Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Lego_HanSolo
Danzaburou
Level 52
God Stats
23W - 25L
1,412 SR
Queue Stats
44W - 70L
1,413 Elo+
Party 2
Gilgamesh
Gilgamesh
Lego_IG-88
Gilgamesh
Level 107
God Stats
3W - 7L
1,441 SR
Queue Stats
39W - 67L
1,405 Elo+
Party 2
Geb
Geb
Lego_JangoFett
Geb
Level 129
God Stats
2W - 1L
1,742 SR
Queue Stats
19W - 28L
1,460 Elo+
Party 2
Zeus
Zeus
Lego_R2-D2
Zeus
Level 128
God Stats
9W - 8L
1,655 SR
Queue Stats
63W - 76L
1,433 Elo+
Party 2
Team Averages
Level 101
1,550 SR
1,442 Elo+

VS

Team Averages
Level 92
1,555 SR
1,527 Elo+
Awilix
Awilix
Fonsa
Awilix
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 163L
1,653 Elo+
Party 1
Geb
Geb
MadPeanut
Geb
Level 64
God Stats
14W - 5L
1,733 SR
Queue Stats
174W - 156L
1,593 Elo+
Party 1
Hou Yi
Hou Yi
aloneordead
Hou Yi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,494 Elo+
Solo
Nu Wa
Nu Wa
jehad1
Nu Wa
Level 125
God Stats
1W - 7L
1,564 SR
Queue Stats
62W - 62L
1,515 Elo+
Solo
Discordia
Discordia
Биполярка
Discordia
Level 94
God Stats
31W - 26L
1,477 SR
Queue Stats
390W - 426L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
1 / 4 / 12
10,528
702
9,652
14,217
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
Lego_HanSolo
Danzaburou
18
5 / 3 / 10
11,610
774
11,303
15,352
5,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Lego_IG-88
Gilgamesh
18
6 / 3 / 5
12,053
804
9,407
17,124
12,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 1 / 20
12,203
814
10,056
19,688
25,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
15 / 1 / 5
13,434
896
28,019
11,774
4,787
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Fonsa
Awilix
17
2 / 6 / 4
10,266
684
8,651
15,297
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 3 / 8
9,949
663
7,932
15,827
20,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
16
3 / 10 / 6
9,773
652
13,198
16,931
6,616
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
jehad1
Nu Wa
16
2 / 8 / 5
10,248
683
15,311
16,508
6,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 3 / 5
10,176
678
13,136
9,848
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
40
30
Kills
12
12
Deaths
30
52
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
4
12
1.75
L
Awilix
Fonsa
Awilix
2
6
4
0.67
W
Danzaburou
Lego_HanSolo
Danzaburou
5
3
10
3.33
W
Gilgamesh
Lego_IG-88
Gilgamesh
6
3
5
2.83
W
3
1
20
13
W
15
1
5
17.5
L
1
3
8
1.67
L
Hou Yi
3
10
6
0.6
L
Nu Wa
jehad1
Nu Wa
2
8
5
0.56
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,437
Damage
58,228
78,155
Taken
74,411
52,599
Mitigated
43,795
25,892
Healing
8,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,652
6,213
0
2,904
14,217
4,524
678
6,936
7,281
0
28,636
L
Awilix
Fonsa
Awilix
8,651
2,517
0
721
15,297
6,980
0
8,192
7,105
0
35,709
W
Danzaburou
Lego_HanSolo
Danzaburou
11,303
7,102
284
6,337
15,352
5,459
1,853
6,986
8,366
0
44,436
W
Gilgamesh
Lego_IG-88
Gilgamesh
9,407
1,465
2,853
3,759
17,124
12,409
350
8,212
8,912
3,701
22,111
W
10,056
867
0
4,833
19,688
25,420
52
8,868
10,820
22,649
0
W
28,019
999
87
4,835
11,774
4,787
596
5,377
6,397
94,019
0
L
7,932
556
0
822
15,827
20,021
116
6,573
9,254
15,950
0
L
Hou Yi
13,198
7,070
538
2,149
16,931
6,616
216
9,207
7,724
0
26,435
L
Nu Wa
jehad1
Nu Wa
15,311
2,994
0
3,725
16,508
6,106
0
10,497
6,011
41,954
0
L
13,136
354
0
190
9,848
4,072
0
4,635
5,213
28,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,828
Gold Earned
50,412
275
Minions Killed
175
0
Camps Cleared
0
1,590,032
Distance Traveled
1,447,425
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,528
702
41
3
0
282,127
5
L
Awilix
10,266
684
61
4
0
306,526
3
W
Danzaburou
11,610
774
59
4
0
314,142
4
W
Gilgamesh
12,053
804
44
3
0
343,554
1
W
Geb
12,203
814
17
1
0
342,509
1
W
Zeus
13,434
896
114
8
0
307,700
0
L
Geb
9,949
663
11
1
0
310,775
3
L
Hou Yi
9,773
652
21
1
0
260,585
2
L
Nu Wa
10,248
683
51
3
0
260,366
1
L
Discordia
10,176
678
31
2
0
309,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role