Player Matchup

Chaac
Chaac
 
Chaac
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Axon Galaxy
Freya
Level 122
God Stats
8W - 18L
1,273 SR
Queue Stats
75W - 70L
1,461 Elo+
Party 1
Thanatos
Thanatos
HaYnHeimdall
Thanatos
Level 78
God Stats
1W - 3L
1,223 SR
Queue Stats
31W - 28L
1,397 Elo+
Solo
Merlin
Merlin
Sahdum
Merlin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
im feels
Danzaburou
Level 107
God Stats
0W - 1L
1,527 SR
Queue Stats
82W - 99L
1,495 Elo+
Party 1
Team Averages
Level 96
1,405 SR
1,461 Elo+

VS

Team Averages
Level 79
1,595 SR
1,400 Elo+
Nox
Nox
BananaTaco1234
Nox
Level 159
God Stats
4W - 1L
1,769 SR
Queue Stats
49W - 34L
1,549 Elo+
Party 3
He Bo
He Bo
ImGreatOkay
He Bo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 11L
1,260 Elo+
Party 3
Bellona
Bellona
ScarbondoSV
Bellona
Level 153
God Stats
167W - 128L
1,519 SR
Queue Stats
1,358W - 1,500L
1,433 Elo+
Solo
Rama
Rama
YoungAhegao
Rama
Level 76
God Stats
2W - 0L
1,686 SR
Queue Stats
39W - 20L
1,498 Elo+
Party 3
Ymir
Ymir
iLostTheGame45
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,260 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 3 / 3
6,648
665
5,226
10,087
7,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
1 / 1 / 3
6,859
686
5,647
7,558
2,117
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
HaYnHeimdall
Thanatos
12
2 / 5 / 1
6,683
668
4,336
8,555
2,767
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
Sahdum
Merlin
13
0 / 6 / 5
6,617
662
4,245
8,572
2,663
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
im feels
Danzaburou
13
2 / 6 / 3
7,192
719
6,059
10,504
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
7,516
752
6,735
4,364
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 1 / 5
8,474
847
13,737
6,977
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
ScarbondoSV
Bellona
13
2 / 2 / 9
7,365
737
5,055
9,907
7,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
8 / 0 / 5
8,897
890
10,079
8,222
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 2 / 9
7,667
767
2,777
7,064
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
6
Kills
21
21
Deaths
6
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
3
0.83
L
1
1
3
2.5
W
2
1
8
6
L
Thanatos
HaYnHeimdall
Thanatos
2
5
1
0.5
W
7
1
5
9.5
L
Merlin
Sahdum
Merlin
0
6
5
0.42
W
Bellona
ScarbondoSV
Bellona
2
2
9
3.25
W
8
0
5
10.5
W
2
2
9
3.25
L
Danzaburou
im feels
Danzaburou
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
38,383
45,276
Taken
36,534
18,275
Mitigated
19,655
9,065
Healing
12,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,226
978
0
1,692
10,087
7,051
0
4,747
5,266
109
13,273
L
5,647
1,903
0
2,051
7,558
2,117
0
5,392
2,099
18,165
0
W
6,735
177
0
781
4,364
1,535
415
1,060
3,229
20,081
0
L
Thanatos
HaYnHeimdall
Thanatos
4,336
927
0
3,382
8,555
2,767
0
4,292
4,135
0
11,517
W
13,737
372
0
2,521
6,977
2,340
181
2,476
4,366
41,705
0
L
Merlin
Sahdum
Merlin
4,245
574
0
250
8,572
2,663
0
3,878
4,546
15,436
0
W
Bellona
ScarbondoSV
Bellona
5,055
322
333
2,356
9,907
7,361
0
1,788
8,051
0
16,381
W
10,079
7,849
0
5,371
8,222
2,811
440
1,842
6,319
0
38,659
W
2,777
87
179
1,154
7,064
5,608
87
2,835
4,186
5,988
0
L
Danzaburou
im feels
Danzaburou
6,059
1,720
0
1,690
10,504
3,677
0
4,940
5,478
0
23,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,999
Gold Earned
39,919
138
Minions Killed
211
0
Camps Cleared
0
875,761
Distance Traveled
1,005,065
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,648
665
23
2
0
153,866
0
L
Freya
6,859
686
31
3
0
185,244
4
W
Nox
7,516
752
39
4
0
206,844
0
L
Thanatos
6,683
668
17
2
0
192,012
7
W
He Bo
8,474
847
64
6
0
204,058
1
L
Merlin
6,617
662
25
3
0
165,968
0
W
Bellona
7,365
737
21
2
0
224,709
2
W
Rama
8,897
890
80
8
0
196,398
2
W
Ymir
7,667
767
7
1
0
173,056
0
L
Danzaburou
7,192
719
42
4
0
178,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role