Player Matchup

Thoth
Thoth
DQuit
Thoth
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,307 Elo+
Party 2
Anubis
Anubis
Licusa12
Anubis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,207 Elo+
Party 2
Zeus
Zeus
u_Tutankhamon
Zeus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,214 Elo+
Party 3
Atlas
Atlas
xumdomal
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Freya
Freya
zSuperChoque
Freya
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,298 Elo+
Party 3
Team Averages
Level 51
1,500 SR
1,305 Elo+

VS

Team Averages
Level 98
1,599 SR
1,596 Elo+
Bellona
Bellona
Certs
Bellona
Level 147
God Stats
7W - 4L
1,715 SR
Queue Stats
106W - 54L
1,846 Elo+
Party 1
Artemis
Artemis
DeadOrchid
Artemis
Level 23
God Stats
11W - 5L
1,509 SR
Queue Stats
44W - 25L
1,562 Elo+
Party 1
Tiamat
Tiamat
RirikoChi
Tiamat
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,320 Elo+
Solo
Nu Wa
Nu Wa
Shiroyaki
Nu Wa
Level 122
God Stats
359W - 247L
1,613 SR
Queue Stats
691W - 605L
1,590 Elo+
Party 1
Bastet
Bastet
Totery
Bastet
Level 159
God Stats
45W - 26L
1,659 SR
Queue Stats
680W - 598L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DQuit
Thoth
16
3 / 8 / 5
11,216
1,122
8,479
17,138
4,080
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Licusa12
Anubis
16
1 / 8 / 6
10,929
1,093
6,405
17,434
6,583
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 6 / 3
12,205
1,221
13,717
16,632
10,158
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
xumdomal
Atlas
16
0 / 8 / 7
10,616
1,062
6,451
24,447
30,406
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 12 / 8
10,971
1,097
5,687
23,853
8,278
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Certs
Bellona
19
8 / 2 / 24
14,344
1,434
22,238
17,512
32,398
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
DeadOrchid
Artemis
19
6 / 0 / 19
12,226
1,223
24,956
5,888
1,866
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
RirikoChi
Tiamat
18
6 / 6 / 18
11,990
1,199
6,980
10,096
5,540
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Shiroyaki
Nu Wa
20
7 / 0 / 21
13,813
1,381
20,804
3,283
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Totery
Bastet
19
15 / 2 / 16
14,308
1,431
23,010
12,225
4,893
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
140
10
Kills
42
42
Deaths
10
29
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Bellona
Certs
Bellona
8
2
24
10
L
Thoth
DQuit
Thoth
3
8
5
0.69
W
Artemis
DeadOrchid
Artemis
6
0
19
15.5
L
Anubis
Licusa12
Anubis
1
8
6
0.5
W
Tiamat
RirikoChi
Tiamat
6
6
18
2.5
W
Nu Wa
Shiroyaki
Nu Wa
7
0
21
17.5
W
Bastet
Totery
Bastet
15
2
16
11.5
L
5
6
3
1.08
L
Atlas
xumdomal
Atlas
0
8
7
0.44
L
1
12
8
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,739
Damage
97,988
99,504
Taken
49,004
59,505
Mitigated
45,730
5,896
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Certs
Bellona
22,238
6,667
649
1,027
17,512
32,398
0
12,420
5,092
0
37,812
L
Thoth
DQuit
Thoth
8,479
487
0
250
17,138
4,080
0
5,786
11,174
33,617
0
W
Artemis
DeadOrchid
Artemis
24,956
12,967
0
2,942
5,888
1,866
0
5,595
293
0
41,037
L
Anubis
Licusa12
Anubis
6,405
181
0
3,478
17,434
6,583
0
6,384
10,894
36,537
0
W
Tiamat
RirikoChi
Tiamat
6,980
1,401
0
936
10,096
5,540
0
9,855
241
14,987
0
W
Nu Wa
Shiroyaki
Nu Wa
20,804
3,897
45
918
3,283
1,033
0
2,785
498
68,800
0
W
Bastet
Totery
Bastet
23,010
3,800
0
4,393
12,225
4,893
0
10,084
2,141
0
26,473
L
13,717
2,184
148
970
16,632
10,158
0
2,947
13,523
36,744
0
L
Atlas
xumdomal
Atlas
6,451
1,466
0
190
24,447
30,406
0
5,569
18,677
18,595
0
L
5,687
1,626
0
860
23,853
8,278
0
6,239
17,452
12,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,937
Gold Earned
66,681
221
Minions Killed
219
4
Camps Cleared
14
845,939
Distance Traveled
991,540
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,344
1,434
24
2
4
223,086
3
L
Thoth
11,216
1,122
63
6
0
173,473
0
W
Artemis
12,226
1,223
48
5
1
198,872
0
L
Anubis
10,929
1,093
76
8
1
174,600
0
W
Tiamat
11,990
1,199
14
1
1
170,633
0
W
Nu Wa
13,813
1,381
126
13
6
186,370
3
W
Bastet
14,308
1,431
7
1
2
212,579
2
L
Zeus
12,205
1,221
45
5
2
164,612
1
L
Atlas
10,616
1,062
26
3
0
164,595
1
L
Freya
10,971
1,097
11
1
1
168,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role