Player Matchup

Neith
Neith
Z3GMA
Neith
Level 123
God Stats
8W - 6L
1,706 SR
Queue Stats
158W - 98L
1,688 Elo+
Party 2
Tiamat
Tiamat
Zahurr
Tiamat
Level 126
God Stats
4W - 3L
1,200 SR
Queue Stats
142W - 94L
1,681 Elo+
Party 2
Shiva
Shiva
piantini
Shiva
Level 155
God Stats
18W - 11L
1,388 SR
Queue Stats
138W - 90L
1,621 Elo+
Party 2
Team Averages
Level 135
1,431 SR
1,664 Elo+

VS

Team Averages
Level 102
1,520 SR
1,400 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
BigGordo1200
Nu Wa
Level 60
God Stats
9W - 9L
1,581 SR
Queue Stats
128W - 219L
1,377 Elo+
Party 1
Sun Wukong
Sun Wukong
Madgic187
Sun Wukong
Level 140
God Stats
2W - 3L
1,477 SR
Queue Stats
12W - 23L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Z3GMA
Neith
17
5 / 2 / 7
11,622
726
10,977
9,900
3,938
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Zahurr
Tiamat
16
2 / 2 / 9
10,991
687
12,803
11,613
6,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
piantini
Shiva
19
9 / 0 / 6
12,133
758
19,155
15,767
17,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 8 / 2
9,239
577
7,992
16,938
4,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
0 / 6 / 1
8,985
562
8,140
10,903
3,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Madgic187
Sun Wukong
16
3 / 2 / 0
10,242
640
8,604
18,622
14,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
3
4
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
8
2
0.13
L
0
6
1
0.08
L
Sun Wukong
Madgic187
Sun Wukong
3
2
0
1.5
W
Neith
Z3GMA
Neith
5
2
7
4.25
W
Tiamat
Zahurr
Tiamat
2
2
9
3.25
W
Shiva
piantini
Shiva
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,935
Damage
24,736
37,280
Taken
46,463
28,206
Mitigated
22,209
11,054
Healing
8,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,992
2,124
0
1,564
16,938
4,502
0
4,972
11,246
0
33,805
L
8,140
1,727
0
1,012
10,903
3,237
0
1,656
8,661
25,399
0
L
Sun Wukong
Madgic187
Sun Wukong
8,604
1,546
0
5,940
18,622
14,470
0
5,479
12,140
0
32,732
W
Neith
Z3GMA
Neith
10,977
4,010
0
3,143
9,900
3,938
2,567
1,957
7,427
0
54,669
W
Tiamat
Zahurr
Tiamat
12,803
293
0
2,345
11,613
6,621
101
2,113
9,121
51,961
0
W
Shiva
piantini
Shiva
19,155
3,043
456
5,110
15,767
17,647
526
3,477
11,584
0
48,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,746
Gold Earned
28,466
250
Minions Killed
174
9
Camps Cleared
4
865,196
Distance Traveled
809,932
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,239
577
70
4
3
260,373
3
L
Nu Wa
8,985
562
56
4
1
232,599
1
L
Sun Wukong
10,242
640
48
3
0
316,960
3
W
Neith
11,622
726
90
6
4
247,815
1
W
Tiamat
10,991
687
104
7
4
277,757
0
W
Shiva
12,133
758
56
4
1
339,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role