Player Matchup

Cthulhu
Cthulhu
AngusLoveHammer
Cthulhu
Level 43
God Stats
39W - 34L
1,603 SR
Queue Stats
43W - 38L
1,603 Elo+
Party 1
Charybdis
Charybdis
NegativeKarmaSFX
Charybdis
Level 140
God Stats
3W - 5L
1,510 SR
Queue Stats
312W - 276L
1,599 Elo+
Party 1
Ganesha
Ganesha
Tupac Shakur244
Ganesha
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 11L
1,729 Elo+
Solo
Bastet
Bastet
UnsightlyBeast
Bastet
Level 146
God Stats
17W - 17L
1,623 SR
Queue Stats
329W - 279L
1,602 Elo+
Party 1
Fenrir
Fenrir
YeetYeetle
Fenrir
Level 28
God Stats
6W - 2L
1,749 SR
Queue Stats
91W - 67L
1,585 Elo+
Solo
Team Averages
Level 77
1,597 SR
1,624 Elo+

VS

Team Averages
Level 96
1,565 SR
1,611 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
DangerDuckling
Aphrodite
Level 147
God Stats
4W - 4L
1,613 SR
Queue Stats
81W - 55L
1,601 Elo+
Party 2
Hachiman
Hachiman
JimmiParkinsons
Hachiman
Level 27
God Stats
2W - 0L
1,712 SR
Queue Stats
101W - 22L
1,953 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
4,064
813
5,052
3,018
1,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
10
0 / 3 / 1
4,495
899
1,093
5,075
1,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 0 / 0
3,635
727
0
0
0
9
0 / 0 / 1
4,079
816
3,849
4,341
1,179
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
YeetYeetle
Fenrir
9
2 / 2 / 1
4,623
925
2,895
5,711
3,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
1 / 1 / 3
4,556
911
2,586
4,765
2,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hel
 
Hel
9
1 / 0 / 2
4,531
906
2,175
3,802
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
 
Thor
7
0 / 0 / 0
3,811
762
0
1,134
335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
DangerDuckling
Aphrodite
9
1 / 0 / 1
4,403
881
1,714
3,820
1,783
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
10
3 / 2 / 1
5,180
1,036
5,703
4,294
1,331
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
6
6
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
3
2.5
W
Hel
 
Hel
1
0
2
2
W
Thor
 
Thor
0
0
0
0
L
1
1
0
1
W
Aphrodite
DangerDuckling
Aphrodite
1
0
1
1.5
W
Hachiman
3
2
1
1.75
L
Charybdis
0
3
1
0.17
L
0
0
0
0
L
0
0
1
0.5
L
Fenrir
YeetYeetle
Fenrir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,889
Damage
12,178
18,145
Taken
17,815
7,520
Mitigated
6,986
4,477
Healing
9,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,586
352
0
1,162
4,765
2,230
441
1,890
2,723
0
7,737
W
Hel
 
Hel
2,175
52
1,933
2,517
3,802
1,307
709
881
2,892
12,478
0
W
Thor
 
Thor
0
0
0
0
1,134
335
0
147
987
0
907
L
5,052
222
174
350
3,018
1,983
0
1,433
1,585
9,771
0
W
Aphrodite
DangerDuckling
Aphrodite
1,714
463
1,195
1,485
3,820
1,783
180
993
2,738
5,844
0
W
Hachiman
5,703
2,891
0
833
4,294
1,331
0
788
3,423
0
17,598
L
Charybdis
1,093
584
0
1,049
5,075
1,129
671
0
5,075
0
11,980
L
0
0
0
0
0
0
0
0
0
0
0
L
3,849
339
0
2,050
4,341
1,179
0
1,569
2,772
0
10,037
L
Fenrir
YeetYeetle
Fenrir
2,895
730
0
854
5,711
3,229
0
887
4,824
0
6,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,896
Gold Earned
22,481
64
Minions Killed
87
0
Camps Cleared
0
447,520
Distance Traveled
499,930
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,556
911
15
3
0
115,094
0
W
Hel
4,531
906
26
5
0
98,345
0
W
Thor
3,811
762
6
1
0
83,462
0
L
Cthulhu
4,064
813
8
2
0
123,665
0
W
Aphrodite
4,403
881
13
3
0
101,446
0
W
Hachiman
5,180
1,036
27
5
0
101,583
1
L
Charybdis
4,495
899
26
5
0
86,550
0
L
Ganesha
3,635
727
0
0
0
0
0
L
Bastet
4,079
816
19
4
0
128,257
0
L
Fenrir
4,623
925
11
2
0
109,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role