Player Matchup

Rama
Rama
ANG3L Killer979
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
CRAZZYZEROO
Merlin
Level 49
God Stats
3W - 7L
1,559 SR
Queue Stats
198W - 218L
1,332 Elo+
Solo
Serqet
Serqet
DavorWavor11
Serqet
Level 111
God Stats
11W - 17L
1,272 SR
Queue Stats
465W - 485L
1,424 Elo+
Solo
Raijin
Raijin
MUGABLE MUGSY
Raijin
Level 149
God Stats
2W - 8L
1,348 SR
Queue Stats
70W - 93L
1,373 Elo+
Solo
Terra
Terra
Synesthesia7445
Terra
Level 63
God Stats
0W - 4L
1,500 SR
Queue Stats
196W - 208L
1,518 Elo+
Party 1
Team Averages
Level 78
1,436 SR
1,429 Elo+

VS

Team Averages
Level 80
1,537 SR
1,421 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BruceKeep
Nox
Level 74
God Stats
5W - 2L
1,685 SR
Queue Stats
139W - 128L
1,423 Elo+
Solo
Guan Yu
Guan Yu
DRUNKGURBLNINJA
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,182 Elo+
Solo
Zeus
Zeus
LadyWeed27787
Zeus
Level 153
God Stats
5W - 5L
1,500 SR
Queue Stats
699W - 728L
1,479 Elo+
Solo
Arachne
Arachne
PaezJonathan
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
7,116
593
5,858
11,266
4,220
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
17
3 / 4 / 6
8,994
750
10,232
9,941
3,612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
15
7 / 5 / 2
8,883
740
6,292
10,267
4,116
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
1 / 7 / 8
7,988
666
10,128
10,840
2,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 5 / 8
7,577
631
3,006
16,074
10,799
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
3 / 4 / 18
9,759
813
14,395
12,360
6,298
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 2 / 11
9,930
828
8,086
8,149
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 21
10,088
841
5,482
10,677
11,638
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
12 / 4 / 9
11,009
917
18,042
9,185
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
PaezJonathan
Arachne
16
4 / 2 / 14
9,911
826
7,492
9,738
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
101
13
Kills
28
29
Deaths
13
26
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
4
18
3
L
1
8
2
0.25
W
6
2
11
5.75
L
Merlin
3
4
6
1.5
W
3
1
21
13.5
L
Serqet
7
5
2
1.6
W
12
4
9
4.13
L
1
7
8
0.71
W
Arachne
PaezJonathan
Arachne
4
2
14
5.5
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,516
Damage
53,497
58,388
Taken
50,109
25,584
Mitigated
29,881
12,297
Healing
24,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
14,395
2,492
1,138
3,749
12,360
6,298
950
5,280
6,615
0
32,986
L
5,858
3,774
0
522
11,266
4,220
310
4,126
6,833
0
11,788
W
8,086
0
1,383
1,356
8,149
3,800
317
2,325
5,824
20,263
0
L
Merlin
10,232
328
1,312
2,406
9,941
3,612
0
5,041
4,594
42,739
0
W
5,482
922
4,937
5,349
10,677
11,638
792
5,263
5,414
0
10,993
L
Serqet
6,292
1,153
493
998
10,267
4,116
0
4,315
5,914
0
11,660
W
18,042
1,695
1,099
1,864
9,185
3,674
797
5,492
3,627
33,031
0
L
10,128
953
540
809
10,840
2,837
0
5,400
5,208
18,392
0
W
Arachne
PaezJonathan
Arachne
7,492
5,293
1,072
2,808
9,738
4,471
1,529
5,006
4,419
0
19,037
L
3,006
480
1,574
3,643
16,074
10,799
104
7,246
8,538
6,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,558
Gold Earned
50,697
127
Minions Killed
132
0
Camps Cleared
0
846,868
Distance Traveled
1,159,524
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,759
813
30
3
0
226,528
0
L
Rama
7,116
593
14
1
0
147,214
0
W
Nox
9,930
828
36
3
0
234,644
0
L
Merlin
8,994
750
72
6
0
196,816
0
W
Guan Yu
10,088
841
9
1
0
260,243
0
L
Serqet
8,883
740
15
1
0
185,551
3
W
Zeus
11,009
917
30
3
0
205,364
0
L
Raijin
7,988
666
24
2
0
114,751
0
W
Arachne
9,911
826
27
2
0
232,745
1
L
Terra
7,577
631
2
0
0
202,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role