Player Matchup

Chaac
Chaac
Adolescent Teen
Chaac
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
Bradd24
Shiva
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 104L
1,637 Elo+
Party 2
Ares
Ares
JonOssoff
Ares
Level 117
God Stats
13W - 11L
1,584 SR
Queue Stats
414W - 325L
1,603 Elo+
Party 2
Ullr
Ullr
Justn7ime
Ullr
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 40L
1,543 Elo+
Party 2
Zhong Kui
Zhong Kui
Zmax0909
Zhong Kui
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 24L
1,500 Elo+
Party 2
Team Averages
Level 79
1,517 SR
1,557 Elo+

VS

Team Averages
Level 68
1,567 SR
1,539 Elo+
Sol
Sol
Alexander55
Sol
Level 18
God Stats
5W - 4L
1,500 SR
Queue Stats
127W - 101L
1,378 Elo+
Party 3
Shiva
Shiva
Khaaun
Shiva
Level 143
God Stats
3W - 2L
1,633 SR
Queue Stats
161W - 133L
1,566 Elo+
Party 3
Danzaburou
Danzaburou
KingRevolta
Danzaburou
Level 44
God Stats
9W - 8L
1,609 SR
Queue Stats
13W - 13L
1,568 Elo+
Party 1
Baron Samedi
Baron Samedi
MiddleBootyClap
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,581 Elo+
Party 1
Osiris
Osiris
NinjaFTFW
Osiris
Level 116
God Stats
3W - 4L
1,591 SR
Queue Stats
257W - 246L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,369
674
1,527
4,322
1,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
Bradd24
Shiva
6
1 / 0 / 1
3,679
736
1,632
2,669
755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
6
1 / 0 / 0
3,752
750
655
1,598
609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
6
0 / 0 / 1
3,612
722
540
2,116
550
Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Zmax0909
Zhong Kui
7
2 / 1 / 1
4,024
805
1,570
1,782
866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,755
751
688
3,388
610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Khaaun
Shiva
6
0 / 1 / 0
3,261
652
1,330
2,686
543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
KingRevolta
Danzaburou
1
0 / 0 / 0
2,540
508
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
MiddleBootyClap
Baron Samedi
1
0 / 0 / 0
2,541
508
0
0
0
Osiris
NinjaFTFW
Osiris
7
2 / 1 / 0
4,251
850
2,342
4,279
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
3
3
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
L
1
2
0
0.5
W
Shiva
Bradd24
Shiva
1
0
1
1.5
W
Ares
1
0
0
1
W
Ullr
0
0
1
0.5
L
Shiva
Khaaun
Shiva
0
1
0
0
L
Danzaburou
KingRevolta
Danzaburou
0
0
0
0
L
Baron Samedi
MiddleBootyClap
Baron Samedi
0
0
0
0
L
Osiris
NinjaFTFW
Osiris
2
1
0
2
W
Zhong Kui
Zmax0909
Zhong Kui
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,924
Damage
4,360
12,487
Taken
10,353
4,731
Mitigated
3,441
4,658
Healing
4,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,527
257
0
1,680
4,322
1,951
0
0
4,322
0
10,496
L
688
249
0
1,362
3,388
610
542
1,229
2,159
12,131
0
W
Shiva
Bradd24
Shiva
1,632
501
0
1,303
2,669
755
0
324
2,345
0
11,654
W
Ares
655
238
0
812
1,598
609
0
0
1,598
9,786
0
W
Ullr
540
417
0
372
2,116
550
0
0
2,116
0
16,922
L
Shiva
Khaaun
Shiva
1,330
450
0
871
2,686
543
0
655
2,031
0
10,626
L
Danzaburou
KingRevolta
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
MiddleBootyClap
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
NinjaFTFW
Osiris
2,342
1,054
0
2,166
4,279
2,288
0
341
3,712
0
19,326
W
Zhong Kui
Zmax0909
Zhong Kui
1,570
482
0
491
1,782
866
81
364
1,418
15,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,436
Gold Earned
16,348
140
Minions Killed
89
0
Camps Cleared
0
557,062
Distance Traveled
325,641
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,369
674
23
5
0
106,319
0
L
Sol
3,755
751
20
4
0
89,940
1
W
Shiva
3,679
736
29
6
0
124,186
1
W
Ares
3,752
750
20
4
0
117,875
0
W
Ullr
3,612
722
33
7
0
93,920
0
L
Shiva
3,261
652
24
5
0
110,254
2
L
Danzaburou
2,540
508
0
0
0
12,291
0
L
Baron Samedi
2,541
508
0
0
0
0
0
L
Osiris
4,251
850
45
9
0
113,156
3
W
Zhong Kui
4,024
805
35
7
0
114,762
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role