Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
I bims 1 Udo
Baron Samedi
Level 160
God Stats
5W - 2L
1,682 SR
Queue Stats
79W - 63L
1,604 Elo+
Party 1
Team Averages
Level 135
1,536 SR
1,521 Elo+

VS

Team Averages
Level 107
1,509 SR
1,583 Elo+
Scylla
Scylla
 
Scylla
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Ontas_
Shiva
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
152W - 134L
1,644 Elo+
Solo
Tsukuyomi
Tsukuyomi
StickmanKS97
Tsukuyomi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,691 Elo+
Solo
Chronos
Chronos
nikariina
Chronos
Level 147
God Stats
17W - 12L
1,545 SR
Queue Stats
329W - 290L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
1 / 1 / 2
4,858
694
1,385
4,202
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
 
Erlang Shen
8
1 / 0 / 0
4,577
654
4,330
4,840
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
 
Terra
7
0 / 0 / 5
4,350
621
2,382
4,514
1,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
 
Rama
7
1 / 1 / 3
4,199
600
3,280
4,748
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
I bims 1 Udo
Baron Samedi
9
5 / 2 / 0
4,980
711
3,638
3,634
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
2 / 0 / 0
4,760
680
1,274
1,759
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
 
Ravana
7
0 / 3 / 3
4,348
621
3,109
5,867
1,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
Ontas_
Shiva
7
0 / 1 / 0
4,233
605
2,239
5,080
2,297
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
StickmanKS97
Tsukuyomi
7
0 / 1 / 0
3,987
570
1,941
5,475
1,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos
nikariina
Chronos
7
2 / 3 / 1
4,263
609
4,543
4,550
1,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
8
Kills
4
4
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
1
2
2
W
Erlang Shen
 
Erlang Shen
1
0
0
1
W
Terra
 
Terra
0
0
5
2.5
W
Rama
 
Rama
1
1
3
2.5
L
Scylla
 
Scylla
2
0
0
2
L
Ravana
 
Ravana
0
3
3
0.5
W
Baron Samedi
I bims 1 Udo
Baron Samedi
5
2
0
2.5
L
Shiva
Ontas_
Shiva
0
1
0
0
L
Tsukuyomi
StickmanKS97
Tsukuyomi
0
1
0
0
L
Chronos
nikariina
Chronos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,015
Damage
13,106
21,938
Taken
22,731
7,804
Mitigated
6,735
9,864
Healing
5,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
1,385
317
0
1,972
4,202
1,170
0
266
3,936
0
22,482
W
Erlang Shen
 
Erlang Shen
4,330
2,080
0
1,912
4,840
2,567
0
0
4,840
0
20,788
W
Terra
 
Terra
2,382
149
331
2,317
4,514
1,629
0
1,320
3,194
12,715
0
W
Rama
 
Rama
3,280
2,711
0
2,329
4,748
1,028
0
1,924
2,824
0
20,882
L
Scylla
 
Scylla
1,274
298
0
500
1,759
494
0
919
840
21,270
0
L
Ravana
 
Ravana
3,109
983
659
1,390
5,867
1,196
0
2,611
3,256
0
12,374
W
Baron Samedi
I bims 1 Udo
Baron Samedi
3,638
574
192
811
3,634
1,410
0
1,642
1,992
24,005
0
L
Shiva
Ontas_
Shiva
2,239
741
0
1,630
5,080
2,297
0
0
5,080
0
17,096
L
Tsukuyomi
StickmanKS97
Tsukuyomi
1,941
549
0
692
5,475
1,399
0
569
4,906
0
20,438
L
Chronos
nikariina
Chronos
4,543
1,900
0
344
4,550
1,349
0
1,921
2,629
15,983
2,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,964
Gold Earned
21,591
200
Minions Killed
200
0
Camps Cleared
0
723,477
Distance Traveled
641,149
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,858
694
55
8
0
163,998
4
W
Erlang Shen
4,577
654
49
7
0
124,009
3
W
Terra
4,350
621
20
3
0
157,851
3
W
Rama
4,199
600
38
5
0
133,603
2
L
Scylla
4,760
680
57
8
0
127,324
3
L
Ravana
4,348
621
18
3
0
139,464
2
W
Baron Samedi
4,980
711
38
5
0
144,016
1
L
Shiva
4,233
605
41
6
0
103,264
0
L
Tsukuyomi
3,987
570
44
6
0
140,927
0
L
Chronos
4,263
609
40
6
0
130,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role