Player Matchup

Bacchus
Bacchus
Crowskee444
Bacchus
Level 100
God Stats
12W - 7L
1,676 SR
Queue Stats
289W - 265L
1,339 Elo+
Party 2
Anubis
Anubis
Level3Soldier
Anubis
Level 55
God Stats
99W - 46L
1,670 SR
Queue Stats
184W - 158L
1,450 Elo+
Party 1
Fenrir
Fenrir
TerdyBirdySoSa
Fenrir
Level 27
God Stats
11W - 3L
1,482 SR
Queue Stats
449W - 433L
1,407 Elo+
Party 1
Danzaburou
Danzaburou
Vizion93
Danzaburou
Level 47
God Stats
22W - 16L
1,446 SR
Queue Stats
199W - 180L
1,365 Elo+
Party 2
Sun Wukong
Sun Wukong
eighteenmilla
Sun Wukong
Level 68
God Stats
27W - 18L
1,370 SR
Queue Stats
188W - 198L
1,433 Elo+
Party 1
Team Averages
Level 59
1,529 SR
1,399 Elo+

VS

Team Averages
Level 61
1,589 SR
1,457 Elo+
Olorun
Olorun
FrWzz
Olorun
Level 26
God Stats
15W - 9L
1,659 SR
Queue Stats
17W - 19L
1,443 Elo+
Party 4
Ne Zha
Ne Zha
MrWubChubz
Ne Zha
Level 85
God Stats
14W - 16L
1,652 SR
Queue Stats
131W - 121L
1,588 Elo+
Solo
Nemesis
Nemesis
Nimrod_Jones
Nemesis
Level 89
God Stats
0W - 2L
1,740 SR
Queue Stats
90W - 102L
1,385 Elo+
Party 3
Yemoja
Yemoja
SpiritofCygnus
Yemoja
Level 26
God Stats
12W - 20L
1,396 SR
Queue Stats
19W - 32L
1,336 Elo+
Party 3
Discordia
Discordia
cstellic
Discordia
Level 81
God Stats
11W - 14L
1,500 SR
Queue Stats
190W - 189L
1,532 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Crowskee444
Bacchus
14
4 / 1 / 19
10,042
591
9,580
15,882
19,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 2 / 3
10,363
610
12,332
10,016
4,457
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 2
7,582
446
2,918
11,917
3,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Vizion93
Danzaburou
15
18 / 1 / 4
10,719
631
19,240
9,273
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
eighteenmilla
Sun Wukong
15
4 / 2 / 3
9,348
550
11,716
18,511
9,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FrWzz
Olorun
10
0 / 13 / 1
6,376
375
8,267
14,910
3,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
MrWubChubz
Ne Zha
14
4 / 5 / 3
9,232
543
9,267
18,993
5,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Nimrod_Jones
Nemesis
13
1 / 6 / 0
7,181
422
5,313
13,424
7,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 7 / 0
7,061
415
2,987
15,913
10,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
cstellic
Discordia
16
3 / 3 / 1
9,445
556
12,449
7,278
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
34
Kills
9
9
Deaths
34
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Crowskee444
Bacchus
4
1
19
13.5
L
Olorun
FrWzz
Olorun
0
13
1
0.04
W
6
2
3
3.75
L
Ne Zha
MrWubChubz
Ne Zha
4
5
3
1.1
L
Nemesis
Nimrod_Jones
Nemesis
1
6
0
0.17
L
1
7
0
0.14
W
2
3
2
1
W
Danzaburou
Vizion93
Danzaburou
18
1
4
20
L
Discordia
cstellic
Discordia
3
3
1
1.17
W
Sun Wukong
eighteenmilla
Sun Wukong
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,786
Damage
38,283
65,599
Taken
70,518
41,681
Mitigated
28,297
25,534
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Crowskee444
Bacchus
9,580
1,402
2,415
4,775
15,882
19,470
202
6,574
8,885
33,579
0
L
Olorun
FrWzz
Olorun
8,267
3,781
204
1,815
14,910
3,595
1,066
5,798
9,112
33,547
6,130
W
12,332
166
0
4,468
10,016
4,457
2,038
4,167
5,515
84,379
0
L
Ne Zha
MrWubChubz
Ne Zha
9,267
4,119
0
7,752
18,993
5,105
0
4,796
14,197
0
51,972
L
Nemesis
Nimrod_Jones
Nemesis
5,313
1,239
0
3,087
13,424
7,354
0
1,436
11,988
0
33,306
L
2,987
432
304
390
15,913
10,374
324
5,857
10,056
14,544
0
W
2,918
202
0
5,110
11,917
3,853
0
2,548
9,249
0
28,621
W
Danzaburou
Vizion93
Danzaburou
19,240
9,218
367
2,880
9,273
4,175
1,985
5,116
3,839
0
60,672
L
Discordia
cstellic
Discordia
12,449
627
0
938
7,278
1,869
0
4,025
3,253
60,620
46
W
Sun Wukong
eighteenmilla
Sun Wukong
11,716
2,092
0
5,519
18,511
9,726
40
3,307
15,064
0
54,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,054
Gold Earned
39,295
466
Minions Killed
367
0
Camps Cleared
0
1,614,865
Distance Traveled
1,420,096
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,042
591
40
2
0
352,520
8
L
Olorun
6,376
375
71
4
0
249,524
0
W
Anubis
10,363
610
163
10
0
286,549
5
L
Ne Zha
9,232
543
95
6
0
304,880
1
L
Nemesis
7,181
422
56
3
0
283,697
4
L
Yemoja
7,061
415
31
2
0
255,696
0
W
Fenrir
7,582
446
56
3
0
351,333
0
W
Danzaburou
10,719
631
87
5
0
276,921
5
L
Discordia
9,445
556
114
7
0
326,299
4
W
Sun Wukong
9,348
550
120
7
0
347,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role