Player Matchup

Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
McBlackMagic
Geb
Level 126
God Stats
13W - 8L
1,551 SR
Queue Stats
194W - 192L
1,729 Elo+
Party 2
Anubis
Anubis
l-Jus-Killed
Anubis
Level 157
God Stats
5W - 1L
1,500 SR
Queue Stats
184W - 163L
1,830 Elo+
Party 2
Team Averages
Level 148
1,517 SR
1,686 Elo+

VS

Team Averages
Level 127
1,457 SR
1,658 Elo+
Ymir
Ymir
HOPEQUINNE18
Ymir
Level 107
God Stats
3W - 3L
1,403 SR
Queue Stats
276W - 248L
1,521 Elo+
Party 1
Janus
Janus
Yambii
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,724 Elo+
Solo
Loki
Loki
stangbrandon02
Loki
Level 150
God Stats
1W - 1L
1,468 SR
Queue Stats
74W - 23L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 0 / 3
8,258
688
8,870
5,295
2,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 0 / 5
9,157
763
7,234
9,390
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
14
2 / 2 / 4
8,538
712
6,747
4,244
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,453
621
1,505
10,650
6,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Yambii
Janus
11
1 / 2 / 1
7,393
616
5,407
5,924
1,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 0
7,415
618
3,091
8,919
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
6
Kills
2
2
Deaths
6
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
3
4.5
L
0
2
1
0.25
W
1
0
5
3.5
L
Janus
Yambii
Janus
1
2
1
0.75
W
Anubis
2
2
4
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,851
Damage
10,003
18,929
Taken
25,493
14,458
Mitigated
10,469
6,245
Healing
4,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,870
1,712
0
2,127
5,295
2,604
0
2,106
3,189
0
22,072
L
1,505
149
217
2,030
10,650
6,902
0
5,286
4,751
10,101
0
W
7,234
469
71
2,672
9,390
9,899
457
3,297
6,093
18,007
0
L
Janus
Yambii
Janus
5,407
299
0
1,545
5,924
1,345
0
3,441
2,294
27,059
0
W
Anubis
6,747
1,115
0
1,375
4,244
1,955
1,772
1,822
2,422
40,856
0
L
3,091
326
0
849
8,919
2,222
0
4,829
3,803
0
19,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,953
Gold Earned
22,261
150
Minions Killed
132
9
Camps Cleared
2
680,598
Distance Traveled
595,289
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,258
688
32
3
3
250,464
2
L
Ymir
7,453
621
23
2
0
180,616
4
W
Geb
9,157
763
11
1
1
234,548
4
L
Janus
7,393
616
74
6
1
190,830
0
W
Anubis
8,538
712
107
9
5
195,586
3
L
Loki
7,415
618
35
3
1
223,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role