Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BombShot0
Izanami
Level 121
God Stats
9W - 10L
1,495 SR
Queue Stats
259W - 248L
1,528 Elo+
Solo
Ra
Ra
XxJ4750NxX
Ra
Level 82
God Stats
11W - 12L
1,593 SR
Queue Stats
407W - 370L
1,572 Elo+
Solo
Team Averages
Level 118
1,518 SR
1,520 Elo+

VS

Team Averages
Level 115
1,637 SR
1,570 Elo+
Thor
Thor
Null1fy
Thor
Level 105
God Stats
1W - 6L
1,150 SR
Queue Stats
46W - 54L
1,535 Elo+
Party 2
Hou Yi
Hou Yi
OgrusDominus
Hou Yi
Level 89
God Stats
2W - 1L
1,794 SR
Queue Stats
56W - 43L
1,633 Elo+
Party 2
Hera
Hera
YkCrin
Hera
Level 129
God Stats
34W - 19L
1,802 SR
Queue Stats
377W - 353L
1,555 Elo+
Party 1
Ne Zha
Ne Zha
j_rigs22
Ne Zha
Level 128
God Stats
3W - 4L
1,831 SR
Queue Stats
28W - 25L
1,635 Elo+
Party 2
Chang'e
Chang'e
ykfate
Chang'e
Level 124
God Stats
68W - 51L
1,609 SR
Queue Stats
290W - 293L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
7 / 2 / 5
9,628
602
6,114
10,875
4,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Atlas
 
Atlas
15
2 / 1 / 4
9,160
573
8,736
15,340
11,767
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Geb
 
Geb
13
3 / 1 / 8
8,482
530
4,427
14,513
11,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
BombShot0
Izanami
17
11 / 1 / 1
10,609
663
14,302
13,012
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 4 / 8
8,867
554
7,473
8,330
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Null1fy
Thor
14
3 / 4 / 4
8,718
545
8,302
12,171
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
12
0 / 5 / 0
6,881
430
6,278
10,411
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
YkCrin
Hera
14
6 / 5 / 0
8,435
527
8,285
9,688
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
j_rigs22
Ne Zha
12
0 / 5 / 3
7,419
464
5,700
14,693
6,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
ykfate
Chang'e
12
0 / 5 / 1
7,181
449
6,826
10,530
6,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
24
Kills
9
9
Deaths
24
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
2
5
4.75
W
Atlas
 
Atlas
2
1
4
4
W
Geb
 
Geb
3
1
8
7
W
Izanami
BombShot0
Izanami
11
1
1
11.5
L
Thor
Null1fy
Thor
3
4
4
1.25
L
Hou Yi
0
5
0
0
W
1
4
8
1.25
L
Hera
YkCrin
Hera
6
5
0
1.2
L
Ne Zha
j_rigs22
Ne Zha
0
5
3
0.3
L
Chang'e
ykfate
Chang'e
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,052
Damage
35,391
62,070
Taken
57,493
35,188
Mitigated
20,867
23,996
Healing
14,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,114
1,586
0
8,304
10,875
4,289
0
1,861
9,014
0
60,929
W
Atlas
 
Atlas
8,736
2,976
0
6,376
15,340
11,767
6
6,033
8,656
55,623
0
W
Geb
 
Geb
4,427
533
0
2,123
14,513
11,469
14
4,341
10,100
18,120
972
W
Izanami
BombShot0
Izanami
14,302
9,711
0
4,071
13,012
4,566
1,277
437
12,575
0
90,193
L
Thor
Null1fy
Thor
8,302
1,453
0
3,756
12,171
3,322
0
3,454
8,583
0
51,033
L
Hou Yi
6,278
3,852
0
1,727
10,411
1,914
0
1,064
9,347
0
44,832
W
7,473
895
1,104
2,018
8,330
3,097
242
1,716
6,614
54,921
0
L
Hera
YkCrin
Hera
8,285
3,011
0
2,149
9,688
2,455
0
4,252
5,304
56,138
0
L
Ne Zha
j_rigs22
Ne Zha
5,700
885
528
3,122
14,693
6,847
0
3,943
10,584
0
27,239
L
Chang'e
ykfate
Chang'e
6,826
268
71
3,374
10,530
6,329
0
7,396
3,134
39,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,746
Gold Earned
38,634
478
Minions Killed
370
0
Camps Cleared
0
1,583,489
Distance Traveled
1,510,232
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,628
602
85
5
0
356,881
7
W
Atlas
9,160
573
100
6
0
297,473
6
W
Geb
8,482
530
22
1
0
336,097
3
W
Izanami
10,609
663
153
10
0
292,488
4
L
Thor
8,718
545
81
5
0
327,175
10
L
Hou Yi
6,881
430
79
5
0
279,267
6
W
Ra
8,867
554
118
7
0
300,550
7
L
Hera
8,435
527
101
6
0
274,574
4
L
Ne Zha
7,419
464
32
2
0
311,149
1
L
Chang'e
7,181
449
77
5
0
318,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role