Player Matchup

Medusa
Medusa
Gold V
KlydeMoneyFrog
Medusa
Gold V
Level 135
God Stats
61W - 57L
1,554 SR
Queue Stats
102W - 113L
1,441 MMR
Solo
Sobek
Sobek
Gold V
YMW Santi
Sobek
Gold V
Level 75
God Stats
9W - 11L
1,500 SR
Queue Stats
89W - 83L
1,262 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
ZS x squeakerrr
Zhong Kui
Silver I
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 16L
1,639 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,518 SR
1,447 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,477 SR
1,493 MMR
Izanami
Izanami
Platinum V
LittleBigJohn19
Izanami
Platinum V
Level 106
God Stats
3W - 6L
1,477 SR
Queue Stats
120W - 131L
1,759 MMR
Party 2
Thoth
Thoth
Gold V
OhThatsGabe
Thoth
Gold V
Level 122
God Stats
1W - 4L
1,260 SR
Queue Stats
100W - 106L
1,367 MMR
Solo
Ymir
Ymir
Gold V
RedSoxfanRRB11
Ymir
Gold V
Level 66
God Stats
22W - 30L
1,694 SR
Queue Stats
266W - 329L
1,354 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 8
9,870
705
9,318
7,738
2,579
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
YMW Santi
Sobek
14
0 / 3 / 8
9,134
652
5,052
17,778
17,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
ZS x squeakerrr
Zhong Kui
16
9 / 2 / 0
10,712
765
12,839
10,690
8,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FenrirBastetGebGilgameshAh Muzen Cab

VS

Bans
ChaacAchillesMulanAtlasOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
9,668
691
12,869
9,093
3,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 6 / 1
8,261
590
8,675
9,225
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 2 / 5
9,218
658
3,241
11,972
11,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
5
5
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
3
2
2
2
L
2
6
1
0.42
L
0
2
5
1.25
W
Sobek
YMW Santi
Sobek
0
3
8
1.33
W
Zhong Kui
ZS x squeakerrr
Zhong Kui
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,209
Damage
24,785
36,206
Taken
30,290
28,412
Mitigated
18,603
11,644
Healing
3,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,318
1,804
0
1,100
7,738
2,579
1,909
3,474
4,004
0
57,884
L
12,869
7,782
0
640
9,093
3,451
0
5,231
3,481
0
54,586
L
8,675
232
0
1,732
9,225
3,293
0
6,203
2,526
22,835
0
L
3,241
814
0
965
11,972
11,859
0
4,977
6,348
7,568
0
W
Sobek
YMW Santi
Sobek
5,052
270
32
6,401
17,778
17,803
106
4,189
12,918
15,193
0
W
Zhong Kui
ZS x squeakerrr
Zhong Kui
12,839
1,426
47
4,064
10,690
8,030
950
3,806
6,598
43,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
27,147
192
Minions Killed
140
11
Camps Cleared
2
813,559
Distance Traveled
747,057
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,870
705
91
7
3
282,521
1
L
Izanami
9,668
691
104
7
1
252,332
1
L
Thoth
8,261
590
31
2
1
237,890
5
L
Ymir
9,218
658
5
0
0
256,835
4
W
Sobek
9,134
652
15
1
1
276,214
3
W
Zhong Kui
10,712
765
86
6
7
254,824
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role