Player Matchup

Pele
Pele
 
Pele
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ArbiterElite343
Nox
Level 128
God Stats
1W - 4L
1,343 SR
Queue Stats
151W - 142L
1,501 Elo+
Party 1
Medusa
Medusa
ChiefWolfZ
Medusa
Level 97
God Stats
26W - 20L
1,588 SR
Queue Stats
453W - 474L
1,540 Elo+
Solo
Nu Wa
Nu Wa
MrKrabs1252
Nu Wa
Level 101
God Stats
12W - 10L
1,515 SR
Queue Stats
144W - 136L
1,506 Elo+
Party 1
Shiva
Shiva
TsunamiWave22
Shiva
Level 75
God Stats
0W - 2L
1,303 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Team Averages
Level 94
1,450 SR
1,509 Elo+

VS

Team Averages
Level 110
1,729 SR
1,468 Elo+
Baron Samedi
Baron Samedi
AlmightyCactusS
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
FirEPoweRx306x
Mulan
Level 144
God Stats
9W - 3L
1,796 SR
Queue Stats
39W - 57L
1,473 Elo+
Party 2
Bellona
Bellona
Mother0fGeckos
Bellona
Level 160
God Stats
1W - 2L
1,803 SR
Queue Stats
33W - 47L
1,497 Elo+
Party 2
Terra
Terra
RickPearson
Terra
Level 107
God Stats
6W - 4L
1,834 SR
Queue Stats
410W - 438L
1,494 Elo+
Solo
Chronos
Chronos
darley83
Chronos
Level 122
God Stats
16W - 10L
1,710 SR
Queue Stats
63W - 64L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
0 / 8 / 1
8,071
734
1,562
12,617
4,661
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 0
8,500
773
8,159
7,885
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
ChiefWolfZ
Medusa
14
0 / 4 / 1
7,432
676
8,205
8,698
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 6 / 2
7,149
650
8,933
9,408
2,890
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 2
7,005
637
10,340
15,135
7,832
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlmightyCactusS
Baron Samedi
16
3 / 0 / 11
8,812
801
10,887
6,766
4,570
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 2 / 13
9,823
893
13,215
13,365
6,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 0 / 14
9,083
826
10,735
12,364
10,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 0 / 13
8,771
797
4,679
11,745
9,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
darley83
Chronos
15
7 / 1 / 6
8,796
800
5,505
12,406
4,393
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
80
3
Kills
23
24
Deaths
3
6
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
8
1
0.06
W
Baron Samedi
AlmightyCactusS
Baron Samedi
3
0
11
8.5
L
3
2
0
1.5
L
Medusa
ChiefWolfZ
Medusa
0
4
1
0.13
W
9
2
13
7.75
W
4
0
14
11
L
0
6
2
0.17
W
0
0
13
6.5
L
0
4
2
0.25
W
Chronos
darley83
Chronos
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,199
Damage
45,021
53,743
Taken
56,646
21,625
Mitigated
36,490
8,494
Healing
26,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,562
98
0
1,130
12,617
4,661
1,314
2,625
9,992
0
28,905
W
Baron Samedi
AlmightyCactusS
Baron Samedi
10,887
679
2,022
2,253
6,766
4,570
895
1,611
5,155
33,580
0
L
8,159
363
0
1,170
7,885
3,240
0
3,416
4,469
28,543
2,635
L
Medusa
ChiefWolfZ
Medusa
8,205
3,510
0
1,141
8,698
3,002
0
4,943
3,755
0
28,138
W
13,215
639
375
7,205
13,365
6,758
872
4,344
9,021
0
44,283
W
10,735
2,997
0
3,419
12,364
10,887
414
2,924
9,440
249
37,033
L
8,933
2,350
100
417
9,408
2,890
0
3,529
5,879
21,995
0
W
4,679
203
4,511
4,887
11,745
9,882
328
3,913
7,832
17,544
0
L
10,340
1,422
1,197
3,339
15,135
7,832
0
6,790
8,345
0
15,382
W
Chronos
darley83
Chronos
5,505
882
250
1,291
12,406
4,393
1,382
4,192
8,214
12,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,157
Gold Earned
45,285
215
Minions Killed
198
0
Camps Cleared
0
1,017,182
Distance Traveled
1,191,562
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,071
734
71
6
0
216,515
1
W
Baron Samedi
8,812
801
50
5
0
190,057
1
L
Nox
8,500
773
57
5
0
193,174
3
L
Medusa
7,432
676
55
5
0
210,392
1
W
Mulan
9,823
893
58
5
0
245,517
3
W
Bellona
9,083
826
53
5
0
258,183
1
L
Nu Wa
7,149
650
22
2
0
182,308
0
W
Terra
8,771
797
24
2
0
255,464
3
L
Shiva
7,005
637
10
1
0
214,793
0
W
Chronos
8,796
800
13
1
0
242,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role