Player Matchup

Izanami
Izanami
Gold V
Niquito12
Izanami
Gold V
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 40L
1,511 MMR
Party 2
Cthulhu
Cthulhu
Gold V
cratoks810
Cthulhu
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,511 MMR
Party 2
Merlin
Merlin
Gold IV
thaoneguyy
Merlin
Gold IV
Level 69
God Stats
99W - 84L
1,545 SR
Queue Stats
313W - 354L
1,534 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,515 SR
1,519 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,530 SR
1,520 MMR
Cabrakan
Cabrakan
Gold IV
OMGxDOT
Cabrakan
Gold IV
Level 117
God Stats
8W - 6L
1,622 SR
Queue Stats
19W - 24L
1,653 MMR
Party 1
Sol
Sol
Silver I
ZPTTT
Sol
Silver I
Level 138
God Stats
2W - 2L
1,626 SR
Queue Stats
15W - 17L
1,405 MMR
Party 1
Achilles
Achilles
Gold II
the_bowler_guy
Achilles
Gold II
Level 149
God Stats
3W - 4L
1,341 SR
Queue Stats
112W - 135L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Niquito12
Izanami
13
6 / 3 / 8
8,850
805
10,603
7,149
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
cratoks810
Cthulhu
13
3 / 0 / 10
9,193
836
9,677
11,697
13,176
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
thaoneguyy
Merlin
13
5 / 0 / 7
8,542
777
7,506
8,252
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ZeusAtlasGilgameshMulan

VS

Bans
BastetHadesPoseidonChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
OMGxDOT
Cabrakan
11
0 / 5 / 2
7,198
654
4,886
14,048
16,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
ZPTTT
Sol
10
3 / 6 / 0
7,314
665
7,241
9,671
3,197
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
0 / 3 / 0
6,542
595
4,240
12,609
6,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
3
3
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
Niquito12
Izanami
6
3
8
3.33
L
Cabrakan
OMGxDOT
Cabrakan
0
5
2
0.2
L
Sol
ZPTTT
Sol
3
6
0
0.5
W
Cthulhu
cratoks810
Cthulhu
3
0
10
8
W
Merlin
thaoneguyy
Merlin
5
0
7
8.5
L
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
16,367
27,098
Taken
36,328
19,195
Mitigated
25,489
10,598
Healing
7,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Niquito12
Izanami
10,603
7,148
0
1,196
7,149
3,132
626
3,899
3,250
0
39,804
L
Cabrakan
OMGxDOT
Cabrakan
4,886
605
0
2,667
14,048
16,104
0
5,310
8,738
13,724
0
L
Sol
ZPTTT
Sol
7,241
2,050
0
728
9,671
3,197
0
5,553
4,118
21,051
0
W
Cthulhu
cratoks810
Cthulhu
9,677
1,716
795
3,717
11,697
13,176
51
5,224
6,473
28,221
0
W
Merlin
thaoneguyy
Merlin
7,506
28
188
4,702
8,252
2,887
817
3,935
4,317
23,762
0
L
Achilles
4,240
1,545
105
3,730
12,609
6,188
0
6,320
6,289
0
19,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,585
Gold Earned
21,054
127
Minions Killed
76
8
Camps Cleared
1
627,544
Distance Traveled
530,551
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,850
805
59
5
3
179,928
0
L
Cabrakan
7,198
654
17
2
0
180,069
1
L
Sol
7,314
665
33
3
0
135,087
1
W
Cthulhu
9,193
836
42
4
2
223,324
1
W
Merlin
8,542
777
26
2
3
224,292
3
L
Achilles
6,542
595
26
2
1
215,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role