Player Matchup

Thor
Thor
BowShots
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
FreeCarries
Baron Samedi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 51L
1,692 Elo+
Party 4
Atlas
Atlas
SWAGASAURESX
Atlas
Level 74
God Stats
63W - 52L
1,628 SR
Queue Stats
144W - 130L
1,506 Elo+
Party 3
Chronos
Chronos
Stingosaurus
Chronos
Level 24
God Stats
24W - 19L
1,506 SR
Queue Stats
172W - 169L
1,534 Elo+
Party 3
Shiva
Shiva
roman222
Shiva
Level 99
God Stats
0W - 2L
1,353 SR
Queue Stats
67W - 47L
1,582 Elo+
Party 3
Team Averages
Level 56
1,497 SR
1,563 Elo+

VS

Team Averages
Level 64
1,609 SR
1,648 Elo+
Mulan
Mulan
Boosted1242
Mulan
Level 20
God Stats
3W - 0L
1,732 SR
Queue Stats
15W - 7L
1,646 Elo+
Party 2
Serqet
Serqet
GARTHOWLAMEW
Serqet
Level 127
God Stats
6W - 3L
1,759 SR
Queue Stats
28W - 28L
1,508 Elo+
Party 2
Hou Yi
Hou Yi
WKeyIntoUrGirl
Hou Yi
Level 8
God Stats
4W - 2L
1,705 SR
Queue Stats
28W - 13L
1,757 Elo+
Party 1
Thor
Thor
chattdaddy
Thor
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
561W - 389L
1,585 Elo+
Party 1
Discordia
Discordia
theeeDeViaNT
Discordia
Level 45
God Stats
1W - 1L
1,351 SR
Queue Stats
136W - 80L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
0 / 3 / 2
6,018
430
2,189
5,522
2,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
FreeCarries
Baron Samedi
12
2 / 3 / 4
7,105
508
7,125
7,491
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 4 / 4
6,792
485
5,162
13,525
7,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Stingosaurus
Chronos
9
2 / 10 / 2
6,472
462
4,872
9,178
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shiva
roman222
Shiva
11
2 / 3 / 3
7,008
501
5,615
10,405
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,824
559
5,502
9,456
5,697
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
9
2 / 2 / 7
6,863
490
4,879
10,621
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
13 / 2 / 4
9,448
675
13,830
9,651
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 0 / 4
7,944
567
5,633
10,574
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
theeeDeViaNT
Discordia
14
5 / 1 / 2
8,228
588
5,932
4,718
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
8
Kills
23
23
Deaths
8
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
Thor
0
3
2
0.33
L
Baron Samedi
FreeCarries
Baron Samedi
2
3
4
1.33
W
Serqet
2
2
7
2.75
L
2
4
4
1
L
Chronos
Stingosaurus
Chronos
2
10
2
0.3
W
13
2
4
7.5
W
2
0
4
4
L
Shiva
roman222
Shiva
2
3
3
1.17
W
Discordia
theeeDeViaNT
Discordia
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,963
Damage
35,776
46,121
Taken
45,020
17,893
Mitigated
21,265
10,902
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,502
960
0
2,508
9,456
5,697
0
2,601
6,508
0
42,606
L
Thor
2,189
626
0
1,524
5,522
2,654
0
1,203
4,044
0
25,400
L
Baron Samedi
FreeCarries
Baron Samedi
7,125
952
971
1,961
7,491
2,589
0
938
6,278
38,337
0
W
Serqet
4,879
891
343
3,380
10,621
6,557
0
5,845
4,622
0
12,201
L
5,162
1,790
0
1,655
13,525
7,303
0
1,582
11,409
18,167
0
L
Chronos
Stingosaurus
Chronos
4,872
1,486
0
810
9,178
1,753
0
389
8,733
15,995
3,067
W
13,830
7,071
0
4,139
9,651
3,709
0
4,006
5,577
0
73,491
W
5,633
1,668
0
5,581
10,574
3,801
65
1,526
8,919
0
59,906
L
Shiva
roman222
Shiva
5,615
1,235
211
3,770
10,405
3,594
0
1,298
8,955
0
37,478
W
Discordia
theeeDeViaNT
Discordia
5,932
538
0
975
4,718
1,501
0
2,031
2,565
47,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,395
Gold Earned
40,307
267
Minions Killed
452
0
Camps Cleared
0
1,326,062
Distance Traveled
1,339,652
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,824
559
92
7
0
249,419
1
L
Thor
6,018
430
59
4
0
241,949
1
L
Baron Samedi
7,105
508
81
6
0
247,988
2
W
Serqet
6,863
490
20
1
0
281,484
3
L
Atlas
6,792
485
25
2
0
278,944
3
L
Chronos
6,472
462
35
3
0
234,745
2
W
Hou Yi
9,448
675
114
8
0
251,317
1
W
Thor
7,944
567
118
8
0
289,814
0
L
Shiva
7,008
501
67
5
0
322,436
2
W
Discordia
8,228
588
108
8
0
267,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role