Player Matchup

Tsukuyomi
Tsukuyomi
BraulioAdrain
Tsukuyomi
Level 105
God Stats
4W - 3L
1,319 SR
Queue Stats
100W - 99L
1,502 Elo+
Party 2
Chaac
Chaac
Gerlix
Chaac
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
353W - 333L
1,530 Elo+
Solo
Ah Puch
Ah Puch
Panick94Panda
Ah Puch
Level 105
God Stats
11W - 8L
1,659 SR
Queue Stats
503W - 384L
1,586 Elo+
Party 3
Bacchus
Bacchus
PrinceTacoyum
Bacchus
Level 124
God Stats
5W - 15L
1,472 SR
Queue Stats
526W - 396L
1,585 Elo+
Party 3
Neith
Neith
SadeVII
Neith
Level 128
God Stats
52W - 52L
1,421 SR
Queue Stats
429W - 458L
1,462 Elo+
Party 2
Team Averages
Level 100
1,474 SR
1,533 Elo+

VS

Team Averages
Level 69
1,679 SR
1,561 Elo+
Shiva
Shiva
 
Shiva
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Aka manah9727
Janus
Level 25
God Stats
3W - 3L
1,867 SR
Queue Stats
126W - 95L
1,628 Elo+
Party 1
Neith
Neith
FreakOPsychO
Neith
Level 82
God Stats
13W - 9L
1,743 SR
Queue Stats
129W - 88L
1,643 Elo+
Party 1
Sun Wukong
Sun Wukong
MiliSoBad
Sun Wukong
Level 27
God Stats
19W - 15L
1,801 SR
Queue Stats
435W - 381L
1,650 Elo+
Party 1
Zeus
Zeus
pocket172amazing
Zeus
Level 67
God Stats
111W - 90L
1,487 SR
Queue Stats
755W - 793L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BraulioAdrain
Tsukuyomi
10
3 / 5 / 1
5,886
535
2,719
7,551
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Gerlix
Chaac
12
3 / 0 / 1
6,926
630
5,383
6,834
6,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Puch
8
1 / 4 / 0
5,200
473
3,447
4,725
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
9
1 / 4 / 0
5,396
491
4,001
8,367
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
SadeVII
Neith
8
0 / 5 / 0
4,766
433
3,130
7,742
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
6 / 4 / 3
6,735
612
5,004
8,326
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 8
6,088
553
3,697
6,735
3,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 0 / 5
7,219
656
10,392
5,971
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
MiliSoBad
Sun Wukong
10
1 / 3 / 1
5,642
513
4,220
7,434
3,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 1 / 1
6,116
556
1,362
3,472
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
8
Kills
17
18
Deaths
9
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
4
3
1.88
W
1
1
8
5
L
Tsukuyomi
BraulioAdrain
Tsukuyomi
3
5
1
0.7
W
7
0
5
9.5
L
Chaac
Gerlix
Chaac
3
0
1
3.5
W
Sun Wukong
MiliSoBad
Sun Wukong
1
3
1
0.5
L
Ah Puch
1
4
0
0.25
L
Bacchus
1
4
0
0.25
L
Neith
SadeVII
Neith
0
5
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,680
Damage
24,675
35,219
Taken
31,938
16,497
Mitigated
14,361
10,779
Healing
10,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,004
934
52
2,644
8,326
3,918
0
1,144
7,040
0
39,767
W
3,697
354
0
2,483
6,735
3,920
48
2,742
3,929
21,864
0
L
Tsukuyomi
BraulioAdrain
Tsukuyomi
2,719
886
0
1,987
7,551
2,162
0
1,646
5,791
0
24,648
W
10,392
6,408
0
2,425
5,971
1,873
48
2,227
3,680
0
48,158
L
Chaac
Gerlix
Chaac
5,383
881
0
4,102
6,834
6,352
46
0
6,440
0
36,840
W
Sun Wukong
MiliSoBad
Sun Wukong
4,220
1,778
0
2,478
7,434
3,795
0
429
6,442
0
27,362
L
Ah Puch
3,447
92
0
629
4,725
1,299
0
750
3,971
21,638
0
L
Bacchus
4,001
823
234
1,571
8,367
4,877
0
1,460
6,873
14,044
0
L
Neith
SadeVII
Neith
3,130
1,091
0
2,256
7,742
1,807
54
1,079
6,663
0
25,840
W
1,362
330
0
270
3,472
855
46
488
2,874
28,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,174
Gold Earned
31,800
265
Minions Killed
324
0
Camps Cleared
0
1,034,150
Distance Traveled
994,610
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,735
612
81
7
0
232,793
2
W
Janus
6,088
553
33
3
0
186,215
0
L
Tsukuyomi
5,886
535
52
5
0
211,190
1
W
Neith
7,219
656
85
8
0
198,456
4
L
Chaac
6,926
630
89
8
0
218,233
3
W
Sun Wukong
5,642
513
50
5
0
214,483
3
L
Ah Puch
5,200
473
49
4
0
213,115
4
L
Bacchus
5,396
491
18
2
0
216,924
2
L
Neith
4,766
433
57
5
0
174,688
2
W
Zeus
6,116
556
75
7
0
162,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role