Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
ElEze62
King Arthur
Level 126
God Stats
42W - 50L
1,406 SR
Queue Stats
846W - 850L
1,485 Elo+
Party 1
Kali
Kali
VtuberDesventier
Kali
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 347L
1,437 Elo+
Party 1
Danzaburou
Danzaburou
niovalente
Danzaburou
Level 119
God Stats
34W - 27L
1,646 SR
Queue Stats
752W - 763L
1,513 Elo+
Party 1
Nike
Nike
xAcuzado
Nike
Level 147
God Stats
1W - 1L
1,725 SR
Queue Stats
40W - 37L
1,480 Elo+
Party 2
Team Averages
Level 120
1,555 SR
1,483 Elo+

VS

Team Averages
Level 131
1,464 SR
1,521 Elo+
Izanami
Izanami
Agux2222
Izanami
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 226L
1,467 Elo+
Party 3
Cabrakan
Cabrakan
GSD_DAMMY
Cabrakan
Level 143
God Stats
8W - 9L
1,161 SR
Queue Stats
470W - 514L
1,535 Elo+
Party 4
Vulcan
Vulcan
MaxiiPalavecino
Vulcan
Level 160
God Stats
5W - 2L
1,718 SR
Queue Stats
194W - 198L
1,501 Elo+
Party 4
Shiva
Shiva
Vegetta525
Shiva
Level 154
God Stats
18W - 21L
1,069 SR
Queue Stats
392W - 402L
1,442 Elo+
Party 3
Thor
Thor
thithizzao
Thor
Level 54
God Stats
5W - 1L
1,871 SR
Queue Stats
23W - 10L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 2 / 0
6,376
580
4,704
4,775
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
ElEze62
King Arthur
10
0 / 5 / 1
5,694
518
5,886
9,923
5,561
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 2
4,910
446
2,640
8,011
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
niovalente
Danzaburou
9
1 / 4 / 1
5,155
469
3,279
6,663
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
10
2 / 0 / 1
6,253
568
2,569
6,911
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Agux2222
Izanami
12
3 / 1 / 2
6,849
623
3,654
4,408
1,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
GSD_DAMMY
Cabrakan
10
2 / 1 / 2
5,959
542
3,154
6,454
7,047
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 0 / 2
6,373
579
2,169
3,915
1,284
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
11
4 / 1 / 3
6,465
588
6,886
8,482
3,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 2 / 3
6,756
614
6,455
9,860
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
15
15
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
0
1
W
Izanami
Agux2222
Izanami
3
1
2
4
L
King Arthur
ElEze62
King Arthur
0
5
1
0.1
W
Cabrakan
GSD_DAMMY
Cabrakan
2
1
2
3
W
0
0
2
1
W
Shiva
4
1
3
5.5
L
0
4
2
0.25
L
Danzaburou
niovalente
Danzaburou
1
4
1
0.38
W
6
2
3
3.75
L
Nike
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,078
Damage
22,318
36,283
Taken
33,119
17,208
Mitigated
16,856
9,617
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,704
359
0
1,439
4,775
1,412
76
1,583
3,192
40,226
0
W
Izanami
Agux2222
Izanami
3,654
2,277
0
598
4,408
1,195
810
0
4,408
0
50,689
L
King Arthur
ElEze62
King Arthur
5,886
650
0
1,860
9,923
5,561
0
3,154
6,769
0
35,539
W
Cabrakan
GSD_DAMMY
Cabrakan
3,154
482
0
2,166
6,454
7,047
0
86
6,368
19,007
0
W
2,169
196
0
2,484
3,915
1,284
288
2,206
1,577
42,068
0
W
Shiva
6,886
1,189
1,125
1,544
8,482
3,957
446
699
7,737
0
19,228
L
2,640
638
0
2,567
8,011
2,998
0
247
7,764
0
20,715
L
Danzaburou
niovalente
Danzaburou
3,279
986
0
1,603
6,663
1,732
0
0
6,663
0
26,584
W
6,455
1,319
0
1,278
9,860
3,373
0
1,436
8,325
0
34,917
L
Nike
2,569
237
0
2,148
6,911
5,505
0
339
6,572
0
18,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,388
Gold Earned
32,402
283
Minions Killed
340
0
Camps Cleared
0
1,017,287
Distance Traveled
1,028,885
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,376
580
93
8
0
209,969
3
W
Izanami
6,849
623
103
9
0
199,638
4
L
King Arthur
5,694
518
68
6
0
190,935
3
W
Cabrakan
5,959
542
47
4
0
182,314
2
W
Vulcan
6,373
579
98
9
0
210,755
2
W
Shiva
6,465
588
30
3
0
221,069
0
L
Kali
4,910
446
41
4
0
219,324
2
L
Danzaburou
5,155
469
53
5
0
185,173
1
W
Thor
6,756
614
62
6
0
215,109
5
L
Nike
6,253
568
28
3
0
211,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role