue Stats
144W - 168L
1,477 Elo+
Solo
Rama
Rama
aarong
Rama
Level 126
God Stats
8W - 6L
1,500 SR
Queue Stats
238W - 239L
1,526 Elo+
Solo
Agni
Agni
omwT0fyb
Agni
Level 85
God Stats
188W - 162L
1,675 SR
Queue Stats
343W - 367L
1,535 Elo+
Solo
Team Averages
Level 109
1,584 SR
1,512 Elo+

VS

Team Averages
Level 34
1,499 SR
1,240 Elo+
Ao Kuang
Ao Kuang
ABigHammer
Ao Kuang
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,516 Elo+
Solo
Ah Puch
Ah Puch
FruitmixMayne
Ah Puch
Level 64
God Stats
1W - 3L
1,496 SR
Queue Stats
14W - 31L
1,065 Elo+
Party 1
Ares
Ares
LexDarco
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
LUKE4500
Artio
12
3 / 3 / 11
8,099
810
7,587
10,328
11,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
aarong
Rama
15
10 / 1 / 5
9,350
935
11,318
7,965
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
14
3 / 0 / 10
8,456
846
6,606
2,823
1,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ABigHammer
Ao Kuang
10
4 / 4 / 0
7,796
780
4,747
8,835
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
11
0 / 6 / 4
7,348
735
5,535
8,292
2,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
10
0 / 6 / 0
6,002
600
939
11,329
10,528
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
16
Kills
4
4
Deaths
16
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
ABigHammer
Ao Kuang
4
4
0
1
L
Ah Puch
0
6
4
0.33
W
Artio
LUKE4500
Artio
3
3
11
2.83
L
Ares
0
6
0
0
W
Rama
aarong
Rama
10
1
5
12.5
W
Agni
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,511
Damage
11,221
21,116
Taken
28,456
16,212
Mitigated
15,857
6,355
Healing
1,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
ABigHammer
Ao Kuang
4,747
698
0
1,563
8,835
2,878
0
5,151
3,480
13,258
1,052
L
Ah Puch
5,535
47
0
418
8,292
2,451
75
4,283
3,794
25,941
0
W
Artio
LUKE4500
Artio
7,587
610
963
1,985
10,328
11,551
0
4,721
5,607
12,671
0
L
Ares
939
208
0
0
11,329
10,528
42
4,441
6,727
5,034
0
W
Rama
aarong
Rama
11,318
8,676
0
2,744
7,965
3,244
2,137
5,543
2,422
0
38,753
W
Agni
6,606
327
0
663
2,823
1,417
478
1,036
1,787
28,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,905
Gold Earned
21,146
145
Minions Killed
78
8
Camps Cleared
2
576,927
Distance Traveled
462,963
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,796
780
15
2
1
168,182
4
L
Ah Puch
7,348
735
50
5
1
156,641
1
W
Artio
8,099
810
12
1
0
197,939
1
L
Ares
6,002
600
13
1
0
138,140
0
W
Rama
9,350
935
75
8
5
190,032
3
W
Agni
8,456
846
58
6
3
188,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role