Player Matchup

Merlin
Merlin
 
Merlin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BranzaCelesta
Sobek
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 31L
1,330 Elo+
Party 2
Cabrakan
Cabrakan
GGoBlin21Noob
Cabrakan
Level 109
God Stats
5W - 8L
1,199 SR
Queue Stats
447W - 460L
1,424 Elo+
Solo
Izanami
Izanami
Popiku
Izanami
Level 102
God Stats
1W - 1L
1,704 SR
Queue Stats
20W - 40L
1,318 Elo+
Party 2
Bakasura
Bakasura
RevensYaX
Bakasura
Level 41
God Stats
11W - 3L
1,829 SR
Queue Stats
95W - 91L
1,423 Elo+
Solo
Team Averages
Level 68
1,546 SR
1,399 Elo+

VS

Team Averages
Level 39
1,504 SR
1,337 Elo+
Neith
Neith
Barreboi
Neith
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 22L
1,283 Elo+
Party 1
Thanatos
Thanatos
DizzyJwe
Thanatos
Level 87
God Stats
3W - 0L
1,347 SR
Queue Stats
60W - 53L
1,334 Elo+
Party 1
Ymir
Ymir
DjMachiner
Ymir
Level 16
God Stats
4W - 1L
1,641 SR
Queue Stats
19W - 29L
1,294 Elo+
Party 1
Scylla
Scylla
Flamman1
Scylla
Level 27
God Stats
14W - 19L
1,532 SR
Queue Stats
19W - 27L
1,328 Elo+
Party 1
Gilgamesh
Gilgamesh
SpeeDx94
Gilgamesh
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 56L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
9 / 6 / 3
11,259
536
15,994
9,819
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 6 / 8
9,160
436
6,412
18,685
13,236
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
GGoBlin21Noob
Cabrakan
11
2 / 8 / 6
8,379
399
5,844
16,479
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Popiku
Izanami
15
2 / 5 / 7
9,280
442
14,864
12,977
3,328
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
RevensYaX
Bakasura
20
13 / 6 / 5
12,313
586
19,436
20,508
8,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Barreboi
Neith
18
6 / 4 / 14
11,450
545
19,263
16,378
5,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
DizzyJwe
Thanatos
18
9 / 5 / 13
12,459
593
13,560
18,117
6,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 6 / 11
10,281
490
4,841
19,714
20,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Flamman1
Scylla
19
9 / 5 / 8
12,401
591
10,363
9,600
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
SpeeDx94
Gilgamesh
16
3 / 8 / 2
10,178
485
8,307
18,419
7,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
79
28
Kills
31
31
Deaths
28
29
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
9
6
3
1.75
W
Neith
Barreboi
Neith
6
4
14
3.25
L
2
6
8
1
W
Thanatos
DizzyJwe
Thanatos
9
5
13
3.1
W
4
6
11
1.58
W
Scylla
Flamman1
Scylla
9
5
8
2.6
L
Cabrakan
GGoBlin21Noob
Cabrakan
2
8
6
0.63
L
Izanami
Popiku
Izanami
2
5
7
1.1
L
Bakasura
RevensYaX
Bakasura
13
6
5
2.58
W
Gilgamesh
SpeeDx94
Gilgamesh
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,550
Damage
56,334
78,468
Taken
82,228
42,818
Mitigated
43,797
13,189
Healing
26,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,994
757
0
614
9,819
3,169
532
3,224
6,595
59,386
0
W
Neith
Barreboi
Neith
19,263
8,620
0
7,263
16,378
5,379
3,267
8,188
7,895
0
85,471
L
6,412
624
0
2,199
18,685
13,236
0
2,660
16,025
24,072
0
W
Thanatos
DizzyJwe
Thanatos
13,560
4,167
0
13,890
18,117
6,680
0
5,588
11,721
0
66,589
W
4,841
2,008
545
2,234
19,714
20,857
257
8,178
10,510
26,647
0
W
Scylla
Flamman1
Scylla
10,363
521
0
447
9,600
3,668
52
2,558
6,186
54,662
0
L
Cabrakan
GGoBlin21Noob
Cabrakan
5,844
639
0
1,687
16,479
14,750
120
4,706
11,773
20,059
0
L
Izanami
Popiku
Izanami
14,864
10,454
0
4,187
12,977
3,328
254
2,316
10,661
0
78,026
L
Bakasura
RevensYaX
Bakasura
19,436
14,148
0
4,502
20,508
8,335
0
2,298
18,210
0
90,438
W
Gilgamesh
SpeeDx94
Gilgamesh
8,307
2,480
0
2,605
18,419
7,213
1,876
2,541
14,440
0
55,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,391
Gold Earned
56,769
445
Minions Killed
504
0
Camps Cleared
0
1,730,419
Distance Traveled
1,906,386
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,259
536
98
5
0
306,823
1
W
Neith
11,450
545
130
6
0
365,904
7
L
Sobek
9,160
436
30
1
0
346,959
5
W
Thanatos
12,459
593
103
5
0
423,004
3
W
Ymir
10,281
490
41
2
0
356,253
9
W
Scylla
12,401
591
117
6
0
377,416
0
L
Cabrakan
8,379
399
29
1
0
339,245
10
L
Izanami
9,280
442
132
6
0
316,286
0
L
Bakasura
12,313
586
156
7
0
421,106
1
W
Gilgamesh
10,178
485
113
5
0
383,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role