Player Matchup

Fenrir
Fenrir
BelJask
Fenrir
Level 157
God Stats
0W - 1L
1,735 SR
Queue Stats
71W - 75L
1,545 Elo+
Solo
Bacchus
Bacchus
GhostKill-30
Bacchus
Level 157
God Stats
7W - 3L
1,508 SR
Queue Stats
35W - 32L
1,500 Elo+
Party 1
Apollo
Apollo
TenaciousBunsTTV
Apollo
Level 115
God Stats
6W - 9L
1,480 SR
Queue Stats
48W - 51L
1,502 Elo+
Solo
Cupid
Cupid
fekaliche
Cupid
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Hera
Hera
robertcool1478
Hera
Level 59
God Stats
0W - 3L
1,193 SR
Queue Stats
242W - 260L
1,503 Elo+
Solo
Team Averages
Level 123
1,483 SR
1,510 Elo+

VS

Team Averages
Level 113
1,672 SR
1,497 Elo+
Khepri
Khepri
Bratgirl97
Khepri
Level 160
God Stats
48W - 44L
1,619 SR
Queue Stats
53W - 48L
1,494 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Lost-_Vayne
Tsukuyomi
Level 79
God Stats
6W - 5L
1,731 SR
Queue Stats
68W - 69L
1,562 Elo+
Solo
Apollo
Apollo
PANDAxKINGx30
Apollo
Level 126
God Stats
59W - 74L
1,457 SR
Queue Stats
100W - 116L
1,417 Elo+
Solo
Achilles
Achilles
SaladOfPotatoe
Achilles
Level 141
God Stats
2W - 1L
1,746 SR
Queue Stats
57W - 49L
1,547 Elo+
Party 2
Zhong Kui
Zhong Kui
SirHoboJenkins69
Zhong Kui
Level 61
God Stats
4W - 3L
1,809 SR
Queue Stats
53W - 58L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BelJask
Fenrir
18
3 / 9 / 2
11,394
456
9,356
26,960
13,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
GhostKill-30
Bacchus
16
1 / 8 / 11
11,779
471
9,454
26,023
34,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
0 / 10 / 4
10,898
436
6,149
22,718
7,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cupid
fekaliche
Cupid
19
2 / 12 / 2
11,694
468
12,222
23,418
6,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
11 / 15 / 3
14,216
569
27,369
20,813
7,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bratgirl97
Khepri
18
4 / 0 / 21
12,802
512
6,019
10,680
12,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Lost-_Vayne
Tsukuyomi
20
13 / 3 / 13
14,972
599
23,504
18,179
16,659
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
8 / 7 / 21
14,488
580
21,948
25,601
10,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
20
19 / 3 / 17
15,998
640
29,366
24,302
12,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
20
10 / 4 / 10
14,238
570
17,212
19,457
13,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
136
17
Kills
54
54
Deaths
17
22
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BelJask
Fenrir
3
9
2
0.44
W
Khepri
Bratgirl97
Khepri
4
0
21
14.5
L
Bacchus
GhostKill-30
Bacchus
1
8
11
0.81
W
Tsukuyomi
Lost-_Vayne
Tsukuyomi
13
3
13
6.5
W
8
7
21
2.64
W
Achilles
19
3
17
9.17
W
Zhong Kui
10
4
10
3.75
L
0
10
4
0.2
L
Cupid
fekaliche
Cupid
2
12
2
0.25
L
11
15
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,550
Damage
98,049
119,932
Taken
98,219
69,444
Mitigated
65,743
18,645
Healing
36,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BelJask
Fenrir
9,356
1,763
0
7,485
26,960
13,595
836
1,674
25,286
0
85,003
W
Khepri
Bratgirl97
Khepri
6,019
258
1,580
1,875
10,680
12,515
700
2,546
8,134
29,127
0
L
Bacchus
GhostKill-30
Bacchus
9,454
1,524
495
1,812
26,023
34,749
0
8,162
17,861
28,136
0
W
Tsukuyomi
Lost-_Vayne
Tsukuyomi
23,504
4,314
0
5,729
18,179
16,659
950
6,264
11,915
298
96,453
W
21,948
15,343
0
8,384
25,601
10,217
5,723
13,500
12,101
0
101,346
W
Achilles
29,366
9,655
0
8,568
24,302
12,998
3,722
8,360
15,942
0
127,404
W
Zhong Kui
17,212
3,587
0
9,881
19,457
13,354
3,215
6,153
13,304
96,431
0
L
6,149
4,466
0
3,036
22,718
7,558
722
1,972
20,746
0
63,631
L
Cupid
fekaliche
Cupid
12,222
8,016
424
4,568
23,418
6,442
0
7,961
15,457
0
92,334
L
27,369
6,640
0
825
20,813
7,100
0
3,691
17,122
77,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,981
Gold Earned
72,498
545
Minions Killed
647
0
Camps Cleared
0
2,065,661
Distance Traveled
2,404,252
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,394
456
133
5
0
456,109
0
W
Khepri
12,802
512
45
2
0
455,873
4
L
Bacchus
11,779
471
25
1
0
428,097
5
W
Tsukuyomi
14,972
599
149
6
0
515,669
4
W
Apollo
14,488
580
137
5
0
439,169
0
W
Achilles
15,998
640
157
6
0
547,773
1
W
Zhong Kui
14,238
570
159
6
0
445,768
9
L
Apollo
10,898
436
120
5
0
371,362
2
L
Cupid
11,694
468
152
6
0
413,925
4
L
Hera
14,216
569
115
5
0
396,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role