Player Matchup

Serqet
Serqet
Amatera__-
Serqet
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 27L
1,585 Elo+
Solo
Sylvanus
Sylvanus
DarkonSA
Sylvanus
Level 160
God Stats
89W - 92L
1,524 SR
Queue Stats
735W - 802L
1,541 Elo+
Solo
Achilles
Achilles
ELT V1nc3nt
Achilles
Level 105
God Stats
12W - 10L
1,596 SR
Queue Stats
200W - 184L
1,519 Elo+
Solo
Eset
Eset
SimplyFrozone
Eset
Level 152
God Stats
7W - 4L
1,960 SR
Queue Stats
115W - 108L
1,542 Elo+
Party 1
Skadi
Skadi
TNRMN8
Skadi
Level 108
God Stats
2W - 0L
1,873 SR
Queue Stats
24W - 24L
1,544 Elo+
Party 1
Team Averages
Level 131
1,691 SR
1,546 Elo+

VS

Team Averages
Level 88
1,485 SR
1,527 Elo+
Erlang Shen
Erlang Shen
GG NeRdss
Erlang Shen
Level 127
God Stats
20W - 14L
1,549 SR
Queue Stats
81W - 71L
1,595 Elo+
Party 3
Neith
Neith
Jxrks
Neith
Level 4
God Stats
0W - 5L
1,500 SR
Queue Stats
19W - 16L
1,531 Elo+
Party 3
Kali
Kali
Witty_ID_Name
Kali
Level 120
God Stats
5W - 3L
1,692 SR
Queue Stats
188W - 202L
1,479 Elo+
Party 2
Shiva
Shiva
ferdelacruz9002
Shiva
Level 84
God Stats
11W - 8L
1,530 SR
Queue Stats
341W - 338L
1,530 Elo+
Solo
Sol
Sol
sicronomos
Sol
Level 103
God Stats
3W - 2L
1,152 SR
Queue Stats
43W - 37L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Amatera__-
Serqet
10
3 / 0 / 2
5,842
584
2,313
5,182
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
DarkonSA
Sylvanus
9
3 / 1 / 5
5,731
573
6,391
6,956
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
ELT V1nc3nt
Achilles
11
4 / 0 / 1
6,580
658
5,112
7,081
4,772
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 2 / 2
6,217
622
5,029
5,697
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
TNRMN8
Skadi
9
4 / 2 / 2
5,802
580
4,676
7,010
2,132
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GG NeRdss
Erlang Shen
8
1 / 4 / 2
4,946
495
2,147
7,909
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Jxrks
Neith
8
2 / 5 / 1
4,906
491
3,167
5,798
1,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
2 / 2 / 0
5,819
582
3,538
7,900
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 4 / 0
4,836
484
3,967
7,758
3,244
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 2 / 1
4,670
467
3,788
4,038
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
17
Kills
5
5
Deaths
17
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
Amatera__-
Serqet
3
0
2
4
W
Sylvanus
DarkonSA
Sylvanus
3
1
5
5.5
W
Achilles
ELT V1nc3nt
Achilles
4
0
1
4.5
L
Erlang Shen
GG NeRdss
Erlang Shen
1
4
2
0.5
L
Neith
Jxrks
Neith
2
5
1
0.5
W
3
2
2
2
W
Skadi
TNRMN8
Skadi
4
2
2
2.5
L
2
2
0
1
L
0
4
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,521
Damage
16,607
31,926
Taken
33,403
14,957
Mitigated
12,440
14,190
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Amatera__-
Serqet
2,313
638
0
2,908
5,182
1,524
0
784
4,282
0
22,125
W
Sylvanus
DarkonSA
Sylvanus
6,391
2,676
1,098
2,817
6,956
4,635
228
1,640
5,204
16,856
6,348
W
Achilles
ELT V1nc3nt
Achilles
5,112
1,738
0
2,609
7,081
4,772
660
0
7,081
0
32,477
L
Erlang Shen
GG NeRdss
Erlang Shen
2,147
738
117
1,984
7,909
4,216
0
3,279
4,538
0
11,521
L
Neith
Jxrks
Neith
3,167
1,098
0
1,179
5,798
1,222
0
2,117
3,507
0
15,413
W
5,029
407
0
2,456
5,697
1,894
45
853
4,784
31,880
0
W
Skadi
TNRMN8
Skadi
4,676
2,791
310
1,992
7,010
2,132
460
183
6,787
0
31,105
L
3,538
1,783
0
2,194
7,900
2,589
0
2,214
5,554
0
32,513
L
3,967
1,071
0
1,930
7,758
3,244
0
0
7,758
0
22,397
L
3,788
1,144
0
1,687
4,038
1,169
0
2,429
1,381
20,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,172
Gold Earned
25,177
278
Minions Killed
209
0
Camps Cleared
0
959,084
Distance Traveled
893,605
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,842
584
54
5
0
221,222
5
W
Sylvanus
5,731
573
33
3
0
162,684
2
W
Achilles
6,580
658
73
7
0
199,922
1
L
Erlang Shen
4,946
495
19
2
0
193,406
3
L
Neith
4,906
491
30
3
0
165,487
0
W
Eset
6,217
622
72
7
0
200,370
0
W
Skadi
5,802
580
46
5
0
174,886
1
L
Kali
5,819
582
70
7
0
195,138
0
L
Shiva
4,836
484
50
5
0
149,119
1
L
Sol
4,670
467
40
4
0
190,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role