Player Matchup

Ne Zha
Ne Zha
Kierloose
Ne Zha
Level 106
God Stats
2W - 2L
1,316 SR
Queue Stats
50W - 43L
1,676 Elo+
Party 2
Hercules
Hercules
RaijinsStorm
Hercules
Level 118
God Stats
2W - 2L
1,762 SR
Queue Stats
55W - 40L
1,638 Elo+
Party 2
King Arthur
King Arthur
Tempestxxx
King Arthur
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 55L
1,637 Elo+
Party 2
Team Averages
Level 111
1,526 SR
1,650 Elo+

VS

Team Averages
Level 140
1,679 SR
1,539 Elo+
Hercules
Hercules
NHill01
Hercules
Level 146
God Stats
3W - 0L
1,882 SR
Queue Stats
14W - 3L
1,671 Elo+
Party 1
Fenrir
Fenrir
Waddyy
Fenrir
Level 120
God Stats
1W - 1L
1,692 SR
Queue Stats
11W - 6L
1,465 Elo+
Party 1
Agni
Agni
ltirado843
Agni
Level 153
God Stats
16W - 14L
1,463 SR
Queue Stats
34W - 44L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Kierloose
Ne Zha
16
6 / 10 / 7
11,952
703
15,133
18,854
11,238
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
RaijinsStorm
Hercules
16
6 / 6 / 7
12,167
716
12,902
23,838
33,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

King Arthur
Tempestxxx
King Arthur
15
2 / 9 / 8
10,755
633
16,317
24,910
20,759
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NHill01
Hercules
19
5 / 3 / 20
13,398
788
17,131
22,913
38,981
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Waddyy
Fenrir
18
8 / 7 / 11
13,454
791
10,963
16,974
7,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
12 / 4 / 10
13,683
805
30,439
14,007
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
14
Kills
25
25
Deaths
14
22
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Kierloose
Ne Zha
6
10
7
0.95
W
Hercules
NHill01
Hercules
5
3
20
5
L
Hercules
RaijinsStorm
Hercules
6
6
7
1.58
L
King Arthur
Tempestxxx
King Arthur
2
9
8
0.67
W
Fenrir
Waddyy
Fenrir
8
7
11
1.93
W
12
4
10
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,352
Damage
58,533
67,602
Taken
53,894
65,033
Mitigated
50,600
11,969
Healing
14,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Kierloose
Ne Zha
15,133
3,262
824
2,323
18,854
11,238
0
11,009
7,845
0
41,404
W
Hercules
NHill01
Hercules
17,131
6,661
0
8,446
22,913
38,981
1,033
237
22,676
6,077
41,431
L
Hercules
RaijinsStorm
Hercules
12,902
2,162
608
6,402
23,838
33,036
0
9,686
14,152
293
33,076
L
King Arthur
Tempestxxx
King Arthur
16,317
4,119
551
1,261
24,910
20,759
0
12,114
12,796
0
40,070
W
Fenrir
Waddyy
Fenrir
10,963
4,165
0
1,578
16,974
7,267
1,122
185
16,789
0
40,001
W
30,439
1,552
244
4,574
14,007
4,352
334
56
13,951
63,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,874
Gold Earned
40,535
148
Minions Killed
201
6
Camps Cleared
9
831,606
Distance Traveled
883,583
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,952
703
61
4
5
253,872
0
W
Hercules
13,398
788
72
4
2
319,523
3
L
Hercules
12,167
716
39
2
1
314,047
2
L
King Arthur
10,755
633
48
3
0
263,687
2
W
Fenrir
13,454
791
46
3
4
293,577
2
W
Agni
13,683
805
83
5
3
270,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role