Player Matchup

Mercury
Mercury
AYEYUHSKEET
Mercury
Level 117
God Stats
6W - 7L
1,631 SR
Queue Stats
79W - 63L
1,565 Elo+
Party 1
Ares
Ares
K1COBRA
Ares
Level 59
God Stats
11W - 4L
1,749 SR
Queue Stats
36W - 22L
1,591 Elo+
Party 1
He Bo
He Bo
SwaggyMcDawg
He Bo
Level 29
God Stats
4W - 4L
1,753 SR
Queue Stats
66W - 57L
1,576 Elo+
Party 1
Cernunnos
Cernunnos
UncutNom
Cernunnos
Level 35
God Stats
0W - 3L
1,879 SR
Queue Stats
45W - 32L
1,558 Elo+
Party 1
Chang'e
Chang'e
WetLikeWater301
Chang'e
Level 82
God Stats
0W - 2L
1,298 SR
Queue Stats
9W - 10L
1,616 Elo+
Party 1
Team Averages
Level 64
1,662 SR
1,581 Elo+

VS

Team Averages
Level 70
1,546 SR
1,454 Elo+
Medusa
Medusa
JamesH3
Medusa
Level 41
God Stats
4W - 2L
1,668 SR
Queue Stats
10W - 12L
1,491 Elo+
Party 2
Bellona
Bellona
Kyozura
Bellona
Level 125
God Stats
13W - 17L
1,504 SR
Queue Stats
390W - 439L
1,417 Elo+
Solo
Bakasura
Bakasura
bndiballs
Bakasura
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
140W - 138L
1,423 Elo+
Party 2
Geb
Geb
uTPhantomz
Geb
Level 102
God Stats
7W - 6L
1,472 SR
Queue Stats
170W - 141L
1,464 Elo+
Party 2
Scylla
Scylla
uTWrecksTBE
Scylla
Level 65
God Stats
6W - 4L
1,586 SR
Queue Stats
278W - 232L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AYEYUHSKEET
Mercury
16
7 / 9 / 5
10,563
587
9,820
16,667
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
K1COBRA
Ares
12
1 / 8 / 1
7,721
429
2,515
13,889
7,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 4 / 4
9,178
510
13,262
9,485
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
UncutNom
Cernunnos
16
0 / 3 / 1
9,364
520
3,917
7,687
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 4 / 0
9,999
556
9,103
14,282
12,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JamesH3
Medusa
15
10 / 4 / 7
10,702
595
13,097
12,117
4,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Kyozura
Bellona
19
3 / 3 / 2
11,684
649
9,851
13,743
10,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
bndiballs
Bakasura
15
4 / 4 / 9
9,437
524
5,412
11,217
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 20
9,958
553
5,242
12,196
10,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
16
9 / 3 / 7
10,773
599
9,949
9,883
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
15
Kills
28
28
Deaths
15
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mercury
AYEYUHSKEET
Mercury
7
9
5
1.06
W
Medusa
JamesH3
Medusa
10
4
7
3.38
L
Ares
K1COBRA
Ares
1
8
1
0.19
W
Bellona
Kyozura
Bellona
3
3
2
1.33
L
4
4
4
1.5
L
Cernunnos
UncutNom
Cernunnos
0
3
1
0.17
L
3
4
0
0.75
W
Bakasura
bndiballs
Bakasura
4
4
9
2.13
W
2
1
20
12
W
Scylla
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,617
Damage
43,551
62,010
Taken
59,156
29,202
Mitigated
34,864
12,958
Healing
16,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AYEYUHSKEET
Mercury
9,820
4,281
0
1,789
16,667
4,233
0
5,988
10,437
0
59,162
W
Medusa
JamesH3
Medusa
13,097
6,240
0
3,972
12,117
4,458
2,442
3,739
8,178
0
61,545
L
Ares
K1COBRA
Ares
2,515
268
117
708
13,889
7,187
0
3,503
10,090
14,943
0
W
Bellona
Kyozura
Bellona
9,851
3,237
0
1,659
13,743
10,830
254
8,264
4,847
0
85,701
L
13,262
433
63
1,421
9,485
2,856
0
4,170
5,025
64,076
0
L
Cernunnos
UncutNom
Cernunnos
3,917
1,353
0
3,027
7,687
2,309
0
1,292
6,395
0
66,178
L
9,103
1,183
440
5,393
14,282
12,617
752
238
13,827
55,744
0
W
Bakasura
bndiballs
Bakasura
5,412
2,968
0
4,392
11,217
4,912
696
3,210
7,851
0
36,151
W
5,242
895
492
3,735
12,196
10,814
290
2,879
9,173
23,100
0
W
Scylla
9,949
1,142
0
2,486
9,883
3,850
720
5,316
4,227
63,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,825
Gold Earned
52,554
477
Minions Killed
474
0
Camps Cleared
0
1,691,513
Distance Traveled
1,824,067
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,563
587
90
5
0
381,916
1
W
Medusa
10,702
595
98
5
0
326,777
0
L
Ares
7,721
429
29
2
0
379,494
3
W
Bellona
11,684
649
186
10
0
344,355
3
L
He Bo
9,178
510
103
6
0
324,172
1
L
Cernunnos
9,364
520
132
7
0
346,710
4
L
Chang'e
9,999
556
123
7
0
259,221
3
W
Bakasura
9,437
524
63
4
0
441,147
7
W
Geb
9,958
553
28
2
0
364,864
4
W
Scylla
10,773
599
99
6
0
346,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role